MOD Test Server
73.46.68.165:28015 checked 17h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
How busy is MOD Test Server?
Right now MOD Test Server is offline; the last sighting was 17 hours ago. The past week gives an average of 0 players.
How does MOD Test Server rank against other Rust servers?
Over the last seven days, MOD Test Server is #15,966 for player hours, placing it in the top 72% of ranked servers globally.
Wipe schedule
What is the wipe schedule on MOD Test Server?
Too few wipes are on record for MOD Test Server to show its rhythm. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe. 56 days 5 hours is how long the present world has lasted.
Server
Is MOD Test Server online, and how reliable is it?
Right now MOD Test Server is offline, with the most recent sighting 17 hours ago. It reports an uptime that puts the last restart at about 9 days 15 hours ago. In the last 7 full days, it was up for 160 of 168 hours, or 95% of the time. Its first appearance in When Is Wipe data was 20 September 2026.
Performance of MOD Test Server: does it run smoothly?
Over the past 48 hours, it averaged 199 server fps, with a minimum of 163. The highest entity count was 46,334, including buildings, deployables and everything else. Memory use reached 3,133 MB. What players experience as lag comes from low fps and a rising entity count.
Which version of Rust does MOD Test Server run?
On MOD Test Server, the Rust version is network protocol 2632 and build 161125 and the OS is Windows. Joining needs the same protocol version; Steam handles that update for you.
Where is MOD Test Server located?
No region is published by MOD Test Server. What When Is Wipe shows is where a server says it is, not where the machine stands, which it does not look up. 73.46.68.165:28015 is its address.
Lists and tags
Which When Is Wipe lists include MOD Test Server? And filters?
The When Is Wipe lists MOD Test Server fits are: Best modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on MOD Test Server mean?
These are the tags MOD Test Server publishes, read by the game's server browser: gmrust (Game mode): Standard survival is the game mode; mp200 (Max players): The server holds 200 players; ts8 (Group limit): Teams are capped at 8, as shipped by default; v2632 (Protocol): The server runs game protocol 2632; a version mismatch blocks joining; cs161125 (Build): This server runs build 161125; ptrak (Networking): This server uses RakNet, the game's usual network layer; $r? (Region code): A region code is not set for this server; ^o (Oxide): Oxide (uMod) is installed as the plugin framework; ^z (Modded): Modded category: the game is altered by plugins or settings. The tags also hold its population now, its queue and when its world was made, all shown at the top of this page.
Map and rules
What rules does MOD Test Server enforce? And settings?
MOD Test Server's name makes no mention of a gather rate. Under the default setting, groups are limited to 8 players. On this server, the mode is survival, standard survival: gathering, building, raiding. PvP and raiding are enabled. In the Modded list, the game is changed by plugins or settings. Plugins: Oxide. VAC is on.
Which map does MOD Test Server run?
The map on MOD Test Server is procedural, size 3,000, seed 12345, created by the game. With the same size and seed, the map is identical and can be seen on RustMaps from here.
How to join
How do I join MOD Test Server?
Press F1 in Rust and enter client.connect 73.46.68.165:28015 in the console. You can also use Launch Rust here, which opens Rust through Steam and connects you.
Server tags
Published as mp200,ptrak,$r?,v2632,gmrust,cs161125,ts8,^o^z
Game
gmrust- Game mode Standard survival is the game mode.
mp200- Max players The server holds 200 players.
ts8- Group limit Teams are capped at 8, as shipped by default.
v2632- Protocol The server runs game protocol 2632; a version mismatch blocks joining.
cs161125- Build This server runs build 161125.
ptrak- Networking This server uses RakNet, the game's usual network layer.
$r?- Region code A region code is not set for this server.
Mods and access
^o- Oxide Oxide (uMod) is installed as the plugin framework.
^z- Modded Modded category: the game is altered by plugins or settings.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.