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When Is Wipe

69,203 players on 11,678 servers

Online #13,580

Testing Testing

NA 66.51.99.65:28010 checked 10m ago

biweekly wipes moddedcarbonpve

Players

Now0/50
Peak, 48 hours3
7-day average0
7-day peak3
AveragePeakWipe
0123421:0006:0015:0001:0010:0019:00Wiped Wed 14 Oct, 18:29 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
02040608021:0006:0015:0001:0010:0019:00Wiped Wed 14 Oct, 18:29 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 61% of all ranked servers, top 77% in NA. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Wednesday 28 October, 18:29 UTC, in 13d 21h. Its biweekly schedule tag · low confidence

usual gap
14.6 days
between real wipes
on rhythm
0%
of its recent wipes
wipe-day peak
0
players, last three wipes

Coming wipes

  • 13d 21hWed 28 Oct, 18:29 UTC
  • 21d 22hThu 5 Nov, 19:00 UTCFW
  • 27d 21hWed 11 Nov, 18:29 UTC
  • 41d 21hWed 25 Nov, 18:29 UTC

The first 48 hours of its last wipes

Sat 3 OctTue 15 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 18:29 UTC 2h ago – – running 0
Sat 3 Oct, 13:58 UTC 11d ago – – – 0
Tue 15 Sep, 14:33 UTC 29d ago 0 – 18 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 197 on average
208/2000
Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 44 on average
38/200
LuffyRust Texas USA - 10xPvE|NoBP|Kits|Skins|Backpacks|Purge NoNA · groups of 8+ · biweekly · 14 on average
18/35
ZOMBZ PVE | Skill Tree | Kits | Zombies | Backpacks | Loot RestNA · groups of 12+ · biweekly · 10 on average
13/100
Isle of Misfits PVE • Skill Tree • Events •NA · groups of 8+ · biweekly · 5 on average
6/75
[US]Braz20x PvE |LEGENDARY GUNS|LEGENDARY ARMOR|NA · groups of 8+ · biweekly · 4 on average
4/100

Quick answers

from the figures on this page

Population

How busy is Testing Testing?

The current population of Testing Testing is 0 out of 50 slots. A seven-day average of 0 players, with a peak of 3. Over the past 48 hours, the peak period was 18:00 UTC with an average of 1 players.

How does Testing Testing rank against other Rust servers?

Over the last seven days, Testing Testing is #13,580 for player hours globally and #1,429 in North America, placing it in the top 61% of ranked servers.

Wipe schedule

What does wipe day look like on Testing Testing?

The busiest points of its recent wipes drew 0 players on average.

What is the wipe schedule on Testing Testing?

The schedule of Testing Testing cannot be confirmed from the wipes on record, which are too few, so the prediction follows its tag. Wednesday 28 October at 18:29 UTC is when its next wipe is due. The map has been running for 2 hours. Its tags give an every-two-weeks wipe schedule.

Server details

Is Testing Testing online, and how reliable is it?

Live status for Testing Testing: online. It reports an uptime that puts the last restart at about 36 minutes ago. 168 of 168 hours were online in the last 7 full days, 100% uptime. The earliest record When Is Wipe has is 13 September 2026.

Performance of Testing Testing: does it run smoothly?

Over the past 48 hours, it averaged 60 server fps, with a minimum of 54. Buildings, deployables and other world objects pushed the entity count as high as 106,804. Memory use reached 3,905 MB. The feeling of lag players report is caused by low fps and entities climbing.

Which version of Rust does Testing Testing run?

Rust network protocol 2634 and build 167781 on Linux is what Testing Testing runs. Steam updates your game, so the protocol matches when you join.

Where is Testing Testing located?

Its NA tag puts Testing Testing in North America, where it lists itself. What When Is Wipe shows is where a server says it is, not where the machine stands, which it does not look up. 66.51.99.65:28010 is its address.

Tags, lists

Which When Is Wipe lists include Testing Testing? And filters?

Best modded Rust servers, Best Rust PvE servers and Rust servers in North America are the When Is Wipe lists that Testing Testing fits. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours.

What do the server tags on Testing Testing mean?

The game's server browser reads the tags Testing Testing publishes: gmrust (Game mode): Standard survival is the game mode; mp50 (Max players): Slot count: 50; ts8 (Group limit): Default team size applies: 8 maximum; v2634 (Protocol): The server runs game protocol 2634; a version mismatch blocks joining; cs167781 (Build): This server runs build 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The server has no region code; ^b (Biweekly): The schedule is a wipe each fortnight; ^p (PvE): Player versus environment: the world is the threat, not other players; ^z (Modded): Modded category: the game is altered by plugins or settings; ^y (Carbon): This server runs Carbon for plugins; NA (North America): The server browser files it under North America. The tags also hold its population now, its queue and when its world was made, all shown at the top of this page.

Rules, map

What rules does Testing Testing enforce? And settings?

No gather rate appears in Testing Testing's name. With the default limit, groups are limited to 8 players. no player-versus-player combat That is the game mode: pve. Listed as Modded, it uses plugins or settings that change the game. Plugins: Carbon. VAC is on.

Which map does Testing Testing run?

Testing Testing runs a procedural map of size 5,000 with seed 1337, generated by the game. The map is fixed by size and seed; view it on RustMaps from this page. Custom Map appears as the map name.

Join

How do I join Testing Testing?

Open Rust, press F1, and type client.connect 66.51.99.65:28010 in the console. Alternatively, use Launch Rust on this page to open the game via Steam and connect.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^z,^y,^b,NA,^p,gmrust,cs167781,ts8

Game

gmrust
Game mode Standard survival is the game mode.
mp50
Max players Slot count: 50.
ts8
Group limit Default team size applies: 8 maximum.
v2634
Protocol The server runs game protocol 2634; a version mismatch blocks joining.
cs167781
Build This server runs build 167781.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code The server has no region code.

Wipe schedule

^b
Biweekly The schedule is a wipe each fortnight.

Gameplay

^p
PvE Player versus environment: the world is the threat, not other players.

Mods and access

^z
Modded Modded category: the game is altered by plugins or settings.
^y
Carbon This server runs Carbon for plugins.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.