RH dev test (private - ignore)
76.147.194.226:28115 checked 11d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 0 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 02:04 UTC 11d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player counts
How busy is RH dev test (private - ignore)?
Currently RH dev test (private - ignore) is offline, having last been seen 11 days 16 hours ago.
How does RH dev test (private - ignore) rank against other Rust servers?
For player hours in the last seven days, RH dev test (private - ignore) holds rank #15,973 and is in the top 70% of all ranked servers.
Wipe schedule
What does wipe day look like on RH dev test (private - ignore)?
Its recent wipes drew an average busiest crowd of 0 players. On the latest wipe, 0 hours passed before the crowd peaked.
What is the wipe schedule on RH dev test (private - ignore)?
The rhythm of RH dev test (private - ignore) cannot yet be told: too few of its wipes are on record. The monthly force wipe, next on Thursday 5 November at 19:00 UTC, wipes every Rust server. The map has been running for 11 days 18 hours.
Server
Is RH dev test (private - ignore) online, and how reliable is it?
The server RH dev test (private - ignore) is offline as of the latest check; last seen 11 days 16 hours ago. In the last 7 full days, it was up for 0 of 168 hours, or 0% of the time. Its first appearance in When Is Wipe data was 3 October 2026.
Which version of Rust does RH dev test (private - ignore) run?
On RH dev test (private - ignore), the Rust version is network protocol 2633 and build 163794 and the OS is Linux. Joining needs the same protocol version; Steam handles that update for you.
Where is RH dev test (private - ignore) located?
For RH dev test (private - ignore), no region is published. When Is Wipe does not look up where the machine stands; it shows where a server says it is. You can reach it at 76.147.194.226:28115.
Tags, lists
Which When Is Wipe lists include RH dev test (private - ignore)? And filters?
These When Is Wipe lists include RH dev test (private - ignore): Best modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on RH dev test (private - ignore) mean?
These are the tags RH dev test (private - ignore) publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp2 (Max players): Capacity is 2 slots; ts8 (Group limit): Teams are capped at 8, as shipped by default; v2633 (Protocol): Protocol 2633: to join, your game must match this version; cs163794 (Build): This server runs build 163794; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The server has no region code; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or modified settings put this server in the Modded section. At the top of this page you can see its current players, queue and world creation time, which are in the tags too.
Map and rules
What rules does RH dev test (private - ignore) enforce? And settings?
The name of RH dev test (private - ignore) does not state a gather rate. The group limit is 8 players, the default. The game mode for this server is survival, gather, build and raid, as standard. Combat and raiding between players are allowed. In the Modded list, the game is changed by plugins or settings. Plugins: Oxide. The server has VAC, Valve's anti-cheat, on.
Which map does RH dev test (private - ignore) run?
A procedural map, made by the game, is used by RH dev test (private - ignore).
Join
How do I join RH dev test (private - ignore)?
Open Rust, press F1, and type client.connect 76.147.194.226:28115 in the console. Alternatively, use Launch Rust on this page to open the game via Steam and connect.
Server tags
Published as mp2,ptrak,$r?,v2633,gmrust,cs163794,ts8,^o^z
Game
gmrust- Game mode This server runs standard Rust survival.
mp2- Max players Capacity is 2 slots.
ts8- Group limit Teams are capped at 8, as shipped by default.
v2633- Protocol Protocol 2633: to join, your game must match this version.
cs163794- Build This server runs build 163794.
ptrak- Networking The network layer is RakNet, Rust's default.
$r?- Region code The server has no region code.
Mods and access
^o- Oxide The plugin framework here is Oxide (uMod).
^z- Modded Plugins or modified settings put this server in the Modded section.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.