[VSFF]SagullCove
78.71.217.65:28019 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 12.9 days between real wipes
- on rhythm
- 0% of its recent wipes
- wipe-day peak
- 1 players, last three wipes
- crowd held
- 0% else halves by day 2
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 38 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 10:30 UTC 9h ago | – | – | running | 0 |
| Thu 17 Sep, 21:19 UTC 25d ago | 1 | – | – | 0 |
| Thu 17 Sep, 13:45 UTC 26d ago | 1 | – | 0.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
How busy is [VSFF]SagullCove?
0 of 32 slots on [VSFF]SagullCove are filled right now. Looking at the last seven days, the average player count was 0.
How does [VSFF]SagullCove rank against other Rust servers?
Over the last seven days, [VSFF]SagullCove is #15,986 for player hours, placing it in the top 71% of ranked servers globally.
Wipe times
What does wipe day look like on [VSFF]SagullCove?
The busiest points of its recent wipes drew 1 players on average. 38 hours after the latest wipe, the crowd peaks. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. The crowd fell under half by day 2 when it did not hold.
What is the wipe schedule on [VSFF]SagullCove?
With no regular pattern, [VSFF]SagullCove wipes at irregular times, so no next wipe can be predicted. The monthly force wipe, next on Thursday 5 November at 19:00 UTC, wipes every Rust server. 9 hours ago the current world was made.
Server details
Is [VSFF]SagullCove online, and how reliable is it?
Live status for [VSFF]SagullCove: online. It reports an uptime that puts the last restart at about 7 hours ago. 0 of 168 hours were online in the last 7 full days, 0% uptime. When Is Wipe has tracked it since 13 September 2026.
Performance of [VSFF]SagullCove: does it run smoothly?
Over the past 48 hours, it averaged 80 server fps, with a minimum of 55. The highest entity count was 136,713, including buildings, deployables and everything else. Memory use reached 3,483 MB. The feeling of lag players report is caused by low fps and entities climbing.
Which version of Rust does [VSFF]SagullCove run?
On [VSFF]SagullCove, the Rust version is network protocol 2634 and build 167781 and the OS is Linux. Joining needs the same protocol version; Steam handles that update for you.
Where is [VSFF]SagullCove located?
For [VSFF]SagullCove, no region is published. When Is Wipe does not look up where the machine stands; it shows where a server says it is. 78.71.217.65:28019 is its address.
Lists and tags
Which When Is Wipe lists include [VSFF]SagullCove? And filters?
These When Is Wipe lists include [VSFF]SagullCove: Best modded Rust servers and Best Rust PvE servers. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
What do the server tags on [VSFF]SagullCove mean?
gmrust (Game mode): Standard survival is the game mode; mp32 (Max players): Capacity is 32 slots; ts8 (Group limit): Default team size applies: 8 maximum; v2634 (Protocol): Your game version has to be on protocol 2634 to connect; cs167781 (Build): Build 167781; ptrak (Networking): This server uses RakNet, the game's usual network layer; $r? (Region code): No region code has been set; ^p (PvE): Player versus environment: the world is the threat, not other players; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Modded category: the game is altered by plugins or settings are the tags [VSFF]SagullCove publishes, and the game's server browser reads them. At the top of this page you can see its current players, queue and world creation time, which are in the tags too.
Map and rules
What rules does [VSFF]SagullCove enforce? And settings?
No gather rate appears in [VSFF]SagullCove's name. The group limit is 8 players, the default. On this server, the mode is pve, no player-versus-player combat. Listed as Modded, it uses plugins or settings that change the game. Oxide plugins are used. The server has VAC, Valve's anti-cheat, on.
Which map does [VSFF]SagullCove run?
[VSFF]SagullCove runs a procedural map of size 5,000 with seed 186098361, generated by the game. With the same size and seed, the map is identical and can be seen on RustMaps from here.
How to join
How do I join [VSFF]SagullCove?
Open Rust, press F1, and type client.connect 78.71.217.65:28019 in the console. Alternatively, use Launch Rust on this page to open the game via Steam and connect.
Server tags
Published as mp32,ptrak,$r?,v2634,^p,gmrust,cs167781,ts8,^o^z
Game
gmrust- Game mode Standard survival is the game mode.
mp32- Max players Capacity is 32 slots.
ts8- Group limit Default team size applies: 8 maximum.
v2634- Protocol Your game version has to be on protocol 2634 to connect.
cs167781- Build Build 167781.
ptrak- Networking This server uses RakNet, the game's usual network layer.
$r?- Region code No region code has been set.
Gameplay
^p- PvE Player versus environment: the world is the threat, not other players.
Mods and access
^o- Oxide The plugin framework here is Oxide (uMod).
^z- Modded Modded category: the game is altered by plugins or settings.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.