Worldwar BetBoom [dev]
46.174.50.219:28015 checked 7m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 0 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 30 Sep, 20:44 UTC 13d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player counts
How busy is Worldwar BetBoom [dev]?
The current population of Worldwar BetBoom [dev] is 0 out of 100 slots. Averaged over the past week: 0 players.
How does Worldwar BetBoom [dev] rank against other Rust servers?
For player hours in the last seven days, Worldwar BetBoom [dev] holds rank #15,967 and is in the top 71% of all ranked servers.
Wipe times
What does wipe day look like on Worldwar BetBoom [dev]?
Its recent wipes drew an average busiest crowd of 0 players. 0 hours after the latest wipe, the crowd peaks.
What is the wipe schedule on Worldwar BetBoom [dev]?
The rhythm of Worldwar BetBoom [dev] cannot yet be told: too few of its wipes are on record. The monthly force wipe, next on Thursday 5 November at 19:00 UTC, wipes every Rust server. The map has been running for 13 days 6 hours.
Server details
Is Worldwar BetBoom [dev] online, and how reliable is it?
Live status for Worldwar BetBoom [dev]: online. The uptime it reports indicates a restart about 13 days 5 hours ago. 168 of 168 hours were online in the last 7 full days, 100% uptime. Its first appearance in When Is Wipe data was 29 September 2026.
Performance of Worldwar BetBoom [dev]: does it run smoothly?
The last 48 hours saw an average of 192 server fps and a low of 163. At its peak it held 91,441 entities, which covers buildings, deployables and all other objects in the world. The peak memory usage was 5,711 MB. The feeling of lag players report is caused by low fps and entities climbing.
Which version of Rust does Worldwar BetBoom [dev] run?
Rust network protocol 2633 and build 165217 on Linux is what Worldwar BetBoom [dev] runs. Joining needs the same protocol version; Steam handles that update for you.
Where is Worldwar BetBoom [dev] located?
There is no region published for Worldwar BetBoom [dev]. When Is Wipe does not look up where the machine stands; it shows where a server says it is. 46.174.50.219:28015 is its address.
Lists and tags
Which When Is Wipe lists include Worldwar BetBoom [dev]? And filters?
The When Is Wipe lists Worldwar BetBoom [dev] fits are: Best modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on Worldwar BetBoom [dev] mean?
gmrust (Game mode): Standard survival is the game mode; mp100 (Max players): The server holds 100 players; ts8 (Group limit): Default team size applies: 8 maximum; v2633 (Protocol): Protocol 2633: to join, your game must match this version; cs165217 (Build): This server runs build 165217; ptrak (Networking): RakNet is the network layer in use here, as standard for the game; $r? (Region code): No region code has been set; ^o (Oxide): Oxide (uMod) is installed as the plugin framework; ^z (Modded): Modded category: the game is altered by plugins or settings are the tags Worldwar BetBoom [dev] publishes, and the game's server browser reads them. The tags also hold its population now, its queue and when its world was made, all shown at the top of this page.
Rules, map
What rules does Worldwar BetBoom [dev] enforce? And settings?
Worldwar BetBoom [dev]'s name makes no mention of a gather rate. The group limit is 8 players, the default. On this server, the mode is survival, gather, build and raid, as standard. You can fight and raid other players. Listed as Modded, it uses plugins or settings that change the game. Oxide plugins are used. VAC is on.
Which map does Worldwar BetBoom [dev] run?
A procedural map, size 6,000 with seed 1337, is used by Worldwar BetBoom [dev]; the game generates it. With the same size and seed, the map is identical and can be seen on RustMaps from here. On the map name: Custom Map.
Join
How do I join Worldwar BetBoom [dev]?
Press F1 in Rust and enter client.connect 46.174.50.219:28015 in the console. You can also use Launch Rust here, which opens Rust through Steam and connects you.
Server tags
Published as mp100,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z
Game
gmrust- Game mode Standard survival is the game mode.
mp100- Max players The server holds 100 players.
ts8- Group limit Default team size applies: 8 maximum.
v2633- Protocol Protocol 2633: to join, your game must match this version.
cs165217- Build This server runs build 165217.
ptrak- Networking RakNet is the network layer in use here, as standard for the game.
$r?- Region code No region code has been set.
Mods and access
^o- Oxide Oxide (uMod) is installed as the plugin framework.
^z- Modded Modded category: the game is altered by plugins or settings.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.