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When Is Wipe

44,746 players on 11,562 servers

Online #6,726

[US] The Salvaged Few

NA 66.51.99.82:28035 checked 10m ago

monthly wipes moddedcarbonpve

Players

Now0/50
Peak, 48 hours–
7-day average0
7-day peak2
AveragePeak
0123402:0011:0020:0006:0015:0000:00

Hourly average and peak, UTC.

Server performance

02040608002:0011:0020:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Sep26 Sep1 Oct5 Oct10 Oct14 Oct

Top 30% of all ranked servers, top 58% in NA. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 22d 17h. The force wipe · high confidence

usual gap
0.9 days
between real wipes
on rhythm
40%
of its recent wipes
wipe-day peak
2
players, last three wipes
crowd held
100%
of its cycles kept half the crowd

Coming wipes

  • 22d 17hThu 5 Nov, 19:00 UTCFW

The first 48 hours of its last wipes

Fri 2 OctThu 1 OctThu 24 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 45 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 20:31 UTC 11d ago 3 – running 0
Thu 1 Oct, 22:38 UTCFW 12d ago 2 – 0.9 days 0
Thu 24 Sep, 20:29 UTC 19d ago 1 held half 7.1 days 0
Wed 23 Sep, 09:04 UTC 20d ago 1 – 1.5 days 0
Tue 22 Sep, 23:04 UTC 21d ago 2 – 0.4 days 0
Tue 22 Sep, 01:22 UTC 22d ago 2 – 0.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
[US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 65 on average
76/200
[US] RustEZ Survival PvE | No Decay | No Raiding | No KillingNA · groups of 8+ · monthly · 63 on average
62/200
Zombie Land PVE Monthly | Raids | Skills | Custom MapsNA · groups of 14+ · monthly · 61 on average
76/125
Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | JetNA · no group limit · 1x · monthly · 49 on average
65/100
[US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | NA · groups of 20+ · monthly · 42 on average
74/150
RustPlay PVE/PVP-Zones TP|Zombies|LVLs|Kits|Quests|Clans|+More!NA · groups of 8+ · monthly · 26 on average
38/420

Quick answers

from the figures on this page

Population

How busy is [US] The Salvaged Few?

[US] The Salvaged Few is holding 0 of its 50 slots at the moment. A seven-day average of 0 players, with a peak of 2.

How does [US] The Salvaged Few rank against other Rust servers?

For player hours in the last seven days, [US] The Salvaged Few holds rank #6,726 worldwide, #1,074 in North America, and is in the top 30% of all ranked servers.

Wipe schedule

What does wipe day look like on [US] The Salvaged Few?

The busiest points of its recent wipes drew 2 players on average. The crowd reaches its peak 45 hours after the latest wipe. Half that peak or more was held until the next wipe in 100% of its recent wipes.

What is the wipe schedule on [US] The Salvaged Few?

Once a month, at the force wipe, [US] The Salvaged Few wipes. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that clears every Rust server. 11 days 2 hours ago the current world was made. The tags list a monthly wipe schedule.

Server details

Is [US] The Salvaged Few online, and how reliable is it?

Live status for [US] The Salvaged Few: online. Based on reported uptime, the last restart was roughly 14 hours ago. In the last 7 full days, it was up for 168 of 168 hours, or 100% of the time. The earliest record When Is Wipe has is 21 September 2026.

Performance of [US] The Salvaged Few: does it run smoothly?

Over the past 48 hours, it averaged 59 server fps, with a minimum of 50. The highest entity count was 106,499, including buildings, deployables and everything else. It went as high as 4,067 MB of memory. Low fps together with an increasing entity count is what players call lag.

Which version of Rust does [US] The Salvaged Few run?

Rust network protocol 2634 and build 167584 on Linux is what [US] The Salvaged Few runs. Your game must match the protocol to connect, and Steam keeps it updated.

Where is [US] The Salvaged Few located?

Its NA tag puts [US] The Salvaged Few in North America, where it lists itself. When Is Wipe does not look up where the machine stands; it shows where a server says it is. You can reach it at 66.51.99.82:28035.

Tags, lists

Which When Is Wipe lists include [US] The Salvaged Few? And filters?

Best modded Rust servers, Best Rust PvE servers and Rust servers in North America are the When Is Wipe lists that [US] The Salvaged Few fits. It appears under these filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

What do the server tags on [US] The Salvaged Few mean?

gmrust (Game mode): Standard survival is the game mode; mp50 (Max players): Slot count: 50; ts8 (Group limit): The team limit is 8, the game's default; v2634 (Protocol): Your game version has to be on protocol 2634 to connect; cs167584 (Build): The game build is 167584; ptrak (Networking): This server uses RakNet, the game's usual network layer; $r? (Region code): A region code is not set for this server; ^m (Monthly): It wipes monthly, together with the force wipe; ^p (PvE): Player versus environment: the world is the threat, not other players; ^z (Modded): Modded category: the game is altered by plugins or settings; ^y (Carbon): The plugin framework is Carbon; NA (North America): The server browser files it under North America are the tags [US] The Salvaged Few publishes, and the game's server browser reads them. At the top of this page you can see its current players, queue and world creation time, which are in the tags too.

Map and rules

What rules does [US] The Salvaged Few enforce? And settings?

No gather rate appears in [US] The Salvaged Few's name. Under the default setting, groups are limited to 8 players. On this server, the mode is pve, no player-versus-player combat. In the Modded list, the game is changed by plugins or settings. Carbon plugins are used. The server has VAC, Valve's anti-cheat, on.

Which map does [US] The Salvaged Few run?

[US] The Salvaged Few runs a procedural map of size 4,500 with seed 1337, generated by the game. The map is fixed by size and seed; view it on RustMaps from this page. The name of the map is Custom Map.

Join

How do I join [US] The Salvaged Few?

Press F1 in Rust and enter client.connect 66.51.99.82:28035 in the console. You can also use Launch Rust here, which opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^z,^y,^m,NA,^p,gmrust,cs167584,ts8

Game

gmrust
Game mode Standard survival is the game mode.
mp50
Max players Slot count: 50.
ts8
Group limit The team limit is 8, the game's default.
v2634
Protocol Your game version has to be on protocol 2634 to connect.
cs167584
Build The game build is 167584.
ptrak
Networking This server uses RakNet, the game's usual network layer.
$r?
Region code A region code is not set for this server.

Wipe schedule

^m
Monthly It wipes monthly, together with the force wipe.

Gameplay

^p
PvE Player versus environment: the world is the threat, not other players.

Mods and access

^z
Modded Modded category: the game is altered by plugins or settings.
^y
Carbon The plugin framework is Carbon.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.