Get Rusty
51.79.46.237:29095 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player counts
How busy is Get Rusty?
The current population of Get Rusty is 0 out of 5 slots. The past week gives an average of 0 players.
How does Get Rusty rank against other Rust servers?
Over the last seven days, Get Rusty is #15,900 for player hours, placing it in the top 72% of ranked servers globally.
Wipe times
What is the wipe schedule on Get Rusty?
Too few wipes are on record for Get Rusty to show its rhythm. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe. 13 days 4 hours ago the current world was made.
Server
Is Get Rusty online, and how reliable is it?
Right now Get Rusty is up and online. The uptime it reports indicates a restart about 11 hours ago. 8 of 168 hours were online in the last 7 full days, 5% uptime. Its first appearance in When Is Wipe data was 2 October 2026.
Performance of Get Rusty: does it run smoothly?
Over the past 48 hours, it averaged 136 server fps, with a minimum of 95. At its peak it held 94,206 entities, which covers buildings, deployables and all other objects in the world. It went as high as 3,449 MB of memory. What players experience as lag comes from low fps and a rising entity count.
Which version of Rust does Get Rusty run?
On Get Rusty, the Rust version is network protocol 2634 and build 167781 and the OS is Linux. Steam updates your game, so the protocol matches when you join.
Where is Get Rusty located?
For Get Rusty, no region is published. When Is Wipe does not look up where the machine stands; it shows where a server says it is. You can reach it at 51.79.46.237:29095.
Lists and tags
Which When Is Wipe lists include Get Rusty? And filters?
These When Is Wipe lists include Get Rusty: Best modded Rust servers and Best Rust PvE servers. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on Get Rusty mean?
The game's server browser reads the tags Get Rusty publishes: gmrust (Game mode): Standard survival is the game mode; mp5 (Max players): The server holds 5 players; ts8 (Group limit): Teams are capped at 8, as shipped by default; v2634 (Protocol): The server runs game protocol 2634; a version mismatch blocks joining; cs167781 (Build): This server runs build 167781; ptrak (Networking): This server uses RakNet, the game's usual network layer; $r? (Region code): No region code has been set; ^p (PvE): Player versus environment: the world is the threat, not other players; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Modded category: the game is altered by plugins or settings. The tags also hold its population now, its queue and when its world was made, all shown at the top of this page.
Rules, map
What rules does Get Rusty enforce? And settings?
Get Rusty's name makes no mention of a gather rate. Under the default setting, groups are limited to 8 players. no player-versus-player combat That is the game mode: pve. It is in the Modded section: plugins or settings alter the game. Plugins: Oxide. VAC is off.
Which map does Get Rusty run?
A procedural map, size 4,000 with seed 1, is used by Get Rusty; the game generates it. With the same size and seed, the map is identical and can be seen on RustMaps from here.
How to join
How do I join Get Rusty?
Open Rust, press F1, and type client.connect 51.79.46.237:29095 in the console. Alternatively, use Launch Rust on this page to open the game via Steam and connect.
Server tags
Published as mp5,ptrak,$r?,v2634,^p,gmrust,cs167781,ts8,^o^z
Game
gmrust- Game mode Standard survival is the game mode.
mp5- Max players The server holds 5 players.
ts8- Group limit Teams are capped at 8, as shipped by default.
v2634- Protocol The server runs game protocol 2634; a version mismatch blocks joining.
cs167781- Build This server runs build 167781.
ptrak- Networking This server uses RakNet, the game's usual network layer.
$r?- Region code No region code has been set.
Gameplay
^p- PvE Player versus environment: the world is the threat, not other players.
Mods and access
^o- Oxide The plugin framework here is Oxide (uMod).
^z- Modded Modded category: the game is altered by plugins or settings.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.