NON-PRODUCTION Pocket Mines Feasibility
51.91.74.194:25570 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 20.9 days between real wipes
- wipe-day peak
- 0 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 13:59 UTC 4d ago | 0 | – | running | 0 |
| Sat 19 Sep, 17:27 UTC 24d ago | 0 | – | 20.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
How busy is NON-PRODUCTION Pocket Mines Feasibility?
0 of 2 slots on NON-PRODUCTION Pocket Mines Feasibility are filled right now. Looking at the last seven days, the average player count was 0.
How does NON-PRODUCTION Pocket Mines Feasibility rank against other Rust servers?
For player hours in the last seven days, NON-PRODUCTION Pocket Mines Feasibility holds rank #15,909 and is in the top 72% of all ranked servers.
Wipe times
What does wipe day look like on NON-PRODUCTION Pocket Mines Feasibility?
At their busiest, its recent wipes drew 0 players on average. On the latest wipe, 0 hours passed before the crowd peaked.
What is the wipe schedule on NON-PRODUCTION Pocket Mines Feasibility?
Its rhythm is not yet clear from the wipes of NON-PRODUCTION Pocket Mines Feasibility on record. The monthly force wipe, next on Thursday 5 November at 19:00 UTC, wipes every Rust server. 4 days 2 hours is how long the present world has lasted.
Server details
Is NON-PRODUCTION Pocket Mines Feasibility online, and how reliable is it?
NON-PRODUCTION Pocket Mines Feasibility is online at the moment. Based on reported uptime, the last restart was roughly 4 days 1 hours ago. 168 of 168 hours were online in the last 7 full days, 100% uptime. The earliest record When Is Wipe has is 13 September 2026.
Performance of NON-PRODUCTION Pocket Mines Feasibility: does it run smoothly?
The last 48 hours saw an average of 237 server fps and a low of 230. At its peak it held 14,091 entities, which covers buildings, deployables and all other objects in the world. It went as high as 2,062 MB of memory. Low fps together with an increasing entity count is what players call lag.
Which version of Rust does NON-PRODUCTION Pocket Mines Feasibility run?
On NON-PRODUCTION Pocket Mines Feasibility, the Rust version is network protocol 2634 and build 167398 and the OS is Linux. Joining needs the same protocol version; Steam handles that update for you.
Where is NON-PRODUCTION Pocket Mines Feasibility located?
For NON-PRODUCTION Pocket Mines Feasibility, no region is published. When Is Wipe shows the location a server claims; it does not look up the machine's actual location. You can reach it at 51.91.74.194:25570.
Tags, lists
Which When Is Wipe lists include NON-PRODUCTION Pocket Mines Feasibility? And filters?
Best modded Rust servers are the When Is Wipe lists that NON-PRODUCTION Pocket Mines Feasibility fits. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on NON-PRODUCTION Pocket Mines Feasibility mean?
These are the tags NON-PRODUCTION Pocket Mines Feasibility publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp2 (Max players): Capacity is 2 slots; ts8 (Group limit): Teams are capped at 8, as shipped by default; v2634 (Protocol): Your game version has to be on protocol 2634 to connect; cs167398 (Build): This server runs build 167398; ptrak (Networking): RakNet is the network layer in use here, as standard for the game; $r? (Region code): No region code has been set; ^z (Modded): Modded category: the game is altered by plugins or settings; ^y (Carbon): Carbon provides the plugin framework here. Also in the tags, and displayed at the top of this page, are its players now, its queue and when its world was made.
Map and rules
What rules does NON-PRODUCTION Pocket Mines Feasibility enforce? And settings?
NON-PRODUCTION Pocket Mines Feasibility's name makes no mention of a gather rate. With the default limit, groups are limited to 8 players. The game mode for this server is survival, standard survival: gathering, building, raiding. You can fight and raid other players. Listed as Modded, it uses plugins or settings that change the game. Carbon plugins are used. The server has VAC, Valve's anti-cheat, on.
Which map does NON-PRODUCTION Pocket Mines Feasibility run?
The map on NON-PRODUCTION Pocket Mines Feasibility is procedural, size 2,000, seed 20260808, created by the game. The map is fixed by size and seed; view it on RustMaps from this page.
Join
How do I join NON-PRODUCTION Pocket Mines Feasibility?
Open Rust, press F1, and type client.connect 51.91.74.194:25570 in the console. Alternatively, use Launch Rust on this page to open the game via Steam and connect.
Server tags
Published as mp2,ptrak,$r?,v2634,gmrust,cs167398,ts8,^z,^y
Game
gmrust- Game mode This server runs standard Rust survival.
mp2- Max players Capacity is 2 slots.
ts8- Group limit Teams are capped at 8, as shipped by default.
v2634- Protocol Your game version has to be on protocol 2634 to connect.
cs167398- Build This server runs build 167398.
ptrak- Networking RakNet is the network layer in use here, as standard for the game.
$r?- Region code No region code has been set.
Mods and access
^z- Modded Modded category: the game is altered by plugins or settings.
^y- Carbon Carbon provides the plugin framework here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.