Project Pulsar
NA 45.45.237.89:28015 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers, top 83% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 22d 6h. The force wipe · high confidence
- usual gap
- 18.8 days between real wipes
- wipe-day peak
- 0 players, last three wipes
Coming wipes
- 22d 6hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 19:57 UTC 3d ago | 0 | – | running | 0 |
| Tue 22 Sep, 00:45 UTC 22d ago | 0 | – | 18.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player counts
How busy is Project Pulsar?
The current population of Project Pulsar is 0 out of 40 slots. Looking at the last seven days, the average player count was 0.
How does Project Pulsar rank against other Rust servers?
By player hours over the last seven days, Project Pulsar ranks #15,955 worldwide and #1,544 in North America, sitting in the top 72% of all ranked servers.
Wipe times
What does wipe day look like on Project Pulsar?
At their busiest, its recent wipes drew 0 players on average. On the latest wipe, 0 hours passed before the crowd peaked.
What is the wipe schedule on Project Pulsar?
A single monthly wipe, the force wipe, is all Project Pulsar runs. On Thursday 5 November at 19:00 UTC the next wipe arrives: the force wipe, when all Rust servers wipe. The map has been running for 3 days 16 hours. A monthly wipe schedule is published in its tags.
Server details
Is Project Pulsar online, and how reliable is it?
Live status for Project Pulsar: online. It reports an uptime that puts the last restart at about 3 days 14 hours ago. 168 of 168 hours were online in the last 7 full days, 100% uptime. The earliest record When Is Wipe has is 13 September 2026.
Performance of Project Pulsar: does it run smoothly?
In the last 48 hours, average server fps was 81, and it never dropped below 62. At its peak it held 94,185 entities, which covers buildings, deployables and all other objects in the world. Memory use reached 3,713 MB. The feeling of lag players report is caused by low fps and entities climbing.
Which version of Rust does Project Pulsar run?
The Rust version for Project Pulsar is network protocol 2634 and build 167398, on Linux. Steam updates your game, so the protocol matches when you join.
Where is Project Pulsar located?
With its NA tag, Project Pulsar lists itself in North America. What When Is Wipe shows is where a server says it is, not where the machine stands, which it does not look up. 45.45.237.89:28015 is its address.
Lists and tags
Which When Is Wipe lists include Project Pulsar? And filters?
The When Is Wipe lists Project Pulsar fits are: Best modded Rust servers, Best Rust PvE servers and Rust servers in North America. It appears under these filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.
What do the server tags on Project Pulsar mean?
These are the tags Project Pulsar publishes, read by the game's server browser: gmrust (Game mode): Standard survival is the game mode; mp40 (Max players): The server holds 40 players; ts8 (Group limit): Teams are capped at 8, as shipped by default; v2634 (Protocol): Protocol 2634: to join, your game must match this version; cs167398 (Build): Build 167398; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region code has been set; ^m (Monthly): Monthly wipes apply, aligned with the force wipe; ^p (PvE): This is a PvE server, where the environment is the only enemy; ^z (Modded): Modded category: the game is altered by plugins or settings; ^y (Carbon): The plugin framework is Carbon; NA (North America): The server browser files it under North America. Also in the tags, and displayed at the top of this page, are its players now, its queue and when its world was made.
Rules, map
What rules does Project Pulsar enforce? And settings?
Project Pulsar's name makes no mention of a gather rate. With the default limit, groups are limited to 8 players. The game mode for this server is pve, no player-versus-player combat. In the Modded list, the game is changed by plugins or settings. Plugins: Carbon. VAC is on.
Which map does Project Pulsar run?
Project Pulsar runs a procedural map of size 4,000 with seed 1, generated by the game. With the same size and seed, the map is identical and can be seen on RustMaps from here.
Join
How do I join Project Pulsar?
Open Rust, press F1, and type client.connect 45.45.237.89:28015 in the console. Alternatively, use Launch Rust on this page to open the game via Steam and connect.
Server tags
Published as mp40,ptrak,$r?,v2634,^z,^y,^m,NA,^p,gmrust,cs167398,ts8
Game
gmrust- Game mode Standard survival is the game mode.
mp40- Max players The server holds 40 players.
ts8- Group limit Teams are capped at 8, as shipped by default.
v2634- Protocol Protocol 2634: to join, your game must match this version.
cs167398- Build Build 167398.
ptrak- Networking The network layer is RakNet, Rust's default.
$r?- Region code No region code has been set.
Wipe schedule
^m- Monthly Monthly wipes apply, aligned with the force wipe.
Gameplay
^p- PvE This is a PvE server, where the environment is the only enemy.
Mods and access
^z- Modded Modded category: the game is altered by plugins or settings.
^y- Carbon The plugin framework is Carbon.
Region
NA- North America The server browser files it under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.