Local audit validation
78.63.13.236:28175 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
How busy is Local audit validation?
Currently Local audit validation is offline, having last been seen 24 hours ago. The past week gives an average of 0 players.
How does Local audit validation rank against other Rust servers?
By player hours over the last seven days, Local audit validation ranks #15,903 worldwide and sits in the top 72% of all ranked servers.
Wipe schedule
What is the wipe schedule on Local audit validation?
Its rhythm is not yet clear from the wipes of Local audit validation on record. The monthly force wipe, next on Thursday 5 November at 19:00 UTC, wipes every Rust server. 10 days 2 hours ago the current world was made.
Server
Is Local audit validation online, and how reliable is it?
The server Local audit validation is offline as of the latest check; last seen 24 hours ago. In the last 7 full days, it was up for 16 of 168 hours, or 10% of the time. When Is Wipe has tracked it since 4 October 2026.
Which version of Rust does Local audit validation run?
The Rust version for Local audit validation is network protocol 2634 and build 167584, on Windows. Joining needs the same protocol version; Steam handles that update for you.
Where is Local audit validation located?
For Local audit validation, no region is published. What When Is Wipe shows is where a server says it is, not where the machine stands, which it does not look up. 78.63.13.236:28175 is its address.
Tags, lists
Which When Is Wipe lists include Local audit validation? And filters?
These When Is Wipe lists include Local audit validation: Best modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on Local audit validation mean?
These are the tags Local audit validation publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp0 (Max players): Slot count: 0; ts8 (Group limit): Default team size applies: 8 maximum; v2634 (Protocol): The server runs game protocol 2634; a version mismatch blocks joining; cs167584 (Build): Build 167584; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): A region code is not set for this server; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or modified settings put this server in the Modded section. Also in the tags, and displayed at the top of this page, are its players now, its queue and when its world was made.
Rules, map
What rules does Local audit validation enforce? And settings?
The name of Local audit validation does not state a gather rate. Under the default setting, groups are limited to 8 players. On this server, the mode is survival, gather, build and raid, as standard. Combat and raiding between players are allowed. It is in the Modded section: plugins or settings alter the game. Oxide plugins are used. Anti-cheat VAC from Valve is on.
Which map does Local audit validation run?
A procedural map, made by the game, is used by Local audit validation.
How to join
How do I join Local audit validation?
Open Rust, press F1, and type client.connect 78.63.13.236:28175 in the console. Alternatively, use Launch Rust on this page to open the game via Steam and connect.
Server tags
Published as mp0,ptrak,$r?,v2634,gmrust,cs167584,ts8,^o^z
Game
gmrust- Game mode This server runs standard Rust survival.
mp0- Max players Slot count: 0.
ts8- Group limit Default team size applies: 8 maximum.
v2634- Protocol The server runs game protocol 2634; a version mismatch blocks joining.
cs167584- Build Build 167584.
ptrak- Networking The network layer is RakNet, Rust's default.
$r?- Region code A region code is not set for this server.
Mods and access
^o- Oxide The plugin framework here is Oxide (uMod).
^z- Modded Plugins or modified settings put this server in the Modded section.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.