Coastal City | Footprint Prototype
47.194.150.81:28025 checked 5d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 49% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 0 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 17:58 UTC 5d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
How busy is Coastal City | Footprint Prototype?
Right now Coastal City | Footprint Prototype is offline; the last sighting was 5 days 18 hours ago. The past seven days show 0 players on average and 1 at peak.
How does Coastal City | Footprint Prototype rank against other Rust servers?
For player hours in the last seven days, Coastal City | Footprint Prototype holds rank #10,982 and is in the top 49% of all ranked servers.
Wipe schedule
What does wipe day look like on Coastal City | Footprint Prototype?
At their busiest, its recent wipes drew 0 players on average. 0 hours after the latest wipe, the crowd peaks.
What is the wipe schedule on Coastal City | Footprint Prototype?
Its rhythm is not yet clear from the wipes of Coastal City | Footprint Prototype on record. The monthly force wipe, next on Thursday 5 November at 19:00 UTC, wipes every Rust server. The map has been running for 5 days 22 hours.
Server details
Is Coastal City | Footprint Prototype online, and how reliable is it?
Live status for Coastal City | Footprint Prototype: offline, last seen 5 days 18 hours ago. In the last 6 full days, it was up for 11 of 144 hours, or 8% of the time. When Is Wipe has tracked it since 7 October 2026.
Which version of Rust does Coastal City | Footprint Prototype run?
On Coastal City | Footprint Prototype, the Rust version is network protocol 2634 and build 166652 and the OS is Windows. Joining needs the same protocol version; Steam handles that update for you.
Where is Coastal City | Footprint Prototype located?
There is no region published for Coastal City | Footprint Prototype. When Is Wipe does not look up where the machine stands; it shows where a server says it is. 47.194.150.81:28025 is its address.
Tags, lists
Which When Is Wipe lists include Coastal City | Footprint Prototype? And filters?
The When Is Wipe lists Coastal City | Footprint Prototype fits are: Best modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on Coastal City | Footprint Prototype mean?
gmrust (Game mode): This server runs standard Rust survival; mp12 (Max players): Slot count: 12; ts8 (Group limit): Teams are capped at 8, as shipped by default; v2634 (Protocol): The server runs game protocol 2634; a version mismatch blocks joining; cs166652 (Build): Build 166652; ptrak (Networking): RakNet is the network layer in use here, as standard for the game; $r? (Region code): A region code is not set for this server; ^z (Modded): Plugins or modified settings put this server in the Modded section; ^y (Carbon): This server runs Carbon for plugins are the tags Coastal City | Footprint Prototype publishes, and the game's server browser reads them. The tags also hold its population now, its queue and when its world was made, all shown at the top of this page.
Map and rules
What rules does Coastal City | Footprint Prototype enforce? And settings?
Coastal City | Footprint Prototype's name makes no mention of a gather rate. With the default limit, groups are limited to 8 players. The game mode for this server is survival, gather, build and raid, as standard. PvP and raiding are enabled. Listed as Modded, it uses plugins or settings that change the game. Plugins: Carbon. Anti-cheat VAC from Valve is on.
How to join
How do I join Coastal City | Footprint Prototype?
Press F1 in Rust and enter client.connect 47.194.150.81:28025 in the console. You can also use Launch Rust here, which opens Rust through Steam and connects you.
Server tags
Published as mp12,ptrak,$r?,v2634,gmrust,cs166652,ts8,^z,^y
Game
gmrust- Game mode This server runs standard Rust survival.
mp12- Max players Slot count: 12.
ts8- Group limit Teams are capped at 8, as shipped by default.
v2634- Protocol The server runs game protocol 2634; a version mismatch blocks joining.
cs166652- Build Build 166652.
ptrak- Networking RakNet is the network layer in use here, as standard for the game.
$r?- Region code A region code is not set for this server.
Mods and access
^z- Modded Plugins or modified settings put this server in the Modded section.
^y- Carbon This server runs Carbon for plugins.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.