Test Server
45.45.238.200:28080 checked 7m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player counts
How busy is Test Server?
0 of 50 slots on Test Server are filled right now. Looking at the last seven days, the average player count was 0.
How does Test Server rank against other Rust servers?
Over the last seven days, Test Server is #15,983 for player hours, placing it in the top 71% of ranked servers globally.
Wipe schedule
What is the wipe schedule on Test Server?
The rhythm of Test Server cannot yet be told: too few of its wipes are on record. The monthly force wipe, next on Thursday 5 November at 19:00 UTC, wipes every Rust server. The map has been running for 39 days 22 hours.
Server details
Is Test Server online, and how reliable is it?
Right now Test Server is up and online. It reports an uptime that puts the last restart at about 16 days 7 hours ago. In the last 7 full days, it was up for 168 of 168 hours, or 100% of the time. When Is Wipe has tracked it since 13 September 2026.
Performance of Test Server: does it run smoothly?
In the last 48 hours, average server fps was 90, and it never dropped below 76. Buildings, deployables and other world objects pushed the entity count as high as 112,334. The peak memory usage was 7,101 MB. What players experience as lag comes from low fps and a rising entity count.
Which version of Rust does Test Server run?
Rust network protocol 2633 and build 162929 on Windows is what Test Server runs. Steam updates your game, so the protocol matches when you join.
Where is Test Server located?
No region is published by Test Server. When Is Wipe does not look up where the machine stands; it shows where a server says it is. You can reach it at 45.45.238.200:28080.
Lists and tags
Which When Is Wipe lists include Test Server? And filters?
Best modded Rust servers are the When Is Wipe lists that Test Server fits. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Test Server mean?
The game's server browser reads the tags Test Server publishes: gmrust (Game mode): Standard survival is the game mode; mp50 (Max players): Slot count: 50; ts8 (Group limit): Teams are capped at 8, as shipped by default; v2633 (Protocol): Protocol 2633: to join, your game must match this version; cs162929 (Build): This server runs build 162929; ptrak (Networking): RakNet is the network layer in use here, as standard for the game; $r? (Region code): The server has no region code; ^o (Oxide): Oxide (uMod) is installed as the plugin framework; ^z (Modded): Plugins or modified settings put this server in the Modded section. Also in the tags, and displayed at the top of this page, are its players now, its queue and when its world was made.
Rules, map
What rules does Test Server enforce? And settings?
Test Server's name makes no mention of a gather rate. Under the default setting, groups are limited to 8 players. gather, build and raid, as standard That is the game mode: survival. Combat and raiding between players are allowed. It is in the Modded section: plugins or settings alter the game. Oxide plugins are used. VAC is off.
Which map does Test Server run?
The map on Test Server is procedural, size 4,250, seed 1287589039, created by the game. The map is fixed by size and seed; view it on RustMaps from this page.
Join
How do I join Test Server?
Press F1 in Rust and enter client.connect 45.45.238.200:28080 in the console. You can also use Launch Rust here, which opens Rust through Steam and connects you.
Server tags
Published as mp50,ptrak,$r?,v2633,gmrust,cs162929,ts8,^o^z
Game
gmrust- Game mode Standard survival is the game mode.
mp50- Max players Slot count: 50.
ts8- Group limit Teams are capped at 8, as shipped by default.
v2633- Protocol Protocol 2633: to join, your game must match this version.
cs162929- Build This server runs build 162929.
ptrak- Networking RakNet is the network layer in use here, as standard for the game.
$r?- Region code The server has no region code.
Mods and access
^o- Oxide Oxide (uMod) is installed as the plugin framework.
^z- Modded Plugins or modified settings put this server in the Modded section.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.