Creative / Build
75.27.160.142:28015 checked 14d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player counts
How busy is Creative / Build?
At present Creative / Build shows as offline; its last appearance was 14 days 16 hours ago.
How does Creative / Build rank against other Rust servers?
By player hours over the last seven days, Creative / Build ranks #16,892 worldwide and sits in the top 71% of all ranked servers.
Wipe schedule
What is the wipe schedule on Creative / Build?
The rhythm of Creative / Build cannot yet be told: too few of its wipes are on record. The monthly force wipe, next on Thursday 5 November at 19:00 UTC, wipes every Rust server. 18 days 3 hours ago the current world was made.
Server details
Is Creative / Build online, and how reliable is it?
The server Creative / Build is offline as of the latest check; last seen 14 days 16 hours ago. In the last 7 full days, it was up for 0 of 168 hours, or 0% of the time. The earliest record When Is Wipe has is 25 September 2026.
Which version of Rust does Creative / Build run?
The Rust version for Creative / Build is network protocol 2633 and build 165217, on Windows. Your game must match the protocol to connect, and Steam keeps it updated.
Where is Creative / Build located?
There is no region published for Creative / Build. When Is Wipe does not look up where the machine stands; it shows where a server says it is. 75.27.160.142:28015 is its address.
Lists and tags
Which When Is Wipe lists include Creative / Build? And filters?
Rust build and creative servers, Community Rust servers and Rust creative servers are the When Is Wipe lists that Creative / Build fits. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on Creative / Build mean?
These are the tags Creative / Build publishes, read by the game's server browser: gmvanilla (Game mode): Survival in vanilla form; mp1 (Max players): The server holds 1 players; ts8 (Group limit): Teams are capped at 8, as shipped by default; v2633 (Protocol): Your game version has to be on protocol 2633 to connect; cs165217 (Build): The game build is 165217; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The server has no region code. The tags also hold its population now, its queue and when its world was made, all shown at the top of this page.
Rules, map
What rules does Creative / Build enforce? And settings?
No gather rate appears in Creative / Build's name. The group limit is 8 players, the default. On this server, the mode is survival, standard survival: gathering, building, raiding. Combat and raiding between players are allowed. This is a community server, in the Community list. VAC is on.
Which map does Creative / Build run?
The map on Creative / Build is procedural, created by the game.
Join
How do I join Creative / Build?
Press F1 in Rust and enter client.connect 75.27.160.142:28015 in the console. You can also use Launch Rust here, which opens Rust through Steam and connects you.
Server tags
Published as mp1,ptrak,$r?,v2633,gmvanilla,cs165217,ts8
Game
gmvanilla- Game mode Survival in vanilla form.
mp1- Max players The server holds 1 players.
ts8- Group limit Teams are capped at 8, as shipped by default.
v2633- Protocol Your game version has to be on protocol 2633 to connect.
cs165217- Build The game build is 165217.
ptrak- Networking The network layer is RakNet, Rust's default.
$r?- Region code The server has no region code.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.