Local Dev Server
46.138.18.129:28015 checked 3h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 41% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 2.1 days between real wipes
- wipe-day peak
- 1 players, last three wipes
- crowd held
- 100% of its cycles kept half the crowd
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 19:49 UTC 10d ago | 1 | – | running | 1 |
| Thu 1 Oct, 18:20 UTCFW 12d ago | 1 | held half | 2.1 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player counts
How busy is Local Dev Server?
At present Local Dev Server shows as offline; its last appearance was 3 hours ago. A seven-day average of 1 players, with a peak of 1. The busiest time in the last 48 hours was 22:00 UTC, when the average was 1 players.
How does Local Dev Server rank against other Rust servers?
For player hours in the last seven days, Local Dev Server holds rank #9,153 and is in the top 41% of all ranked servers.
Wipe schedule
What does wipe day look like on Local Dev Server?
At their busiest, its recent wipes drew 1 players on average. 0 hours after the latest wipe, the crowd peaks. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
What is the wipe schedule on Local Dev Server?
Too few wipes are on record for Local Dev Server to show its rhythm. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe. The map has been running for 10 days 7 hours.
Server
Is Local Dev Server online, and how reliable is it?
The server Local Dev Server is offline as of the latest check; last seen 3 hours ago. In the last 7 full days, it was up for 10 of 168 hours, or 6% of the time. The earliest record When Is Wipe has is 17 September 2026.
Which version of Rust does Local Dev Server run?
On Local Dev Server, the Rust version is network protocol 2634 and build 167781 and the OS is Windows. Steam updates your game, so the protocol matches when you join.
Where is Local Dev Server located?
For Local Dev Server, no region is published. What When Is Wipe shows is where a server says it is, not where the machine stands, which it does not look up. You can reach it at 46.138.18.129:28015.
Tags, lists
Which When Is Wipe lists include Local Dev Server? And filters?
These When Is Wipe lists include Local Dev Server: Best modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on Local Dev Server mean?
The game's server browser reads the tags Local Dev Server publishes: gmrust (Game mode): Standard survival is the game mode; mp5 (Max players): Slot count: 5; ts8 (Group limit): Teams are capped at 8, as shipped by default; v2634 (Protocol): Your game version has to be on protocol 2634 to connect; cs167781 (Build): The game build is 167781; ptrak (Networking): This server uses RakNet, the game's usual network layer; $r? (Region code): No region code has been set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Modded category: the game is altered by plugins or settings. At the top of this page you can see its current players, queue and world creation time, which are in the tags too.
Rules, map
What rules does Local Dev Server enforce? And settings?
No gather rate appears in Local Dev Server's name. With the default limit, groups are limited to 8 players. On this server, the mode is survival, gather, build and raid, as standard. You can fight and raid other players. In the Modded list, the game is changed by plugins or settings. Oxide plugins are used. The server has VAC, Valve's anti-cheat, off.
Which map does Local Dev Server run?
Local Dev Server uses a procedural map from the game's generator.
How to join
How do I join Local Dev Server?
Open Rust, press F1, and type client.connect 46.138.18.129:28015 in the console. Alternatively, use Launch Rust on this page to open the game via Steam and connect.
Server tags
Published as mp5,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust- Game mode Standard survival is the game mode.
mp5- Max players Slot count: 5.
ts8- Group limit Teams are capped at 8, as shipped by default.
v2634- Protocol Your game version has to be on protocol 2634 to connect.
cs167781- Build The game build is 167781.
ptrak- Networking This server uses RakNet, the game's usual network layer.
$r?- Region code No region code has been set.
Mods and access
^o- Oxide The plugin framework here is Oxide (uMod).
^z- Modded Modded category: the game is altered by plugins or settings.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.