Survival Stories [DEV]
5.175.166.47:28015 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 36% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 3.1 days between real wipes
- wipe-day peak
- 2 players, last three wipes
- crowd held
- 100% of its cycles kept half the crowd
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 20 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 20:00 UTC 7d ago | 2 | – | running | 0 |
| Sat 3 Oct, 18:28 UTC 10d ago | 2 | held half | 3.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
How busy is Survival Stories [DEV]?
Survival Stories [DEV] is holding 0 of its 10 slots at the moment. For the last seven days the mean was 0 players; the highest count was 2. The busiest time in the last 48 hours was 04:00 UTC, when the average was 1 players.
How does Survival Stories [DEV] rank against other Rust servers?
Over the last seven days, Survival Stories [DEV] is #7,937 for player hours, placing it in the top 36% of ranked servers globally.
Wipe schedule
What does wipe day look like on Survival Stories [DEV]?
The busiest points of its recent wipes drew 2 players on average. The crowd reaches its peak 20 hours after the latest wipe. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
What is the wipe schedule on Survival Stories [DEV]?
Too few wipes are on record for Survival Stories [DEV] to show its rhythm. The monthly force wipe, next on Thursday 5 November at 19:00 UTC, wipes every Rust server. 7 days 14 hours ago the current world was made.
Server details
Is Survival Stories [DEV] online, and how reliable is it?
Survival Stories [DEV] is online at the moment. The uptime it reports indicates a restart about 4 hours ago. 168 of 168 hours were online in the last 7 full days, 100% uptime. When Is Wipe has tracked it since 3 October 2026.
Performance of Survival Stories [DEV]: does it run smoothly?
In the last 48 hours, average server fps was 107, and it never dropped below 63. At its peak it held 113,736 entities, which covers buildings, deployables and all other objects in the world. The peak memory usage was 3,030 MB. Low fps together with an increasing entity count is what players call lag.
Which version of Rust does Survival Stories [DEV] run?
Rust network protocol 2634 and build 167781 on Linux is what Survival Stories [DEV] runs. Your game must match the protocol to connect, and Steam keeps it updated.
Where is Survival Stories [DEV] located?
For Survival Stories [DEV], no region is published. When Is Wipe does not look up where the machine stands; it shows where a server says it is. You can reach it at 5.175.166.47:28015.
Tags, lists
Which When Is Wipe lists include Survival Stories [DEV]? And filters?
The When Is Wipe lists Survival Stories [DEV] fits are: Best modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on Survival Stories [DEV] mean?
gmrust (Game mode): This server runs standard Rust survival; mp10 (Max players): Capacity is 10 slots; ts8 (Group limit): The team limit is 8, the game's default; v2634 (Protocol): Your game version has to be on protocol 2634 to connect; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The server has no region code; ^z (Modded): Plugins or modified settings put this server in the Modded section; ^y (Carbon): This server runs Carbon for plugins are the tags Survival Stories [DEV] publishes, and the game's server browser reads them. At the top of this page you can see its current players, queue and world creation time, which are in the tags too.
Rules, map
What rules does Survival Stories [DEV] enforce? And settings?
Survival Stories [DEV]'s name makes no mention of a gather rate. The group limit is 8 players, the default. The game mode for this server is survival, gather, build and raid, as standard. Combat and raiding between players are allowed. Listed as Modded, it uses plugins or settings that change the game. Carbon plugins are used. VAC is on.
Which map does Survival Stories [DEV] run?
The map on Survival Stories [DEV] is procedural, size 4,000, seed 1337, created by the game. The map is fixed by size and seed; view it on RustMaps from this page. Custom Map appears as the map name.
Join
How do I join Survival Stories [DEV]?
Open Rust, press F1, and type client.connect 5.175.166.47:28015 in the console. Alternatively, use Launch Rust on this page to open the game via Steam and connect.
Server tags
Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y
Game
gmrust- Game mode This server runs standard Rust survival.
mp10- Max players Capacity is 10 slots.
ts8- Group limit The team limit is 8, the game's default.
v2634- Protocol Your game version has to be on protocol 2634 to connect.
cs167781- Build The game build is 167781.
ptrak- Networking The network layer is RakNet, Rust's default.
$r?- Region code The server has no region code.
Mods and access
^z- Modded Plugins or modified settings put this server in the Modded section.
^y- Carbon This server runs Carbon for plugins.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.