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When Is Wipe

85,442 players on 11,785 servers

Offline #15,150

PlotWorld Dev | Persistent Bases

66.70.181.82:28015 checked 29d ago

moddedcarbon

Players

Now0/20
Peak, 48 hours–
7-day average0
7-day peak–
No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
No rank history yet.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Player counts

How busy is PlotWorld Dev | Persistent Bases?

Right now PlotWorld Dev | Persistent Bases is offline; the last sighting was 29 days 21 hours ago.

How does PlotWorld Dev | Persistent Bases rank against other Rust servers?

Over the last seven days, PlotWorld Dev | Persistent Bases is #15,150 for player hours, placing it in the top – of ranked servers globally.

Wipe schedule

What is the wipe schedule on PlotWorld Dev | Persistent Bases?

Its rhythm is not yet clear from the wipes of PlotWorld Dev | Persistent Bases on record. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe. 51 days 17 hours ago the current world was made.

Server

Is PlotWorld Dev | Persistent Bases online, and how reliable is it?

Live status for PlotWorld Dev | Persistent Bases: offline, last seen 29 days 21 hours ago. 0 of 168 hours were online in the last 7 full days, 0% uptime. Its first appearance in When Is Wipe data was 13 September 2026.

Which version of Rust does PlotWorld Dev | Persistent Bases run?

On PlotWorld Dev | Persistent Bases, the Rust version is network protocol 2632 and build 161125 and the OS is Linux. Your game must match the protocol to connect, and Steam keeps it updated.

Where is PlotWorld Dev | Persistent Bases located?

There is no region published for PlotWorld Dev | Persistent Bases. When Is Wipe does not look up where the machine stands; it shows where a server says it is. 66.70.181.82:28015 is its address.

Tags, lists

Which When Is Wipe lists include PlotWorld Dev | Persistent Bases? And filters?

Best modded Rust servers and Rust build and creative servers are the When Is Wipe lists that PlotWorld Dev | Persistent Bases fits. These filters bring it up on the server list: Type: Modded; Server tag: Minigames ^e, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more.

What do the server tags on PlotWorld Dev | Persistent Bases mean?

These are the tags PlotWorld Dev | Persistent Bases publishes, read by the game's server browser: gmrust (Game mode): Standard survival is the game mode; mp20 (Max players): The server holds 20 players; ts8 (Group limit): Default team size applies: 8 maximum; v2632 (Protocol): Your game version has to be on protocol 2632 to connect; cs161125 (Build): The game build is 161125; ptrak (Networking): This server uses RakNet, the game's usual network layer; $r? (Region code): No region code has been set; ^e (Minigames): The server hosts minigames: Bedwars, arenas, parkour and more; ^k (Build server): Use this server to design and practise base builds; ^z (Modded): Plugins or modified settings put this server in the Modded section; ^y (Carbon): The plugin framework is Carbon. The tags also hold its population now, its queue and when its world was made, all shown at the top of this page.

Map and rules

What rules does PlotWorld Dev | Persistent Bases enforce? And settings?

PlotWorld Dev | Persistent Bases's name makes no mention of a gather rate. Under the default setting, groups are limited to 8 players. On this server, the mode is minigames & battle royale, battle royale, parkour, arenas, Bedwars. It is in the Modded section: plugins or settings alter the game. Carbon plugins are used. VAC is on.

How to join

How do I join PlotWorld Dev | Persistent Bases?

Open Rust, press F1, and type client.connect 66.70.181.82:28015 in the console. Alternatively, use Launch Rust on this page to open the game via Steam and connect.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2632,^z,^y,^e,^k,gmrust,cs161125,ts8

Game

gmrust
Game mode Standard survival is the game mode.
mp20
Max players The server holds 20 players.
ts8
Group limit Default team size applies: 8 maximum.
v2632
Protocol Your game version has to be on protocol 2632 to connect.
cs161125
Build The game build is 161125.
ptrak
Networking This server uses RakNet, the game's usual network layer.
$r?
Region code No region code has been set.

Gameplay

^e
Minigames The server hosts minigames: Bedwars, arenas, parkour and more.
^k
Build server Use this server to design and practise base builds.

Mods and access

^z
Modded Plugins or modified settings put this server in the Modded section.
^y
Carbon The plugin framework is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.