Rust Zombie Raids Test Server
58.169.156.96:28015 checked 1h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 24% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 1.5 days between real wipes
- on rhythm
- 0% of its recent wipes
- wipe-day peak
- 2 players, last three wipes
- crowd held
- 100% of its cycles kept half the crowd
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 22 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 02:42 UTC 10h ago | – | – | running | 0 |
| Sun 11 Oct, 11:32 UTC 3d ago | 2 | – | – | 0 |
| Sun 11 Oct, 01:25 UTC 3d ago | 2 | – | 0.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player counts
How busy is Rust Zombie Raids Test Server?
At present Rust Zombie Raids Test Server shows as offline; its last appearance was 1 hours ago. A seven-day average of 1 players, with a peak of 2. In the last 48 hours, 02:00 UTC drew the highest average: 2 players.
How does Rust Zombie Raids Test Server rank against other Rust servers?
For player hours in the last seven days, Rust Zombie Raids Test Server holds rank #5,320 and is in the top 24% of all ranked servers.
Wipe times
What does wipe day look like on Rust Zombie Raids Test Server?
At their busiest, its recent wipes drew 2 players on average. 22 hours after the latest wipe, the crowd peaks. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
What is the wipe schedule on Rust Zombie Raids Test Server?
With no regular pattern, Rust Zombie Raids Test Server wipes at irregular times, so no next wipe can be predicted. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe. 10 hours ago the current world was made.
Server
Is Rust Zombie Raids Test Server online, and how reliable is it?
Right now Rust Zombie Raids Test Server is offline, with the most recent sighting 1 hours ago. The uptime it reports indicates a restart about 5 hours ago. 28 of 48 hours were online in the last 2 full days, 58% uptime. When Is Wipe has tracked it since 11 October 2026.
Performance of Rust Zombie Raids Test Server: does it run smoothly?
Over the past 48 hours, it averaged 109 server fps, with a minimum of 43. The highest entity count was 106,016, including buildings, deployables and everything else. The peak memory usage was 3,066 MB. Low fps together with an increasing entity count is what players call lag.
Which version of Rust does Rust Zombie Raids Test Server run?
Rust network protocol 2634 and build 167398 on Windows is what Rust Zombie Raids Test Server runs. Joining needs the same protocol version; Steam handles that update for you.
Where is Rust Zombie Raids Test Server located?
No region is published by Rust Zombie Raids Test Server. When Is Wipe does not look up where the machine stands; it shows where a server says it is. You can reach it at 58.169.156.96:28015.
Tags, lists
Which When Is Wipe lists include Rust Zombie Raids Test Server? And filters?
The When Is Wipe lists Rust Zombie Raids Test Server fits are: Best modded Rust servers and Rust servers named for zombies. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
What do the server tags on Rust Zombie Raids Test Server mean?
gmrust (Game mode): Standard survival is the game mode; mp2 (Max players): The server holds 2 players; ts8 (Group limit): Default team size applies: 8 maximum; v2634 (Protocol): Your game version has to be on protocol 2634 to connect; cs167398 (Build): Build 167398; ptrak (Networking): This server uses RakNet, the game's usual network layer; $r? (Region code): The server has no region code; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Listed under Modded, with plugins or changed settings are the tags Rust Zombie Raids Test Server publishes, and the game's server browser reads them. Also in the tags, and displayed at the top of this page, are its players now, its queue and when its world was made.
Rules, map
What rules does Rust Zombie Raids Test Server enforce? And settings?
No gather rate appears in Rust Zombie Raids Test Server's name. Under the default setting, groups are limited to 8 players. standard survival: gathering, building, raiding That is the game mode: survival. Combat and raiding between players are allowed. It is in the Modded section: plugins or settings alter the game. Oxide plugins are used. Anti-cheat VAC from Valve is on.
Which map does Rust Zombie Raids Test Server run?
A procedural map, size 4,000 with seed 1667892361, is used by Rust Zombie Raids Test Server; the game generates it. With the same size and seed, the map is identical and can be seen on RustMaps from here.
How to join
How do I join Rust Zombie Raids Test Server?
Open Rust, press F1, and type client.connect 58.169.156.96:28015 in the console. Alternatively, use Launch Rust on this page to open the game via Steam and connect.
Server tags
Published as mp2,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z
Game
gmrust- Game mode Standard survival is the game mode.
mp2- Max players The server holds 2 players.
ts8- Group limit Default team size applies: 8 maximum.
v2634- Protocol Your game version has to be on protocol 2634 to connect.
cs167398- Build Build 167398.
ptrak- Networking This server uses RakNet, the game's usual network layer.
$r?- Region code The server has no region code.
Mods and access
^o- Oxide The plugin framework here is Oxide (uMod).
^z- Modded Listed under Modded, with plugins or changed settings.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.