Cr4SH
73.12.28.104:28015 checked 9d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 1.6 days between real wipes
- on rhythm
- 29% of its recent wipes
- wipe-day peak
- 1 players, last three wipes
- crowd held
- 100% of its cycles kept half the crowd
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 19:41 UTC 9d ago | 1 | – | running | 0 |
| Sun 4 Oct, 00:15 UTC 10d ago | 1 | – | 0.8 days | 1 |
| Mon 28 Sep, 01:31 UTC 16d ago | 1 | held half | 5.9 days | 1 |
| Tue 22 Sep, 21:05 UTC 21d ago | 1 | held half | 5.2 days | 0 |
| Sun 20 Sep, 14:21 UTC 23d ago | 1 | – | 2.3 days | 1 |
| Sat 19 Sep, 05:35 UTC 25d ago | 1 | – | 1.4 days | 0 |
| Fri 18 Sep, 12:00 UTC 25d ago | 1 | – | 0.7 days | 0 |
| Wed 16 Sep, 22:03 UTC 27d ago | 1 | – | 1.6 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
How busy is Cr4SH?
Currently Cr4SH is offline, having last been seen 9 days 12 hours ago.
How does Cr4SH rank against other Rust servers?
Over the last seven days, Cr4SH is #15,962 for player hours, placing it in the top 71% of ranked servers globally.
Wipe schedule
What does wipe day look like on Cr4SH?
At their busiest, its recent wipes drew 1 players on average. 0 hours after the latest wipe, the crowd peaks. Half that peak or more was held until the next wipe in 100% of its recent wipes.
What is the wipe schedule on Cr4SH?
No next wipe can be predicted for Cr4SH, which wipes at irregular times. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe. 9 days 14 hours ago the current world was made.
Server
Is Cr4SH online, and how reliable is it?
Live status for Cr4SH: offline, last seen 9 days 12 hours ago. In the last 7 full days, it was up for 0 of 168 hours, or 0% of the time. Its first appearance in When Is Wipe data was 16 September 2026.
Which version of Rust does Cr4SH run?
The Rust version for Cr4SH is network protocol 2634 and build 166652, on Windows. Your game must match the protocol to connect, and Steam keeps it updated.
Where is Cr4SH located?
For Cr4SH, no region is published. What When Is Wipe shows is where a server says it is, not where the machine stands, which it does not look up. 73.12.28.104:28015 is its address.
Lists and tags
Which When Is Wipe lists include Cr4SH? And filters?
These When Is Wipe lists include Cr4SH: Best modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on Cr4SH mean?
gmrust (Game mode): This server runs standard Rust survival; mp10 (Max players): Capacity is 10 slots; ts8 (Group limit): The team limit is 8, the game's default; v2634 (Protocol): The server runs game protocol 2634; a version mismatch blocks joining; cs166652 (Build): Build 166652; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): A region code is not set for this server; ^o (Oxide): Oxide (uMod) is installed as the plugin framework; ^z (Modded): Modded category: the game is altered by plugins or settings are the tags Cr4SH publishes, and the game's server browser reads them. Also in the tags, and displayed at the top of this page, are its players now, its queue and when its world was made.
Map and rules
What rules does Cr4SH enforce? And settings?
Cr4SH's name makes no mention of a gather rate. The group limit is 8 players, the default. gather, build and raid, as standard That is the game mode: survival. You can fight and raid other players. It is in the Modded section: plugins or settings alter the game. Plugins: Oxide. Anti-cheat VAC from Valve is on.
Which map does Cr4SH run?
Cr4SH uses a procedural map from the game's generator.
Join
How do I join Cr4SH?
Open Rust, press F1, and type client.connect 73.12.28.104:28015 in the console. Alternatively, use Launch Rust on this page to open the game via Steam and connect.
Server tags
Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z
Game
gmrust- Game mode This server runs standard Rust survival.
mp10- Max players Capacity is 10 slots.
ts8- Group limit The team limit is 8, the game's default.
v2634- Protocol The server runs game protocol 2634; a version mismatch blocks joining.
cs166652- Build Build 166652.
ptrak- Networking The network layer is RakNet, Rust's default.
$r?- Region code A region code is not set for this server.
Mods and access
^o- Oxide Oxide (uMod) is installed as the plugin framework.
^z- Modded Modded category: the game is altered by plugins or settings.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.