ParadoxLabs
66.51.99.158:4301 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 3.3 days between real wipes
- wipe-day peak
- 1 players, last three wipes
- crowd held
- 0% else halves by day 2
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 07:12 UTC 11d ago | 0 | – | running | 0 |
| Wed 30 Sep, 01:03 UTC 14d ago | 2 | halved by day 2 | 3.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
How busy is ParadoxLabs?
ParadoxLabs is holding 0 of its 40 slots at the moment. Looking at the last seven days, the average player count was 0.
How does ParadoxLabs rank against other Rust servers?
Over the last seven days, ParadoxLabs is #15,912 for player hours, placing it in the top 72% of ranked servers globally.
Wipe times
What does wipe day look like on ParadoxLabs?
The busiest points of its recent wipes drew 1 players on average. 0 hours after the latest wipe, the crowd peaks. Half that peak or more was held until the next wipe in 0% of its recent wipes. If it did not hold, that half mark was passed by day 2.
What is the wipe schedule on ParadoxLabs?
The rhythm of ParadoxLabs cannot yet be told: too few of its wipes are on record. The monthly force wipe, next on Thursday 5 November at 19:00 UTC, wipes every Rust server. 11 days 15 hours is how long the present world has lasted.
Server details
Is ParadoxLabs online, and how reliable is it?
Live status for ParadoxLabs: online. It reports an uptime that puts the last restart at about 14 hours ago. 168 of 168 hours were online in the last 7 full days, 100% uptime. When Is Wipe has tracked it since 16 September 2026.
Performance of ParadoxLabs: does it run smoothly?
The last 48 hours saw an average of 60 server fps and a low of 60. Buildings, deployables and other world objects pushed the entity count as high as 4,468. The peak memory usage was 902 MB. What players experience as lag comes from low fps and a rising entity count.
Which version of Rust does ParadoxLabs run?
The Rust version for ParadoxLabs is network protocol 2634 and build 167781, on Linux. Your game must match the protocol to connect, and Steam keeps it updated.
Where is ParadoxLabs located?
No region is published by ParadoxLabs. When Is Wipe shows the location a server claims; it does not look up the machine's actual location. 66.51.99.158:4301 is its address.
Lists and tags
Which When Is Wipe lists include ParadoxLabs? And filters?
The When Is Wipe lists ParadoxLabs fits are: Best modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on ParadoxLabs mean?
These are the tags ParadoxLabs publishes, read by the game's server browser: gmrust (Game mode): Standard survival is the game mode; mp40 (Max players): Slot count: 40; ts8 (Group limit): The team limit is 8, the game's default; v2634 (Protocol): Protocol 2634: to join, your game must match this version; cs167781 (Build): Build 167781; ptrak (Networking): This server uses RakNet, the game's usual network layer; $r? (Region code): The server has no region code; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Listed under Modded, with plugins or changed settings. The tags also hold its population now, its queue and when its world was made, all shown at the top of this page.
Rules, map
What rules does ParadoxLabs enforce? And settings?
No gather rate appears in ParadoxLabs's name. Under the default setting, groups are limited to 8 players. gather, build and raid, as standard That is the game mode: survival. Combat and raiding between players are allowed. It is in the Modded section: plugins or settings alter the game. Plugins: Oxide. Anti-cheat VAC from Valve is on.
Which map does ParadoxLabs run?
A procedural map, size 1,000 with seed 1337, is used by ParadoxLabs; the game generates it. The map is fixed by size and seed; view it on RustMaps from this page. Custom Map appears as the map name.
Join
How do I join ParadoxLabs?
Press F1 in Rust and enter client.connect 66.51.99.158:4301 in the console. You can also use Launch Rust here, which opens Rust through Steam and connects you. The address for its site is https://paradoxlabs.dev.
Server tags
Published as mp40,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust- Game mode Standard survival is the game mode.
mp40- Max players Slot count: 40.
ts8- Group limit The team limit is 8, the game's default.
v2634- Protocol Protocol 2634: to join, your game must match this version.
cs167781- Build Build 167781.
ptrak- Networking This server uses RakNet, the game's usual network layer.
$r?- Region code The server has no region code.
Mods and access
^o- Oxide The plugin framework here is Oxide (uMod).
^z- Modded Listed under Modded, with plugins or changed settings.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.