[AU] RustWars: WWII in Rust (In Development)
OC 51.161.198.101:28005 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers, top 88% in OC. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Monday 26 October, 09:15 UTC, in 6d 4h. Weekly: 7 days after its last wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player counts
How busy is [AU] RustWars: WWII in Rust (In Development)?
0 of 50 slots on [AU] RustWars: WWII in Rust (In Development) are filled right now. Averaged over the past week: 0 players.
How does [AU] RustWars: WWII in Rust (In Development) rank against other Rust servers?
By player hours over the last seven days, [AU] RustWars: WWII in Rust (In Development) ranks #15,405 worldwide and #192 in Oceania, sitting in the top 71% of all ranked servers.
Wipe schedule
What is the wipe schedule on [AU] RustWars: WWII in Rust (In Development)?
An estimate from weekly: 7 days after its last wipe gives the next wipe for [AU] RustWars: WWII in Rust (In Development). On Monday 26 October at 09:15 UTC the next wipe falls due. 19 hours is how long the present world has lasted. A weekly wipe schedule is published in its tags.
Server details
Is [AU] RustWars: WWII in Rust (In Development) online, and how reliable is it?
Live status for [AU] RustWars: WWII in Rust (In Development): online. Based on reported uptime, the last restart was roughly 10 hours ago. The earliest record When Is Wipe has is 19 October 2026.
Performance of [AU] RustWars: WWII in Rust (In Development): does it run smoothly?
Over the past 48 hours, it averaged 5 server fps, with a minimum of 5. The highest entity count was 128, including buildings, deployables and everything else. It went as high as 955 MB of memory. What players experience as lag comes from low fps and a rising entity count.
Which version of Rust does [AU] RustWars: WWII in Rust (In Development) run?
Rust network protocol 2634 and build 167781 on Linux is what [AU] RustWars: WWII in Rust (In Development) runs. Your game must match the protocol to connect, and Steam keeps it updated.
Where is [AU] RustWars: WWII in Rust (In Development) located?
With its OC tag, [AU] RustWars: WWII in Rust (In Development) lists itself in Oceania. When Is Wipe does not look up where the machine stands; it shows where a server says it is. You can reach it at 51.161.198.101:28005.
Tags, lists
Which When Is Wipe lists include [AU] RustWars: WWII in Rust (In Development)? And filters?
The When Is Wipe lists [AU] RustWars: WWII in Rust (In Development) fits are: Oceania Rust servers and Best modded Rust servers. These filters bring it up on the server list: Region: Oceania; Type: Modded; Server tag: Weekly ^w, Minigames ^e, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours.
What do the server tags on [AU] RustWars: WWII in Rust (In Development) mean?
gmrust (Game mode): This server runs standard Rust survival; mp50 (Max players): Capacity is 50 slots; ts40 (Group limit): Teams are capped at 40; v2634 (Protocol): Your game version has to be on protocol 2634 to connect; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): A region code is not set for this server; ^w (Weekly): Weekly wipes; ^e (Minigames): Minigames here include arenas, Bedwars and parkour; ^o (Oxide): Oxide (uMod) is installed as the plugin framework; ^z (Modded): Modded category: the game is altered by plugins or settings; OC (Oceania): The server browser files it under Oceania are the tags [AU] RustWars: WWII in Rust (In Development) publishes, and the game's server browser reads them. The tags also hold its population now, its queue and when its world was made, all shown at the top of this page.
Rules, map
What rules does [AU] RustWars: WWII in Rust (In Development) enforce? And settings?
[AU] RustWars: WWII in Rust (In Development)'s name makes no mention of a gather rate. Up to 40 players can be in a group. On this server, the mode is minigames & battle royale, parkour, arenas, battle royale, Bedwars. In the Modded list, the game is changed by plugins or settings. Plugins: Oxide. VAC is on.
Which map does [AU] RustWars: WWII in Rust (In Development) run?
[AU] RustWars: WWII in Rust (In Development) runs a procedural map of size 1,250 with seed 1337, generated by the game. With the same size and seed, the map is identical and can be seen on RustMaps from here. Custom Map appears as the map name.
Join
How do I join [AU] RustWars: WWII in Rust (In Development)?
Press F1 in Rust and enter client.connect 51.161.198.101:28005 in the console. You can also use Launch Rust here, which opens Rust through Steam and connects you. You can find its website at https://discord.com/invite/tW3Pap7fvu.
Server tags
Published as mp50,ptrak,$r?,v2634,^w,^e,OC,gmrust,cs167781,ts40,^o^z
Game
gmrust- Game mode This server runs standard Rust survival.
mp50- Max players Capacity is 50 slots.
ts40- Group limit Teams are capped at 40.
v2634- Protocol Your game version has to be on protocol 2634 to connect.
cs167781- Build The game build is 167781.
ptrak- Networking The network layer is RakNet, Rust's default.
$r?- Region code A region code is not set for this server.
Wipe schedule
^w- Weekly Weekly wipes.
Gameplay
^e- Minigames Minigames here include arenas, Bedwars and parkour.
Mods and access
^o- Oxide Oxide (uMod) is installed as the plugin framework.
^z- Modded Modded category: the game is altered by plugins or settings.
Region
OC- Oceania The server browser files it under Oceania.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.