Lost Lives | Development Server
73.0.98.12:28015 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 34% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 20 Oct, 21:06 UTC 1d ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
How busy is Lost Lives | Development Server?
Lost Lives | Development Server is holding 0 of its 50 slots at the moment. For the last seven days the mean was 0 players; the highest count was 1. In the last 48 hours, 23:00 UTC drew the highest average: 1 players.
How does Lost Lives | Development Server rank against other Rust servers?
By player hours over the last seven days, Lost Lives | Development Server ranks #7,317 worldwide and sits in the top 34% of all ranked servers.
Wipe times
What is the wipe schedule on Lost Lives | Development Server?
Its rhythm is not yet clear from the wipes of Lost Lives | Development Server on record. The monthly force wipe, next on Thursday 5 November at 19:00 UTC, wipes every Rust server. 47 hours ago the current world was made.
Server details
Is Lost Lives | Development Server online, and how reliable is it?
Live status for Lost Lives | Development Server: online. Based on reported uptime, the last restart was roughly 27 hours ago. In the last 1 full day, it was up for 24 of 24 hours, or 100% of the time. When Is Wipe has tracked it since 20 October 2026.
Performance of Lost Lives | Development Server: does it run smoothly?
The last 48 hours saw an average of 185 server fps and a low of 141. At its peak it held 121,745 entities, which covers buildings, deployables and all other objects in the world. The peak memory usage was 4,577 MB. The feeling of lag players report is caused by low fps and entities climbing.
Which version of Rust does Lost Lives | Development Server run?
The Rust version for Lost Lives | Development Server is network protocol 2634 and build 167781, on Linux. Your game must match the protocol to connect, and Steam keeps it updated.
Where is Lost Lives | Development Server located?
There is no region published for Lost Lives | Development Server. What When Is Wipe shows is where a server says it is, not where the machine stands, which it does not look up. You can reach it at 73.0.98.12:28015.
Lists and tags
Which When Is Wipe lists include Lost Lives | Development Server? And filters?
Best modded Rust servers are the When Is Wipe lists that Lost Lives | Development Server fits. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
What do the server tags on Lost Lives | Development Server mean?
The game's server browser reads the tags Lost Lives | Development Server publishes: gmrust (Game mode): This server runs standard Rust survival; mp50 (Max players): Slot count: 50; ts8 (Group limit): Default team size applies: 8 maximum; v2634 (Protocol): The server runs game protocol 2634; a version mismatch blocks joining; cs167781 (Build): Build 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The server has no region code; ^z (Modded): Plugins or modified settings put this server in the Modded section; ^y (Carbon): This server runs Carbon for plugins. Also in the tags, and displayed at the top of this page, are its players now, its queue and when its world was made.
Map and rules
What rules does Lost Lives | Development Server enforce? And settings?
The name of Lost Lives | Development Server does not state a gather rate. Under the default setting, groups are limited to 8 players. The game mode for this server is survival, standard survival: gathering, building, raiding. PvP and raiding are enabled. It is in the Modded section: plugins or settings alter the game. Carbon plugins are used. Anti-cheat VAC from Valve is on.
Which map does Lost Lives | Development Server run?
Lost Lives | Development Server runs a procedural map of size 4,500 with seed 12345, generated by the game. The map is fixed by size and seed; view it on RustMaps from this page.
How to join
How do I join Lost Lives | Development Server?
Press F1 in Rust and enter client.connect 73.0.98.12:28015 in the console. You can also use Launch Rust here, which opens Rust through Steam and connects you.
Server tags
Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y
Game
gmrust- Game mode This server runs standard Rust survival.
mp50- Max players Slot count: 50.
ts8- Group limit Default team size applies: 8 maximum.
v2634- Protocol The server runs game protocol 2634; a version mismatch blocks joining.
cs167781- Build Build 167781.
ptrak- Networking The network layer is RakNet, Rust's default.
$r?- Region code The server has no region code.
Mods and access
^z- Modded Plugins or modified settings put this server in the Modded section.
^y- Carbon This server runs Carbon for plugins.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.