Peace, Then War
74.244.31.245:28025 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 23% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 25 days between real wipes
- wipe-day peak
- 4 players, last three wipes
- crowd held
- 0% else halves by day 8
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 19:43 UTCFW 13d ago | 5 | – | running | 0 |
| Sun 6 Sep, 19:56 UTC 38d ago | 3 | halved by day 8 | 25 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
How busy is Peace, Then War?
The current population of Peace, Then War is 0 out of 50 slots. For the last seven days the mean was 0 players; the highest count was 4. The busiest time in the last 48 hours was 19:00 UTC, when the average was 2 players.
How does Peace, Then War rank against other Rust servers?
For player hours in the last seven days, Peace, Then War holds rank #5,070 and is in the top 23% of all ranked servers.
Wipe times
What does wipe day look like on Peace, Then War?
Its recent wipes drew an average busiest crowd of 4 players. On the latest wipe, 1 hours passed before the crowd peaked. Half that peak or more was held until the next wipe in 0% of its recent wipes. If it did not hold, that half mark was passed by day 8.
What is the wipe schedule on Peace, Then War?
The rhythm of Peace, Then War cannot yet be told: too few of its wipes are on record. The monthly force wipe, next on Thursday 5 November at 19:00 UTC, wipes every Rust server. 13 days 22 hours is how long the present world has lasted.
Server
Is Peace, Then War online, and how reliable is it?
Peace, Then War is online at the moment. The uptime it reports indicates a restart about 3 hours ago. 156 of 168 hours were online in the last 7 full days, 93% uptime. When Is Wipe has tracked it since 13 September 2026.
Performance of Peace, Then War: does it run smoothly?
The last 48 hours saw an average of 43 server fps and a low of 37. The highest entity count was 189,937, including buildings, deployables and everything else. It went as high as 8,092 MB of memory. What players experience as lag comes from low fps and a rising entity count.
Which version of Rust does Peace, Then War run?
The Rust version for Peace, Then War is network protocol 2634 and build 166494, on Windows. Joining needs the same protocol version; Steam handles that update for you.
Where is Peace, Then War located?
For Peace, Then War, no region is published. When Is Wipe does not look up where the machine stands; it shows where a server says it is. You can reach it at 74.244.31.245:28025.
Lists and tags
Which When Is Wipe lists include Peace, Then War? And filters?
Best modded Rust servers are the When Is Wipe lists that Peace, Then War fits. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on Peace, Then War mean?
gmrust (Game mode): This server runs standard Rust survival; mp50 (Max players): The server holds 50 players; ts8 (Group limit): Default team size applies: 8 maximum; v2634 (Protocol): Your game version has to be on protocol 2634 to connect; cs166494 (Build): This server runs build 166494; ptrak (Networking): RakNet is the network layer in use here, as standard for the game; $r? (Region code): The server has no region code; ^z (Modded): Plugins or modified settings put this server in the Modded section; ^y (Carbon): The plugin framework is Carbon are the tags Peace, Then War publishes, and the game's server browser reads them. At the top of this page you can see its current players, queue and world creation time, which are in the tags too.
Map and rules
What rules does Peace, Then War enforce? And settings?
No gather rate appears in Peace, Then War's name. The group limit is 8 players, the default. standard survival: gathering, building, raiding That is the game mode: survival. You can fight and raid other players. Listed as Modded, it uses plugins or settings that change the game. Plugins: Carbon. The server has VAC, Valve's anti-cheat, on.
Which map does Peace, Then War run?
The map on Peace, Then War is procedural, size 4,800, seed 2056159002, created by the game. The map is fixed by size and seed; view it on RustMaps from this page.
Join
How do I join Peace, Then War?
Open Rust, press F1, and type client.connect 74.244.31.245:28025 in the console. Alternatively, use Launch Rust on this page to open the game via Steam and connect.
Server tags
Published as mp50,ptrak,$r?,v2634,gmrust,cs166494,ts8,^z,^y
Game
gmrust- Game mode This server runs standard Rust survival.
mp50- Max players The server holds 50 players.
ts8- Group limit Default team size applies: 8 maximum.
v2634- Protocol Your game version has to be on protocol 2634 to connect.
cs166494- Build This server runs build 166494.
ptrak- Networking RakNet is the network layer in use here, as standard for the game.
$r?- Region code The server has no region code.
Mods and access
^z- Modded Plugins or modified settings put this server in the Modded section.
^y- Carbon The plugin framework is Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.