welcome to hell
77.98.128.63:28015 checked 3h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 26% of all ranked servers. Ranked on player hours over the last seven days.
World resets
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 12:23 UTC 2d ago | – | – | – | 1 |
| Sun 11 Oct, 23:17 UTC 3d ago | – | – | – | 0 |
| Sun 11 Oct, 21:59 UTC 3d ago | – | – | – | 1 |
| Sun 11 Oct, 15:39 UTC 3d ago | – | – | – | 0 |
| Thu 8 Oct, 20:52 UTC 6d ago | 0 | – | 2.8 days | 0 |
Similar servers
Quick answers
Player counts
How busy is welcome to hell?
Right now welcome to hell is offline; the last sighting was 3 hours ago. The past seven days show 1 players on average and 2 at peak. The busiest time in the last 48 hours was 21:00 UTC, when the average was 2 players.
How does welcome to hell rank against other Rust servers?
Over the last seven days, welcome to hell is #5,824 for player hours, placing it in the top 26% of ranked servers globally.
Wipe schedule
What is the wipe schedule on welcome to hell?
None of the resets welcome to hell runs every few hours is a wipe, and it keeps no wipe schedule.
Server details
Is welcome to hell online, and how reliable is it?
Live status for welcome to hell: offline, last seen 3 hours ago. Based on reported uptime, the last restart was roughly 6 hours ago. In the last 6 full days, it was up for 38 of 144 hours, or 26% of the time. The earliest record When Is Wipe has is 8 October 2026.
Performance of welcome to hell: does it run smoothly?
The last 48 hours saw an average of 231 server fps and a low of 220. Buildings, deployables and other world objects pushed the entity count as high as 75,355. The peak memory usage was 2,200 MB. What players experience as lag comes from low fps and a rising entity count.
Which version of Rust does welcome to hell run?
Rust network protocol 2634 and build 167781 on Windows is what welcome to hell runs. Steam updates your game, so the protocol matches when you join.
Where is welcome to hell located?
No region is published by welcome to hell. What When Is Wipe shows is where a server says it is, not where the machine stands, which it does not look up. You can reach it at 77.98.128.63:28015.
Lists and tags
Which When Is Wipe lists include welcome to hell? And filters?
The When Is Wipe lists welcome to hell fits are: Best modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
What do the server tags on welcome to hell mean?
These are the tags welcome to hell publishes, read by the game's server browser: gmrust (Game mode): Standard survival is the game mode; mp30 (Max players): The server holds 30 players; ts8 (Group limit): Teams are capped at 8, as shipped by default; v2634 (Protocol): Your game version has to be on protocol 2634 to connect; cs167781 (Build): Build 167781; ptrak (Networking): This server uses RakNet, the game's usual network layer; $r? (Region code): A region code is not set for this server; ^o (Oxide): Oxide (uMod) is installed as the plugin framework; ^z (Modded): Listed under Modded, with plugins or changed settings. The tags also hold its population now, its queue and when its world was made, all shown at the top of this page.
Rules, map
What rules does welcome to hell enforce? And settings?
The name of welcome to hell does not state a gather rate. With the default limit, groups are limited to 8 players. The game mode for this server is survival, gather, build and raid, as standard. Combat and raiding between players are allowed. Listed as Modded, it uses plugins or settings that change the game. Plugins: Oxide. VAC is on.
Which map does welcome to hell run?
A procedural map, size 3,500 with seed 1962309386, is used by welcome to hell; the game generates it. With the same size and seed, the map is identical and can be seen on RustMaps from here.
Join
How do I join welcome to hell?
Press F1 in Rust and enter client.connect 77.98.128.63:28015 in the console. You can also use Launch Rust here, which opens Rust through Steam and connects you.
Server tags
Published as mp30,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust- Game mode Standard survival is the game mode.
mp30- Max players The server holds 30 players.
ts8- Group limit Teams are capped at 8, as shipped by default.
v2634- Protocol Your game version has to be on protocol 2634 to connect.
cs167781- Build Build 167781.
ptrak- Networking This server uses RakNet, the game's usual network layer.
$r?- Region code A region code is not set for this server.
Mods and access
^o- Oxide Oxide (uMod) is installed as the plugin framework.
^z- Modded Listed under Modded, with plugins or changed settings.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.