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When Is Wipe

39,670 players on 11,453 servers

Online #7,968

Lost In Rust Test Server

64.40.8.191:29015 checked 7m ago

moddedoxide

Players

Now1/?
Peak, 48 hours2
7-day average0
7-day peak2
AveragePeakWipe
00.511.5209:0018:0003:0013:0022:0007:00Wiped Tue 13 Oct, 02:07 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
01020304009:0018:0003:0013:0022:0007:00Wiped Tue 13 Oct, 02:07 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 36% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
1.6 days
between real wipes
on rhythm
0%
of its recent wipes
wipe-day peak
2
players, last three wipes
crowd held
0%
else halves by day 1

The first 48 hours of its last wipes

Mon 5 OctSun 4 OctSat 3 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 02:07 UTC 1d ago – – running 0
Mon 5 Oct, 23:57 UTC 8d ago 1 halved by day 1 7.1 days 0
Sun 4 Oct, 15:37 UTC 9d ago 2 – 1.3 days 1
Sat 3 Oct, 23:05 UTC 10d ago 2 – 0.7 days 0
Sat 3 Oct, 02:31 UTC 11d ago 2 – 0.9 days 1
Wed 30 Sep, 22:51 UTC 13d ago 0 – 2.2 days 0
Tue 29 Sep, 00:22 UTC 15d ago 1 – 1.9 days 0
Mon 28 Sep, 02:10 UTC 16d ago 1 – 0.9 days 0
Tue 22 Sep, 02:25 UTC 22d ago 3 halved by day 1 6 days 1
Tue 15 Sep, 10:14 UTC 28d ago 0 – 6.7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimitno group limit · 128 on average
71/300
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average
67/225
МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average
91/100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 85 on average
23/1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average
5/1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 73 on average
16/700

Quick answers

from the figures on this page

Player counts

How busy is Lost In Rust Test Server?

The current player count on Lost In Rust Test Server is 1. The past seven days show 0 players on average and 2 at peak. The busiest time in the last 48 hours was 02:00 UTC, when the average was 1 players.

How does Lost In Rust Test Server rank against other Rust servers?

By player hours over the last seven days, Lost In Rust Test Server ranks #7,968 worldwide and sits in the top 36% of all ranked servers.

Wipe schedule

What does wipe day look like on Lost In Rust Test Server?

The busiest points of its recent wipes drew 2 players on average. On the latest wipe, 1 hours passed before the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. If it did not hold, that half mark was passed by day 1.

What is the wipe schedule on Lost In Rust Test Server?

No next wipe can be predicted for Lost In Rust Test Server, which wipes at irregular times. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe. 30 hours is how long the present world has lasted.

Server

Is Lost In Rust Test Server online, and how reliable is it?

Lost In Rust Test Server is online at the moment. Based on reported uptime, the last restart was roughly 28 hours ago. In the last 7 full days, it was up for 168 of 168 hours, or 100% of the time. Its first appearance in When Is Wipe data was 13 September 2026.

Performance of Lost In Rust Test Server: does it run smoothly?

In the last 48 hours, average server fps was 30, and it never dropped below 16. Buildings, deployables and other world objects pushed the entity count as high as 95,513. The peak memory usage was 5,719 MB. What players experience as lag comes from low fps and a rising entity count.

Which version of Rust does Lost In Rust Test Server run?

The Rust version for Lost In Rust Test Server is network protocol 2634 and build 167584, on Linux. Your game must match the protocol to connect, and Steam keeps it updated.

Where is Lost In Rust Test Server located?

There is no region published for Lost In Rust Test Server. What When Is Wipe shows is where a server says it is, not where the machine stands, which it does not look up. You can reach it at 64.40.8.191:29015.

Lists and tags

Which When Is Wipe lists include Lost In Rust Test Server? And filters?

The When Is Wipe lists Lost In Rust Test Server fits are: Best modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

What do the server tags on Lost In Rust Test Server mean?

gmrust (Game mode): This server runs standard Rust survival; mp0 (Max players): Capacity is 0 slots; ts8 (Group limit): The team limit is 8, the game's default; v2634 (Protocol): The server runs game protocol 2634; a version mismatch blocks joining; cs167584 (Build): This server runs build 167584; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): A region code is not set for this server; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or modified settings put this server in the Modded section are the tags Lost In Rust Test Server publishes, and the game's server browser reads them. At the top of this page you can see its current players, queue and world creation time, which are in the tags too.

Map and rules

What rules does Lost In Rust Test Server enforce? And settings?

No gather rate appears in Lost In Rust Test Server's name. Under the default setting, groups are limited to 8 players. The game mode for this server is survival, standard survival: gathering, building, raiding. Combat and raiding between players are allowed. Listed as Modded, it uses plugins or settings that change the game. Plugins: Oxide. Anti-cheat VAC from Valve is on.

Which map does Lost In Rust Test Server run?

A procedural map, size 4,150 with seed 1337, is used by Lost In Rust Test Server; the game generates it. The map is fixed by size and seed; view it on RustMaps from this page. On the map name: Custom Map.

Join

How do I join Lost In Rust Test Server?

Open Rust, press F1, and type client.connect 64.40.8.191:29015 in the console. Alternatively, use Launch Rust on this page to open the game via Steam and connect.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,gmrust,cs167584,ts8,^o^z

Game

gmrust
Game mode This server runs standard Rust survival.
mp0
Max players Capacity is 0 slots.
ts8
Group limit The team limit is 8, the game's default.
v2634
Protocol The server runs game protocol 2634; a version mismatch blocks joining.
cs167584
Build This server runs build 167584.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code A region code is not set for this server.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Plugins or modified settings put this server in the Modded section.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.