Skynet by C_Sky
5.83.171.187:11600 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 30% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 22d 7h. The force wipe · high confidence
- wipe-day peak
- 2 players, last three wipes
Coming wipes
- 22d 7hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 5 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:00 UTCFW 12d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player counts
How busy is Skynet by C_Sky?
0 of 50 slots on Skynet by C_Sky are filled right now. For the last seven days the mean was 0 players; the highest count was 1. Over the past 48 hours, the peak period was 12:00 UTC with an average of 1 players.
How does Skynet by C_Sky rank against other Rust servers?
By player hours over the last seven days, Skynet by C_Sky ranks #6,606 worldwide and sits in the top 30% of all ranked servers.
Wipe times
What does wipe day look like on Skynet by C_Sky?
At their busiest, its recent wipes drew 2 players on average. On the latest wipe, 5 hours passed before the crowd peaked.
What is the wipe schedule on Skynet by C_Sky?
Once a month, at the force wipe, Skynet by C_Sky wipes. On Thursday 5 November at 19:00 UTC the next wipe arrives: the force wipe, when all Rust servers wipe. 12 days 17 hours is how long the present world has lasted.
Server
Is Skynet by C_Sky online, and how reliable is it?
Right now Skynet by C_Sky is up and online. It reports an uptime that puts the last restart at about 7 hours ago. In the last 7 full days, it was up for 168 of 168 hours, or 100% of the time. The earliest record When Is Wipe has is 30 September 2026.
Performance of Skynet by C_Sky: does it run smoothly?
Over the past 48 hours, it averaged 17 server fps, with a minimum of 8. The highest entity count was 72,680, including buildings, deployables and everything else. Memory use reached 1,934 MB. The feeling of lag players report is caused by low fps and entities climbing.
Which version of Rust does Skynet by C_Sky run?
Rust network protocol 2634 and build 167781 on Windows is what Skynet by C_Sky runs. Steam updates your game, so the protocol matches when you join.
Where is Skynet by C_Sky located?
No region is published by Skynet by C_Sky. What When Is Wipe shows is where a server says it is, not where the machine stands, which it does not look up. 5.83.171.187:11600 is its address.
Lists and tags
Which When Is Wipe lists include Skynet by C_Sky? And filters?
These When Is Wipe lists include Skynet by C_Sky: Best modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on Skynet by C_Sky mean?
These are the tags Skynet by C_Sky publishes, read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): Capacity is 50 slots; ts8 (Group limit): Default team size applies: 8 maximum; v2634 (Protocol): The server runs game protocol 2634; a version mismatch blocks joining; cs167781 (Build): The game build is 167781; ptrak (Networking): This server uses RakNet, the game's usual network layer; $r? (Region code): The server has no region code; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Modded category: the game is altered by plugins or settings. The tags also hold its population now, its queue and when its world was made, all shown at the top of this page.
Map and rules
What rules does Skynet by C_Sky enforce? And settings?
No gather rate appears in Skynet by C_Sky's name. The group limit is 8 players, the default. On this server, the mode is survival, gather, build and raid, as standard. PvP and raiding are enabled. In the Modded list, the game is changed by plugins or settings. Plugins: Oxide. VAC is on.
Which map does Skynet by C_Sky run?
The map on Skynet by C_Sky is procedural, size 3,500, seed 1033745180, created by the game. The map is fixed by size and seed; view it on RustMaps from this page.
How to join
How do I join Skynet by C_Sky?
Open Rust, press F1, and type client.connect 5.83.171.187:11600 in the console. Alternatively, use Launch Rust on this page to open the game via Steam and connect.
Server tags
Published as mp50,ptrak,$r?,v2634,gmvanilla,cs167781,ts8,^o^z
Game
gmvanilla- Game mode The mode is vanilla survival.
mp50- Max players Capacity is 50 slots.
ts8- Group limit Default team size applies: 8 maximum.
v2634- Protocol The server runs game protocol 2634; a version mismatch blocks joining.
cs167781- Build The game build is 167781.
ptrak- Networking This server uses RakNet, the game's usual network layer.
$r?- Region code The server has no region code.
Mods and access
^o- Oxide The plugin framework here is Oxide (uMod).
^z- Modded Modded category: the game is altered by plugins or settings.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.