Test Server
80.208.56.246:8767 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 41% of all ranked servers. Ranked on player hours over the last seven days.
World resets
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 19:25 UTC 1d ago | – | – | – | 1 |
| Sat 10 Oct, 14:47 UTC 3d ago | – | – | – | 1 |
| Thu 8 Oct, 09:37 UTC 6d ago | – | – | – | 1 |
| Wed 7 Oct, 19:38 UTC 6d ago | – | – | – | 1 |
| Wed 7 Oct, 17:16 UTC 6d ago | – | – | – | 0 |
| Wed 7 Oct, 16:30 UTC 6d ago | – | – | – | 0 |
| Wed 7 Oct, 13:27 UTC 7d ago | – | – | – | 1 |
| Mon 5 Oct, 20:15 UTC 8d ago | – | – | – | 1 |
| Thu 1 Oct, 20:13 UTC 12d ago | – | – | – | 0 |
| Thu 1 Oct, 17:24 UTCFW 12d ago | 1 | held half | 4.1 days | 1 |
| Sun 27 Sep, 09:29 UTC 17d ago | 1 | held half | 4.3 days | 1 |
| Sat 26 Sep, 11:26 UTC 18d ago | 2 | – | 0.9 days | 0 |
| Thu 24 Sep, 19:00 UTC 19d ago | 2 | – | 1.7 days | 0 |
| Thu 24 Sep, 08:25 UTC 20d ago | 0 | – | 0.4 days | 0 |
| Wed 23 Sep, 21:44 UTC 20d ago | – | – | – | 0 |
| Wed 23 Sep, 20:30 UTC 20d ago | 2 | – | 0.5 days | 0 |
| Tue 22 Sep, 17:16 UTC 21d ago | 2 | – | 1.1 days | 0 |
| Mon 21 Sep, 17:14 UTC 22d ago | 2 | – | 1 days | 0 |
| Mon 14 Sep, 08:24 UTC 30d ago | 1 | halved by day 1 | 7.4 days | 0 |
Similar servers
Quick answers
Player counts
How busy is Test Server?
Right now Test Server is offline; the last sighting was 40 hours ago. For the last seven days the mean was 1 players; the highest count was 1. Over the past 48 hours, the peak period was 20:00 UTC with an average of 1 players.
How does Test Server rank against other Rust servers?
By player hours over the last seven days, Test Server ranks #9,046 worldwide and sits in the top 41% of all ranked servers.
Wipe times
What is the wipe schedule on Test Server?
No wipe schedule exists for Test Server: it rebuilds its world every few hours and none of those resets counts as a wipe.
Server details
Is Test Server online, and how reliable is it?
Right now Test Server is offline, with the most recent sighting 40 hours ago. It reports an uptime that puts the last restart at about 39 minutes ago. In the last 7 full days, it was up for 19 of 168 hours, or 11% of the time. When Is Wipe has tracked it since 13 September 2026.
Performance of Test Server: does it run smoothly?
In the last 48 hours, average server fps was 60, and it never dropped below 60. At its peak it held 2,238 entities, which covers buildings, deployables and all other objects in the world. It went as high as 658 MB of memory. The feeling of lag players report is caused by low fps and entities climbing.
Which version of Rust does Test Server run?
The Rust version for Test Server is network protocol 2634 and build 167584, on Windows. Your game must match the protocol to connect, and Steam keeps it updated.
Where is Test Server located?
There is no region published for Test Server. When Is Wipe does not look up where the machine stands; it shows where a server says it is. You can reach it at 80.208.56.246:8767.
Lists and tags
Which When Is Wipe lists include Test Server? And filters?
These When Is Wipe lists include Test Server: Best modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
What do the server tags on Test Server mean?
These are the tags Test Server publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp5 (Max players): Capacity is 5 slots; ts8 (Group limit): The team limit is 8, the game's default; v2634 (Protocol): The server runs game protocol 2634; a version mismatch blocks joining; cs167584 (Build): The game build is 167584; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The server has no region code; ^o (Oxide): Oxide (uMod) is installed as the plugin framework; ^z (Modded): Listed under Modded, with plugins or changed settings. Also in the tags, and displayed at the top of this page, are its players now, its queue and when its world was made.
Rules, map
What rules does Test Server enforce? And settings?
No gather rate appears in Test Server's name. Under the default setting, groups are limited to 8 players. The game mode for this server is survival, standard survival: gathering, building, raiding. PvP and raiding are enabled. It is in the Modded section: plugins or settings alter the game. Oxide plugins are used. Anti-cheat VAC from Valve is on.
Which map does Test Server run?
Test Server runs a procedural map of size 1,000 with seed 1854795612, generated by the game. With the same size and seed, the map is identical and can be seen on RustMaps from here.
How to join
How do I join Test Server?
Open Rust, press F1, and type client.connect 80.208.56.246:8767 in the console. Alternatively, use Launch Rust on this page to open the game via Steam and connect.
Server tags
Published as mp5,ptrak,$r?,v2634,gmrust,cs167584,ts8,^o^z
Game
gmrust- Game mode This server runs standard Rust survival.
mp5- Max players Capacity is 5 slots.
ts8- Group limit The team limit is 8, the game's default.
v2634- Protocol The server runs game protocol 2634; a version mismatch blocks joining.
cs167584- Build The game build is 167584.
ptrak- Networking The network layer is RakNet, Rust's default.
$r?- Region code The server has no region code.
Mods and access
^o- Oxide Oxide (uMod) is installed as the plugin framework.
^z- Modded Listed under Modded, with plugins or changed settings.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.