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When Is Wipe

80,734 players on 11,584 servers

Online #7,317

Lost Lives | Development Server

73.0.98.12:28015 checked 13m ago

moddedcarbon

Players

Now0/50
Peak, 48 hours1
7-day average0
7-day peak1
AveragePeak
00.250.50.75121:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC.

Server performance

010020030040021:0006:0015:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Oct21 Oct22 Oct

Top 34% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 21:06 UTC 1d ago – – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimitno group limit · 126 on average
47/400
МИНИ-КАРТА 2Х | STORM | FPS+ 21.10EU · groups of 8+ · weekly · 119 on average
123/100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 20.10EU · groups of 16+ · weekly · 106 on average
55/245
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 17.10EU · groups of 16+ · monthly · 84 on average
25/1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 18.10EU · groups of 16+ · monthly · 77 on average
26/700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.10EU · groups of 16+ · monthly · 67 on average
248/1000

Quick answers

from the figures on this page

Population

How busy is Lost Lives | Development Server?

Lost Lives | Development Server is holding 0 of its 50 slots at the moment. For the last seven days the mean was 0 players; the highest count was 1. In the last 48 hours, 23:00 UTC drew the highest average: 1 players.

How does Lost Lives | Development Server rank against other Rust servers?

By player hours over the last seven days, Lost Lives | Development Server ranks #7,317 worldwide and sits in the top 34% of all ranked servers.

Wipe times

What is the wipe schedule on Lost Lives | Development Server?

Its rhythm is not yet clear from the wipes of Lost Lives | Development Server on record. The monthly force wipe, next on Thursday 5 November at 19:00 UTC, wipes every Rust server. 47 hours ago the current world was made.

Server details

Is Lost Lives | Development Server online, and how reliable is it?

Live status for Lost Lives | Development Server: online. Based on reported uptime, the last restart was roughly 27 hours ago. In the last 1 full day, it was up for 24 of 24 hours, or 100% of the time. When Is Wipe has tracked it since 20 October 2026.

Performance of Lost Lives | Development Server: does it run smoothly?

The last 48 hours saw an average of 185 server fps and a low of 141. At its peak it held 121,745 entities, which covers buildings, deployables and all other objects in the world. The peak memory usage was 4,577 MB. The feeling of lag players report is caused by low fps and entities climbing.

Which version of Rust does Lost Lives | Development Server run?

The Rust version for Lost Lives | Development Server is network protocol 2634 and build 167781, on Linux. Your game must match the protocol to connect, and Steam keeps it updated.

Where is Lost Lives | Development Server located?

There is no region published for Lost Lives | Development Server. What When Is Wipe shows is where a server says it is, not where the machine stands, which it does not look up. You can reach it at 73.0.98.12:28015.

Lists and tags

Which When Is Wipe lists include Lost Lives | Development Server? And filters?

Best modded Rust servers are the When Is Wipe lists that Lost Lives | Development Server fits. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

What do the server tags on Lost Lives | Development Server mean?

The game's server browser reads the tags Lost Lives | Development Server publishes: gmrust (Game mode): This server runs standard Rust survival; mp50 (Max players): Slot count: 50; ts8 (Group limit): Default team size applies: 8 maximum; v2634 (Protocol): The server runs game protocol 2634; a version mismatch blocks joining; cs167781 (Build): Build 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The server has no region code; ^z (Modded): Plugins or modified settings put this server in the Modded section; ^y (Carbon): This server runs Carbon for plugins. Also in the tags, and displayed at the top of this page, are its players now, its queue and when its world was made.

Map and rules

What rules does Lost Lives | Development Server enforce? And settings?

The name of Lost Lives | Development Server does not state a gather rate. Under the default setting, groups are limited to 8 players. The game mode for this server is survival, standard survival: gathering, building, raiding. PvP and raiding are enabled. It is in the Modded section: plugins or settings alter the game. Carbon plugins are used. Anti-cheat VAC from Valve is on.

Which map does Lost Lives | Development Server run?

Lost Lives | Development Server runs a procedural map of size 4,500 with seed 12345, generated by the game. The map is fixed by size and seed; view it on RustMaps from this page.

How to join

How do I join Lost Lives | Development Server?

Press F1 in Rust and enter client.connect 73.0.98.12:28015 in the console. You can also use Launch Rust here, which opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode This server runs standard Rust survival.
mp50
Max players Slot count: 50.
ts8
Group limit Default team size applies: 8 maximum.
v2634
Protocol The server runs game protocol 2634; a version mismatch blocks joining.
cs167781
Build Build 167781.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code The server has no region code.

Mods and access

^z
Modded Plugins or modified settings put this server in the Modded section.
^y
Carbon This server runs Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.