private do not join!!!
NA 66.51.97.67:28050 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 55% of all ranked servers, top 75% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 22d 6h. The force wipe · high confidence
- usual gap
- 4 days between real wipes
- wipe-day peak
- 2 players, last three wipes
- crowd held
- 0% else halves by day 1
Coming wipes
- 22d 6hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 23:41 UTCFW 12d ago | 0 | – | running | 0 |
| Sun 27 Sep, 22:42 UTC 16d ago | 3 | halved by day 1 | 4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
How busy is private do not join!!!?
The current population of private do not join!!! is 0 out of 50 slots. For the last seven days the mean was 0 players; the highest count was 2. In the last 48 hours, 02:00 UTC drew the highest average: 1 players.
How does private do not join!!! rank against other Rust servers?
By player hours over the last seven days, private do not join!!! ranks #12,154 worldwide and #1,385 in North America, sitting in the top 55% of all ranked servers.
Wipe times
What does wipe day look like on private do not join!!!?
Its recent wipes drew an average busiest crowd of 2 players. The crowd reaches its peak 0 hours after the latest wipe. Half that peak or more was held until the next wipe in 0% of its recent wipes. On the occasions it did not hold, the crowd was below half by day 1.
What is the wipe schedule on private do not join!!!?
The only wipe private do not join!!! runs is the monthly force wipe. Its next wipe is due on Thursday 5 November at 19:00 UTC, the force wipe that wipes every Rust server. The map has been running for 12 days 12 hours. A monthly wipe schedule is published in its tags.
Server
Is private do not join!!! online, and how reliable is it?
private do not join!!! is online at the moment. The uptime it reports indicates a restart about 1 hours ago. In the last 7 full days, it was up for 0 of 168 hours, or 0% of the time. When Is Wipe has tracked it since 13 September 2026.
Performance of private do not join!!!: does it run smoothly?
Over the past 48 hours, it averaged 11 server fps, with a minimum of 5. Buildings, deployables and other world objects pushed the entity count as high as 118,549. The peak memory usage was 3,191 MB. Low fps together with an increasing entity count is what players call lag.
Which version of Rust does private do not join!!! run?
Rust network protocol 2634 and build 167781 on Linux is what private do not join!!! runs. Joining needs the same protocol version; Steam handles that update for you.
Where is private do not join!!! located?
In North America, private do not join!!! lists itself with its NA tag. When Is Wipe does not look up where the machine stands; it shows where a server says it is. 66.51.97.67:28050 is its address.
Tags, lists
Which When Is Wipe lists include private do not join!!!? And filters?
These When Is Wipe lists include private do not join!!!: Best modded Rust servers and Rust servers in North America. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
What do the server tags on private do not join!!! mean?
The game's server browser reads the tags private do not join!!! publishes: gmrust (Game mode): Standard survival is the game mode; mp50 (Max players): The server holds 50 players; ts24 (Group limit): Teams are capped at 24; v2634 (Protocol): The server runs game protocol 2634; a version mismatch blocks joining; cs167781 (Build): The game build is 167781; ptrak (Networking): This server uses RakNet, the game's usual network layer; $r? (Region code): The server has no region code; ^m (Monthly): Monthly wipes apply, aligned with the force wipe; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or modified settings put this server in the Modded section; NA (North America): The server browser files it under North America. Also in the tags, and displayed at the top of this page, are its players now, its queue and when its world was made.
Rules, map
What rules does private do not join!!! enforce? And settings?
The name of private do not join!!! does not state a gather rate. The maximum group size is 24 players. The game mode for this server is survival, gather, build and raid, as standard. Combat and raiding between players are allowed. It is in the Modded section: plugins or settings alter the game. Plugins: Oxide. VAC is on.
Which map does private do not join!!! run?
private do not join!!! runs a procedural map of size 4,500 with seed 1, generated by the game. The map is fixed by size and seed; view it on RustMaps from this page.
How to join
How do I join private do not join!!!?
Open Rust, press F1, and type client.connect 66.51.97.67:28050 in the console. Alternatively, use Launch Rust on this page to open the game via Steam and connect.
Server tags
Published as mp50,ptrak,$r?,v2634,^m,NA,gmrust,cs167781,ts24,^o^z
Game
gmrust- Game mode Standard survival is the game mode.
mp50- Max players The server holds 50 players.
ts24- Group limit Teams are capped at 24.
v2634- Protocol The server runs game protocol 2634; a version mismatch blocks joining.
cs167781- Build The game build is 167781.
ptrak- Networking This server uses RakNet, the game's usual network layer.
$r?- Region code The server has no region code.
Wipe schedule
^m- Monthly Monthly wipes apply, aligned with the force wipe.
Mods and access
^o- Oxide The plugin framework here is Oxide (uMod).
^z- Modded Plugins or modified settings put this server in the Modded section.
Region
NA- North America The server browser files it under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.