[WIP] Hallowner-Server
42.114.18.19:28015 checked 10d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player counts
How busy is [WIP] Hallowner-Server?
At present [WIP] Hallowner-Server shows as offline; its last appearance was 10 days 21 hours ago.
How does [WIP] Hallowner-Server rank against other Rust servers?
Over the last seven days, [WIP] Hallowner-Server is #16,011 for player hours, placing it in the top 70% of ranked servers globally.
Wipe schedule
What is the wipe schedule on [WIP] Hallowner-Server?
Its rhythm is not yet clear from the wipes of [WIP] Hallowner-Server on record. The monthly force wipe, next on Thursday 5 November at 19:00 UTC, wipes every Rust server. 10 days 21 hours is how long the present world has lasted.
Server details
Is [WIP] Hallowner-Server online, and how reliable is it?
Right now [WIP] Hallowner-Server is offline, with the most recent sighting 10 days 21 hours ago. In the last 7 full days, it was up for 0 of 168 hours, or 0% of the time. The earliest record When Is Wipe has is 3 October 2026.
Which version of Rust does [WIP] Hallowner-Server run?
Rust network protocol 2634 and build 166652 on Windows is what [WIP] Hallowner-Server runs. Your game must match the protocol to connect, and Steam keeps it updated.
Where is [WIP] Hallowner-Server located?
No region is published by [WIP] Hallowner-Server. When Is Wipe does not look up where the machine stands; it shows where a server says it is. You can reach it at 42.114.18.19:28015.
Lists and tags
Which When Is Wipe lists include [WIP] Hallowner-Server? And filters?
These When Is Wipe lists include [WIP] Hallowner-Server: Best modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on [WIP] Hallowner-Server mean?
These are the tags [WIP] Hallowner-Server publishes, read by the game's server browser: gmvanilla (Game mode): Survival in vanilla form; mp10 (Max players): The server holds 10 players; ts8 (Group limit): Default team size applies: 8 maximum; v2634 (Protocol): Protocol 2634: to join, your game must match this version; cs166652 (Build): This server runs build 166652; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The server has no region code; ^z (Modded): Listed under Modded, with plugins or changed settings; ^y (Carbon): The plugin framework is Carbon. At the top of this page you can see its current players, queue and world creation time, which are in the tags too.
Map and rules
What rules does [WIP] Hallowner-Server enforce? And settings?
The name of [WIP] Hallowner-Server does not state a gather rate. Under the default setting, groups are limited to 8 players. The game mode for this server is survival, gather, build and raid, as standard. PvP and raiding are enabled. Listed as Modded, it uses plugins or settings that change the game. Plugins: Carbon. The server has VAC, Valve's anti-cheat, on.
Which map does [WIP] Hallowner-Server run?
A procedural map, made by the game, is used by [WIP] Hallowner-Server.
Join
How do I join [WIP] Hallowner-Server?
Open Rust, press F1, and type client.connect 42.114.18.19:28015 in the console. Alternatively, use Launch Rust on this page to open the game via Steam and connect.
Server tags
Published as mp10,ptrak,$r?,v2634,gmvanilla,cs166652,ts8,^z,^y
Game
gmvanilla- Game mode Survival in vanilla form.
mp10- Max players The server holds 10 players.
ts8- Group limit Default team size applies: 8 maximum.
v2634- Protocol Protocol 2634: to join, your game must match this version.
cs166652- Build This server runs build 166652.
ptrak- Networking The network layer is RakNet, Rust's default.
$r?- Region code The server has no region code.
Mods and access
^z- Modded Listed under Modded, with plugins or changed settings.
^y- Carbon The plugin framework is Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.