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When Is Wipe

83,863 players on 11,703 servers

Online #15,909

NON-PRODUCTION Pocket Mines Feasibility

51.91.74.194:25570 checked 12m ago

moddedcarbon

Players

Now0/2
Peak, 48 hours–
7-day average0
7-day peak–
AveragePeak
0123417:0002:0011:0021:0006:0015:00

Hourly average and peak, UTC.

Server performance

010020030040017:0002:0011:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
20.9 days
between real wipes
wipe-day peak
0
players, last three wipes

The first 48 hours of its last wipes

Sat 10 OctSat 19 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 13:59 UTC 4d ago 0 – running 0
Sat 19 Sep, 17:27 UTC 24d ago 0 – 20.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimitno group limit · 126 on average
195/300
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 107 on average
195/225
МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average
93/100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 87 on average
40/1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average
8/1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 72 on average
76/700

Quick answers

from the figures on this page

Population

How busy is NON-PRODUCTION Pocket Mines Feasibility?

0 of 2 slots on NON-PRODUCTION Pocket Mines Feasibility are filled right now. Looking at the last seven days, the average player count was 0.

How does NON-PRODUCTION Pocket Mines Feasibility rank against other Rust servers?

For player hours in the last seven days, NON-PRODUCTION Pocket Mines Feasibility holds rank #15,909 and is in the top 72% of all ranked servers.

Wipe times

What does wipe day look like on NON-PRODUCTION Pocket Mines Feasibility?

At their busiest, its recent wipes drew 0 players on average. On the latest wipe, 0 hours passed before the crowd peaked.

What is the wipe schedule on NON-PRODUCTION Pocket Mines Feasibility?

Its rhythm is not yet clear from the wipes of NON-PRODUCTION Pocket Mines Feasibility on record. The monthly force wipe, next on Thursday 5 November at 19:00 UTC, wipes every Rust server. 4 days 2 hours is how long the present world has lasted.

Server details

Is NON-PRODUCTION Pocket Mines Feasibility online, and how reliable is it?

NON-PRODUCTION Pocket Mines Feasibility is online at the moment. Based on reported uptime, the last restart was roughly 4 days 1 hours ago. 168 of 168 hours were online in the last 7 full days, 100% uptime. The earliest record When Is Wipe has is 13 September 2026.

Performance of NON-PRODUCTION Pocket Mines Feasibility: does it run smoothly?

The last 48 hours saw an average of 237 server fps and a low of 230. At its peak it held 14,091 entities, which covers buildings, deployables and all other objects in the world. It went as high as 2,062 MB of memory. Low fps together with an increasing entity count is what players call lag.

Which version of Rust does NON-PRODUCTION Pocket Mines Feasibility run?

On NON-PRODUCTION Pocket Mines Feasibility, the Rust version is network protocol 2634 and build 167398 and the OS is Linux. Joining needs the same protocol version; Steam handles that update for you.

Where is NON-PRODUCTION Pocket Mines Feasibility located?

For NON-PRODUCTION Pocket Mines Feasibility, no region is published. When Is Wipe shows the location a server claims; it does not look up the machine's actual location. You can reach it at 51.91.74.194:25570.

Tags, lists

Which When Is Wipe lists include NON-PRODUCTION Pocket Mines Feasibility? And filters?

Best modded Rust servers are the When Is Wipe lists that NON-PRODUCTION Pocket Mines Feasibility fits. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

What do the server tags on NON-PRODUCTION Pocket Mines Feasibility mean?

These are the tags NON-PRODUCTION Pocket Mines Feasibility publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp2 (Max players): Capacity is 2 slots; ts8 (Group limit): Teams are capped at 8, as shipped by default; v2634 (Protocol): Your game version has to be on protocol 2634 to connect; cs167398 (Build): This server runs build 167398; ptrak (Networking): RakNet is the network layer in use here, as standard for the game; $r? (Region code): No region code has been set; ^z (Modded): Modded category: the game is altered by plugins or settings; ^y (Carbon): Carbon provides the plugin framework here. Also in the tags, and displayed at the top of this page, are its players now, its queue and when its world was made.

Map and rules

What rules does NON-PRODUCTION Pocket Mines Feasibility enforce? And settings?

NON-PRODUCTION Pocket Mines Feasibility's name makes no mention of a gather rate. With the default limit, groups are limited to 8 players. The game mode for this server is survival, standard survival: gathering, building, raiding. You can fight and raid other players. Listed as Modded, it uses plugins or settings that change the game. Carbon plugins are used. The server has VAC, Valve's anti-cheat, on.

Which map does NON-PRODUCTION Pocket Mines Feasibility run?

The map on NON-PRODUCTION Pocket Mines Feasibility is procedural, size 2,000, seed 20260808, created by the game. The map is fixed by size and seed; view it on RustMaps from this page.

Join

How do I join NON-PRODUCTION Pocket Mines Feasibility?

Open Rust, press F1, and type client.connect 51.91.74.194:25570 in the console. Alternatively, use Launch Rust on this page to open the game via Steam and connect.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs167398,ts8,^z,^y

Game

gmrust
Game mode This server runs standard Rust survival.
mp2
Max players Capacity is 2 slots.
ts8
Group limit Teams are capped at 8, as shipped by default.
v2634
Protocol Your game version has to be on protocol 2634 to connect.
cs167398
Build This server runs build 167398.
ptrak
Networking RakNet is the network layer in use here, as standard for the game.
$r?
Region code No region code has been set.

Mods and access

^z
Modded Modded category: the game is altered by plugins or settings.
^y
Carbon Carbon provides the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.