Skip to the content
When Is Wipe

36,837 players on 11,461 servers

Online #14,271

[TEST STAND] private - do not join

46.174.50.219:28215 checked 10m ago

moddedcarbon

Players

Now0/150
Peak, 48 hours1
7-day average0
7-day peak1
AveragePeak
00.250.50.75108:0017:0002:0012:0021:0006:00

Hourly average and peak, UTC.

Server performance

02040608008:0017:0002:0012:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 21d 11h. The force wipe · high confidence

wipe-day peak
2
players, last three wipes

Coming wipes

  • 21d 11hThu 5 Nov, 19:00 UTCFW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 25 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:04 UTCFW 13d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
277/300
R2 - Aim training / Matchmaking / Facechecks - RU MainEU · groups of 12+ · 180 on average
112/400
RustGames.gg | Lucky Pillars - EU 1EU · groups of 100+ · 73 on average
35/400
R2 - Aim training / Matchmaking / Facechecks - EU MainEU · groups of 12+ · 33 on average
5/400
17/50
0/200

Quick answers

from the figures on this page

Player counts

How busy is [TEST STAND] private - do not join?

[TEST STAND] private - do not join is holding 0 of its 150 slots at the moment. For the last seven days the mean was 0 players; the highest count was 1. Over the past 48 hours, the peak period was 13:00 UTC with an average of 1 players.

How does [TEST STAND] private - do not join rank against other Rust servers?

For player hours in the last seven days, [TEST STAND] private - do not join holds rank #14,271 and is in the top 64% of all ranked servers.

Wipe schedule

What does wipe day look like on [TEST STAND] private - do not join?

Its recent wipes drew an average busiest crowd of 2 players. 25 hours after the latest wipe, the crowd peaks.

What is the wipe schedule on [TEST STAND] private - do not join?

The only wipe [TEST STAND] private - do not join runs is the monthly force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that clears every Rust server. 13 days 13 hours is how long the present world has lasted.

Server

Is [TEST STAND] private - do not join online, and how reliable is it?

[TEST STAND] private - do not join is online at the moment. It reports an uptime that puts the last restart at about 13 hours ago. 168 of 168 hours were online in the last 7 full days, 100% uptime. Its first appearance in When Is Wipe data was 13 September 2026.

Performance of [TEST STAND] private - do not join: does it run smoothly?

The last 48 hours saw an average of 60 server fps and a low of 60. At its peak it held 2,181 entities, which covers buildings, deployables and all other objects in the world. It went as high as 3,196 MB of memory. Low fps together with an increasing entity count is what players call lag.

Which version of Rust does [TEST STAND] private - do not join run?

Rust network protocol 2634 and build 167781 on Linux is what [TEST STAND] private - do not join runs. Joining needs the same protocol version; Steam handles that update for you.

Where is [TEST STAND] private - do not join located?

For [TEST STAND] private - do not join, no region is published. When Is Wipe does not look up where the machine stands; it shows where a server says it is. 46.174.50.219:28215 is its address.

Tags, lists

Which When Is Wipe lists include [TEST STAND] private - do not join? And filters?

Best modded Rust servers and Top Rust aim training servers are the When Is Wipe lists that [TEST STAND] private - do not join fits. These filters bring it up on the server list: Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What do the server tags on [TEST STAND] private - do not join mean?

These are the tags [TEST STAND] private - do not join publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp150 (Max players): Capacity is 150 slots; ts12 (Group limit): 12 is the maximum team size; v2634 (Protocol): The server runs game protocol 2634; a version mismatch blocks joining; cs167781 (Build): This server runs build 167781; ptrak (Networking): RakNet is the network layer in use here, as standard for the game; $r? (Region code): No region code has been set; ^e (Minigames): Minigames here include arenas, Bedwars and parkour; ^d (Combat training): Training server: practise aim and PvP with the loot given to you; ^z (Modded): Plugins or modified settings put this server in the Modded section; ^y (Carbon): Carbon provides the plugin framework here. Also in the tags, and displayed at the top of this page, are its players now, its queue and when its world was made.

Rules, map

What rules does [TEST STAND] private - do not join enforce? And settings?

[TEST STAND] private - do not join's name makes no mention of a gather rate. Up to 12 players can be in a group. On this server, the mode is minigames & battle royale, battle royale, parkour, arenas, Bedwars. It is in the Modded section: plugins or settings alter the game. Plugins: Carbon. Anti-cheat VAC from Valve is off.

Which map does [TEST STAND] private - do not join run?

The map on [TEST STAND] private - do not join is procedural, size 6,000, seed 1337, created by the game. The map is fixed by size and seed; view it on RustMaps from this page. On the map name: discord.gg/r2aim.

Join

How do I join [TEST STAND] private - do not join?

Press F1 in Rust and enter client.connect 46.174.50.219:28215 in the console. You can also use Launch Rust here, which opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp150,ptrak,$r?,v2634,^z,^y,^e,^d,gmrust,cs167781,ts12

Game

gmrust
Game mode This server runs standard Rust survival.
mp150
Max players Capacity is 150 slots.
ts12
Group limit 12 is the maximum team size.
v2634
Protocol The server runs game protocol 2634; a version mismatch blocks joining.
cs167781
Build This server runs build 167781.
ptrak
Networking RakNet is the network layer in use here, as standard for the game.
$r?
Region code No region code has been set.

Gameplay

^e
Minigames Minigames here include arenas, Bedwars and parkour.
^d
Combat training Training server: practise aim and PvP with the loot given to you.

Mods and access

^z
Modded Plugins or modified settings put this server in the Modded section.
^y
Carbon Carbon provides the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.