SteForceOne Part2
5.83.165.189:25000 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 22d 0h. The force wipe · high confidence
- wipe-day peak
- 0 players, last three wipes
Coming wipes
- 22d 0hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:56 UTCFW 13d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player counts
How busy is SteForceOne Part2?
The current population of SteForceOne Part2 is 0 out of 50 slots. Averaged over the past week: 0 players.
How does SteForceOne Part2 rank against other Rust servers?
Over the last seven days, SteForceOne Part2 is #15,903 for player hours, placing it in the top 72% of ranked servers globally.
Wipe schedule
What does wipe day look like on SteForceOne Part2?
The busiest points of its recent wipes drew 0 players on average. 0 hours after the latest wipe, the crowd peaks.
What is the wipe schedule on SteForceOne Part2?
The only wipe SteForceOne Part2 runs is the monthly force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that clears every Rust server. The map has been running for 13 days.
Server
Is SteForceOne Part2 online, and how reliable is it?
Live status for SteForceOne Part2: online. Based on reported uptime, the last restart was roughly 16 hours ago. 168 of 168 hours were online in the last 7 full days, 100% uptime. Its first appearance in When Is Wipe data was 1 October 2026.
Performance of SteForceOne Part2: does it run smoothly?
In the last 48 hours, average server fps was 10, and it never dropped below 10. At its peak it held 99,955 entities, which covers buildings, deployables and all other objects in the world. Memory use reached 2,891 MB. Low fps together with an increasing entity count is what players call lag.
Which version of Rust does SteForceOne Part2 run?
The Rust version for SteForceOne Part2 is network protocol 2634 and build 167781, on Windows. Joining needs the same protocol version; Steam handles that update for you.
Where is SteForceOne Part2 located?
There is no region published for SteForceOne Part2. When Is Wipe shows the location a server claims; it does not look up the machine's actual location. 5.83.165.189:25000 is its address.
Lists and tags
Which When Is Wipe lists include SteForceOne Part2? And filters?
The When Is Wipe lists SteForceOne Part2 fits are: Best modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on SteForceOne Part2 mean?
The game's server browser reads the tags SteForceOne Part2 publishes: gmvanilla (Game mode): This is a vanilla survival server; mp50 (Max players): Capacity is 50 slots; ts8 (Group limit): The team limit is 8, the game's default; v2634 (Protocol): Your game version has to be on protocol 2634 to connect; cs167781 (Build): This server runs build 167781; ptrak (Networking): This server uses RakNet, the game's usual network layer; $r? (Region code): The server has no region code; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Listed under Modded, with plugins or changed settings. The tags also hold its population now, its queue and when its world was made, all shown at the top of this page.
Rules, map
What rules does SteForceOne Part2 enforce? And settings?
No gather rate appears in SteForceOne Part2's name. With the default limit, groups are limited to 8 players. gather, build and raid, as standard That is the game mode: survival. PvP and raiding are enabled. It is in the Modded section: plugins or settings alter the game. Plugins: Oxide. The server has VAC, Valve's anti-cheat, on.
Which map does SteForceOne Part2 run?
A procedural map, size 4,250 with seed 1855566903, is used by SteForceOne Part2; the game generates it. The map is fixed by size and seed; view it on RustMaps from this page.
How to join
How do I join SteForceOne Part2?
Press F1 in Rust and enter client.connect 5.83.165.189:25000 in the console. You can also use Launch Rust here, which opens Rust through Steam and connects you.
Server tags
Published as mp50,ptrak,$r?,v2634,gmvanilla,cs167781,ts8,^o^z
Game
gmvanilla- Game mode This is a vanilla survival server.
mp50- Max players Capacity is 50 slots.
ts8- Group limit The team limit is 8, the game's default.
v2634- Protocol Your game version has to be on protocol 2634 to connect.
cs167781- Build This server runs build 167781.
ptrak- Networking This server uses RakNet, the game's usual network layer.
$r?- Region code The server has no region code.
Mods and access
^o- Oxide The plugin framework here is Oxide (uMod).
^z- Modded Listed under Modded, with plugins or changed settings.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.