Wicked Dev
45.43.163.69:28021 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 28% of all ranked servers. Ranked on player hours over the last seven days.
World resets
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 23:13 UTC 1d ago | – | – | – | 1 |
| Sun 11 Oct, 18:37 UTC 2d ago | – | – | – | 1 |
| Fri 9 Oct, 15:15 UTC 4d ago | – | – | – | 0 |
| Fri 9 Oct, 14:35 UTC 4d ago | – | – | – | 0 |
| Wed 7 Oct, 23:25 UTC 5d ago | – | – | – | 0 |
| Mon 5 Oct, 14:59 UTC 8d ago | – | – | – | 1 |
| Sun 4 Oct, 23:22 UTC 8d ago | – | – | – | 1 |
| Sun 4 Oct, 22:03 UTC 8d ago | – | – | – | 0 |
| Sun 4 Oct, 12:27 UTC 9d ago | – | – | – | 1 |
| Sat 3 Oct, 16:08 UTC 10d ago | – | – | – | 1 |
| Sat 3 Oct, 14:15 UTC 10d ago | – | – | – | 0 |
| Sat 3 Oct, 13:01 UTC 10d ago | – | – | – | 2 |
| Fri 2 Oct, 16:18 UTC 11d ago | – | – | – | 0 |
| Fri 2 Oct, 00:54 UTC 11d ago | – | – | – | 2 |
| Thu 1 Oct, 20:22 UTCFW 11d ago | – | – | – | 0 |
| Wed 30 Sep, 21:43 UTC 12d ago | – | – | – | 0 |
| Mon 28 Sep, 21:53 UTC 14d ago | – | – | – | 0 |
| Mon 28 Sep, 20:31 UTC 14d ago | – | – | – | 1 |
| Sat 26 Sep, 13:40 UTC 17d ago | – | – | – | 2 |
| Sat 26 Sep, 13:22 UTC 17d ago | 84 | – | 2.3 days | 0 |
Similar servers
Quick answers
Player counts
How busy is Wicked Dev?
The current population of Wicked Dev is 0 out of 500 slots. A seven-day average of 0 players, with a peak of 2. In the last 48 hours, 20:00 UTC drew the highest average: 2 players.
How does Wicked Dev rank against other Rust servers?
By player hours over the last seven days, Wicked Dev ranks #6,178 worldwide and sits in the top 28% of all ranked servers.
Wipe times
What is the wipe schedule on Wicked Dev?
No wipe schedule exists for Wicked Dev: it rebuilds its world every few hours and none of those resets counts as a wipe.
Server
Is Wicked Dev online, and how reliable is it?
Live status for Wicked Dev: online. It reports an uptime that puts the last restart at about 41 hours ago. 160 of 168 hours were online in the last 7 full days, 95% uptime. The earliest record When Is Wipe has is 20 September 2026.
Performance of Wicked Dev: does it run smoothly?
In the last 48 hours, average server fps was 262, and it never dropped below 126. The highest entity count was 83,693, including buildings, deployables and everything else. It went as high as 3,886 MB of memory. Low fps together with an increasing entity count is what players call lag.
Which version of Rust does Wicked Dev run?
On Wicked Dev, the Rust version is network protocol 2634 and build 167398 and the OS is Linux. Joining needs the same protocol version; Steam handles that update for you.
Where is Wicked Dev located?
No region is published by Wicked Dev. What When Is Wipe shows is where a server says it is, not where the machine stands, which it does not look up. 45.43.163.69:28021 is its address.
Lists and tags
Which When Is Wipe lists include Wicked Dev? And filters?
Best modded Rust servers are the When Is Wipe lists that Wicked Dev fits. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
What do the server tags on Wicked Dev mean?
The game's server browser reads the tags Wicked Dev publishes: gmrust (Game mode): This server runs standard Rust survival; mp500 (Max players): Capacity is 500 slots; ts32 (Group limit): The team limit is 32; v2634 (Protocol): The server runs game protocol 2634; a version mismatch blocks joining; cs167398 (Build): The game build is 167398; ptrak (Networking): This server uses RakNet, the game's usual network layer; $r? (Region code): The server has no region code; ^o (Oxide): Oxide (uMod) is installed as the plugin framework; ^z (Modded): Modded category: the game is altered by plugins or settings. At the top of this page you can see its current players, queue and world creation time, which are in the tags too.
Map and rules
What rules does Wicked Dev enforce? And settings?
No gather rate appears in Wicked Dev's name. The maximum group size is 32 players. The game mode for this server is survival, standard survival: gathering, building, raiding. Combat and raiding between players are allowed. It is in the Modded section: plugins or settings alter the game. Oxide plugins are used. The server has VAC, Valve's anti-cheat, on.
Which map does Wicked Dev run?
The map on Wicked Dev is procedural, size 5,000, seed 1337, created by the game. The map is fixed by size and seed; view it on RustMaps from this page. On the map name: Custom Map.
Join
How do I join Wicked Dev?
Open Rust, press F1, and type client.connect 45.43.163.69:28021 in the console. Alternatively, use Launch Rust on this page to open the game via Steam and connect. The address for its site is https://wickedrust.net/.
Server tags
Published as mp500,ptrak,$r?,v2634,gmrust,cs167398,ts32,^o^z
Game
gmrust- Game mode This server runs standard Rust survival.
mp500- Max players Capacity is 500 slots.
ts32- Group limit The team limit is 32.
v2634- Protocol The server runs game protocol 2634; a version mismatch blocks joining.
cs167398- Build The game build is 167398.
ptrak- Networking This server uses RakNet, the game's usual network layer.
$r?- Region code The server has no region code.
Mods and access
^o- Oxide Oxide (uMod) is installed as the plugin framework.
^z- Modded Modded category: the game is altered by plugins or settings.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.