Dev-The Walking Life
51.91.234.88:21650 checked 14m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 44% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 1 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 7 Oct, 16:12 UTC 7d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player counts
How busy is Dev-The Walking Life?
Dev-The Walking Life is holding 0 of its 50 slots at the moment. The past seven days show 0 players on average and 2 at peak.
How does Dev-The Walking Life rank against other Rust servers?
By player hours over the last seven days, Dev-The Walking Life ranks #9,781 worldwide and sits in the top 44% of all ranked servers.
Wipe schedule
What does wipe day look like on Dev-The Walking Life?
At their busiest, its recent wipes drew 1 players on average. The crowd reaches its peak 0 hours after the latest wipe.
What is the wipe schedule on Dev-The Walking Life?
The rhythm of Dev-The Walking Life cannot yet be told: too few of its wipes are on record. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe. The map has been running for 7 days 2 hours.
Server
Is Dev-The Walking Life online, and how reliable is it?
Right now Dev-The Walking Life is up and online. The uptime it reports indicates a restart about 4 hours ago. In the last 7 full days, it was up for 168 of 168 hours, or 100% of the time. Its first appearance in When Is Wipe data was 2 October 2026.
Performance of Dev-The Walking Life: does it run smoothly?
The last 48 hours saw an average of 30 server fps and a low of 29. The highest entity count was 215,715, including buildings, deployables and everything else. Memory use reached 4,780 MB. Low fps together with an increasing entity count is what players call lag.
Which version of Rust does Dev-The Walking Life run?
The Rust version for Dev-The Walking Life is network protocol 2634 and build 167781, on Linux. Joining needs the same protocol version; Steam handles that update for you.
Where is Dev-The Walking Life located?
For Dev-The Walking Life, no region is published. When Is Wipe does not look up where the machine stands; it shows where a server says it is. You can reach it at 51.91.234.88:21650.
Tags, lists
Which When Is Wipe lists include Dev-The Walking Life? And filters?
The When Is Wipe lists Dev-The Walking Life fits are: Best modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on Dev-The Walking Life mean?
These are the tags Dev-The Walking Life publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp50 (Max players): Capacity is 50 slots; ts8 (Group limit): Teams are capped at 8, as shipped by default; v2634 (Protocol): Protocol 2634: to join, your game must match this version; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the network layer in use here, as standard for the game; $r? (Region code): No region code has been set; ^o (Oxide): Oxide (uMod) is installed as the plugin framework; ^z (Modded): Listed under Modded, with plugins or changed settings. The tags also hold its population now, its queue and when its world was made, all shown at the top of this page.
Rules, map
What rules does Dev-The Walking Life enforce? And settings?
The name of Dev-The Walking Life does not state a gather rate. The group limit is 8 players, the default. On this server, the mode is survival, standard survival: gathering, building, raiding. PvP and raiding are enabled. Listed as Modded, it uses plugins or settings that change the game. Plugins: Oxide. Anti-cheat VAC from Valve is on.
Which map does Dev-The Walking Life run?
Dev-The Walking Life runs a procedural map of size 6,000 with seed 395335856, generated by the game. With the same size and seed, the map is identical and can be seen on RustMaps from here.
Join
How do I join Dev-The Walking Life?
Press F1 in Rust and enter client.connect 51.91.234.88:21650 in the console. You can also use Launch Rust here, which opens Rust through Steam and connects you.
Server tags
Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust- Game mode This server runs standard Rust survival.
mp50- Max players Capacity is 50 slots.
ts8- Group limit Teams are capped at 8, as shipped by default.
v2634- Protocol Protocol 2634: to join, your game must match this version.
cs167781- Build The game build is 167781.
ptrak- Networking RakNet is the network layer in use here, as standard for the game.
$r?- Region code No region code has been set.
Mods and access
^o- Oxide Oxide (uMod) is installed as the plugin framework.
^z- Modded Listed under Modded, with plugins or changed settings.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.