A Dev Shockbyte Server
64.58.124.176:21253 checked 6d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 3.9 days between real wipes
- on rhythm
- 0% of its recent wipes
- wipe-day peak
- 1 players, last three wipes
- crowd held
- 0% else halves by day 2
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 09:31 UTC 8d ago | 1 | – | running | 0 |
| Tue 29 Sep, 13:01 UTC 14d ago | 1 | halved by day 2 | 6.9 days | 1 |
| Mon 28 Sep, 15:25 UTC 15d ago | 1 | – | 0.9 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
How busy is A Dev Shockbyte Server?
At present A Dev Shockbyte Server shows as offline; its last appearance was 6 days 21 hours ago. The past week gives an average of 0 players.
How does A Dev Shockbyte Server rank against other Rust servers?
Over the last seven days, A Dev Shockbyte Server is #15,948 for player hours, placing it in the top 72% of ranked servers globally.
Wipe times
What does wipe day look like on A Dev Shockbyte Server?
The busiest points of its recent wipes drew 1 players on average. The crowd reaches its peak 1 hours after the latest wipe. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. On the occasions it did not hold, the crowd was below half by day 2.
What is the wipe schedule on A Dev Shockbyte Server?
With no regular pattern, A Dev Shockbyte Server wipes at irregular times, so no next wipe can be predicted. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe. 8 days 1 hours ago the current world was made.
Server
Is A Dev Shockbyte Server online, and how reliable is it?
The server A Dev Shockbyte Server is offline as of the latest check; last seen 6 days 21 hours ago. In the last 7 full days, it was up for 15 of 168 hours, or 9% of the time. When Is Wipe has tracked it since 23 September 2026.
Which version of Rust does A Dev Shockbyte Server run?
On A Dev Shockbyte Server, the Rust version is network protocol 2634 and build 166652 and the OS is Linux. Steam updates your game, so the protocol matches when you join.
Where is A Dev Shockbyte Server located?
For A Dev Shockbyte Server, no region is published. When Is Wipe does not look up where the machine stands; it shows where a server says it is. You can reach it at 64.58.124.176:21253.
Tags, lists
Which When Is Wipe lists include A Dev Shockbyte Server? And filters?
The When Is Wipe lists A Dev Shockbyte Server fits are: Best modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on A Dev Shockbyte Server mean?
The game's server browser reads the tags A Dev Shockbyte Server publishes: gmrust (Game mode): This server runs standard Rust survival; mp16 (Max players): Slot count: 16; ts8 (Group limit): Teams are capped at 8, as shipped by default; v2634 (Protocol): Protocol 2634: to join, your game must match this version; cs166652 (Build): Build 166652; ptrak (Networking): RakNet is the network layer in use here, as standard for the game; $r? (Region code): No region code has been set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Listed under Modded, with plugins or changed settings. At the top of this page you can see its current players, queue and world creation time, which are in the tags too.
Rules, map
What rules does A Dev Shockbyte Server enforce? And settings?
The name of A Dev Shockbyte Server does not state a gather rate. Under the default setting, groups are limited to 8 players. On this server, the mode is survival, standard survival: gathering, building, raiding. PvP and raiding are enabled. In the Modded list, the game is changed by plugins or settings. Oxide plugins are used. The server has VAC, Valve's anti-cheat, off.
Which map does A Dev Shockbyte Server run?
A Dev Shockbyte Server runs a procedural map of size 4,500 with seed 50000, generated by the game. The map is fixed by size and seed; view it on RustMaps from this page.
How to join
How do I join A Dev Shockbyte Server?
Open Rust, press F1, and type client.connect 64.58.124.176:21253 in the console. Alternatively, use Launch Rust on this page to open the game via Steam and connect.
Server tags
Published as mp16,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z
Game
gmrust- Game mode This server runs standard Rust survival.
mp16- Max players Slot count: 16.
ts8- Group limit Teams are capped at 8, as shipped by default.
v2634- Protocol Protocol 2634: to join, your game must match this version.
cs166652- Build Build 166652.
ptrak- Networking RakNet is the network layer in use here, as standard for the game.
$r?- Region code No region code has been set.
Mods and access
^o- Oxide The plugin framework here is Oxide (uMod).
^z- Modded Listed under Modded, with plugins or changed settings.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.