Blazingcoder2's House of Rust
51.79.46.206:20000 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 30% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 3 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 15 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 9 Oct, 14:51 UTC 5d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player counts
How busy is Blazingcoder2's House of Rust?
The current population of Blazingcoder2's House of Rust is 0 out of 40 slots. A seven-day average of 0 players, with a peak of 3. The busiest time in the last 48 hours was 09:00 UTC, when the average was 2 players.
How does Blazingcoder2's House of Rust rank against other Rust servers?
By player hours over the last seven days, Blazingcoder2's House of Rust ranks #6,731 worldwide and sits in the top 30% of all ranked servers.
Wipe schedule
What does wipe day look like on Blazingcoder2's House of Rust?
The busiest points of its recent wipes drew 3 players on average. The crowd reaches its peak 15 hours after the latest wipe.
What is the wipe schedule on Blazingcoder2's House of Rust?
The rhythm of Blazingcoder2's House of Rust cannot yet be told: too few of its wipes are on record. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe. The map has been running for 4 days 21 hours.
Server
Is Blazingcoder2's House of Rust online, and how reliable is it?
Blazingcoder2's House of Rust is online at the moment. The uptime it reports indicates a restart about 11 hours ago. In the last 4 full days, it was up for 96 of 96 hours, or 100% of the time. Its first appearance in When Is Wipe data was 9 October 2026.
Performance of Blazingcoder2's House of Rust: does it run smoothly?
In the last 48 hours, average server fps was 210, and it never dropped below 93. At its peak it held 64,664 entities, which covers buildings, deployables and all other objects in the world. Memory use reached 3,800 MB. The feeling of lag players report is caused by low fps and entities climbing.
Which version of Rust does Blazingcoder2's House of Rust run?
Rust network protocol 2634 and build 167781 on Linux is what Blazingcoder2's House of Rust runs. Steam updates your game, so the protocol matches when you join.
Where is Blazingcoder2's House of Rust located?
No region is published by Blazingcoder2's House of Rust. When Is Wipe does not look up where the machine stands; it shows where a server says it is. 51.79.46.206:20000 is its address.
Lists and tags
Which When Is Wipe lists include Blazingcoder2's House of Rust? And filters?
The When Is Wipe lists Blazingcoder2's House of Rust fits are: Best modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on Blazingcoder2's House of Rust mean?
gmrust (Game mode): Standard survival is the game mode; mp40 (Max players): Slot count: 40; ts8 (Group limit): Default team size applies: 8 maximum; v2634 (Protocol): Protocol 2634: to join, your game must match this version; cs167781 (Build): Build 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region code has been set; ^o (Oxide): Oxide (uMod) is installed as the plugin framework; ^z (Modded): Modded category: the game is altered by plugins or settings are the tags Blazingcoder2's House of Rust publishes, and the game's server browser reads them. At the top of this page you can see its current players, queue and world creation time, which are in the tags too.
Rules, map
What rules does Blazingcoder2's House of Rust enforce? And settings?
The name of Blazingcoder2's House of Rust does not state a gather rate. The group limit is 8 players, the default. On this server, the mode is survival, gather, build and raid, as standard. PvP and raiding are enabled. It is in the Modded section: plugins or settings alter the game. Plugins: Oxide. Anti-cheat VAC from Valve is on.
Which map does Blazingcoder2's House of Rust run?
Blazingcoder2's House of Rust runs a procedural map of size 3,500 with seed 471471404, generated by the game. The map is fixed by size and seed; view it on RustMaps from this page.
How to join
How do I join Blazingcoder2's House of Rust?
Open Rust, press F1, and type client.connect 51.79.46.206:20000 in the console. Alternatively, use Launch Rust on this page to open the game via Steam and connect.
Server tags
Published as mp40,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust- Game mode Standard survival is the game mode.
mp40- Max players Slot count: 40.
ts8- Group limit Default team size applies: 8 maximum.
v2634- Protocol Protocol 2634: to join, your game must match this version.
cs167781- Build Build 167781.
ptrak- Networking The network layer is RakNet, Rust's default.
$r?- Region code No region code has been set.
Mods and access
^o- Oxide Oxide (uMod) is installed as the plugin framework.
^z- Modded Modded category: the game is altered by plugins or settings.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.