PolarBearFightClub2.0
72.9.145.13:28015 checked 15m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player counts
How busy is PolarBearFightClub2.0?
The current population of PolarBearFightClub2.0 is 0 out of 50 slots. Looking at the last seven days, the average player count was 0.
How does PolarBearFightClub2.0 rank against other Rust servers?
Over the last seven days, PolarBearFightClub2.0 is #15,977 for player hours, placing it in the top 71% of ranked servers globally.
Wipe times
What is the wipe schedule on PolarBearFightClub2.0?
Its rhythm is not yet clear from the wipes of PolarBearFightClub2.0 on record. The monthly force wipe, next on Thursday 5 November at 19:00 UTC, wipes every Rust server. The map has been running for 101 days 20 hours.
Server details
Is PolarBearFightClub2.0 online, and how reliable is it?
Right now PolarBearFightClub2.0 is up and online. Based on reported uptime, the last restart was roughly 11 hours ago. 144 of 168 hours were online in the last 7 full days, 86% uptime. When Is Wipe has tracked it since 13 September 2026.
Performance of PolarBearFightClub2.0: does it run smoothly?
The last 48 hours saw an average of 154 server fps and a low of 2. The highest entity count was 73,117, including buildings, deployables and everything else. The peak memory usage was 2,152 MB. Low fps together with an increasing entity count is what players call lag.
Which version of Rust does PolarBearFightClub2.0 run?
On PolarBearFightClub2.0, the Rust version is network protocol 2631 and build 156812 and the OS is Windows. Steam updates your game, so the protocol matches when you join.
Where is PolarBearFightClub2.0 located?
For PolarBearFightClub2.0, no region is published. When Is Wipe shows the location a server claims; it does not look up the machine's actual location. 72.9.145.13:28015 is its address.
Tags, lists
Which When Is Wipe lists include PolarBearFightClub2.0? And filters?
Best modded Rust servers are the When Is Wipe lists that PolarBearFightClub2.0 fits. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on PolarBearFightClub2.0 mean?
These are the tags PolarBearFightClub2.0 publishes, read by the game's server browser: gmrust (Game mode): Standard survival is the game mode; mp50 (Max players): Capacity is 50 slots; ts8 (Group limit): Default team size applies: 8 maximum; v2631 (Protocol): Your game version has to be on protocol 2631 to connect; cs156812 (Build): This server runs build 156812; ptrak (Networking): RakNet is the network layer in use here, as standard for the game; $r? (Region code): A region code is not set for this server; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Modded category: the game is altered by plugins or settings. The tags also hold its population now, its queue and when its world was made, all shown at the top of this page.
Map and rules
What rules does PolarBearFightClub2.0 enforce? And settings?
No gather rate appears in PolarBearFightClub2.0's name. With the default limit, groups are limited to 8 players. gather, build and raid, as standard That is the game mode: survival. PvP and raiding are enabled. It is in the Modded section: plugins or settings alter the game. Plugins: Oxide. VAC is on.
Which map does PolarBearFightClub2.0 run?
The map on PolarBearFightClub2.0 is procedural, size 3,500, seed 518502043, created by the game. With the same size and seed, the map is identical and can be seen on RustMaps from here.
Join
How do I join PolarBearFightClub2.0?
Open Rust, press F1, and type client.connect 72.9.145.13:28015 in the console. Alternatively, use Launch Rust on this page to open the game via Steam and connect.
Server tags
Published as mp50,ptrak,$r?,v2631,gmrust,cs156812,ts8,^o^z
Game
gmrust- Game mode Standard survival is the game mode.
mp50- Max players Capacity is 50 slots.
ts8- Group limit Default team size applies: 8 maximum.
v2631- Protocol Your game version has to be on protocol 2631 to connect.
cs156812- Build This server runs build 156812.
ptrak- Networking RakNet is the network layer in use here, as standard for the game.
$r?- Region code A region code is not set for this server.
Mods and access
^o- Oxide The plugin framework here is Oxide (uMod).
^z- Modded Modded category: the game is altered by plugins or settings.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.