TroubleChute
80.208.67.168:28015 checked 28d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
How busy is TroubleChute?
Currently TroubleChute is offline, having last been seen 28 days 20 hours ago.
How does TroubleChute rank against other Rust servers?
Over the last seven days, TroubleChute is #13,263 for player hours, placing it in the top – of ranked servers globally.
Wipe times
What is the wipe schedule on TroubleChute?
Too few wipes are on record for TroubleChute to show its rhythm. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe. The map has been running for 28 days 23 hours.
Server details
Is TroubleChute online, and how reliable is it?
Live status for TroubleChute: offline, last seen 28 days 20 hours ago. In the last 7 full days, it was up for 0 of 168 hours, or 0% of the time. When Is Wipe has tracked it since 15 September 2026.
Which version of Rust does TroubleChute run?
Rust network protocol 2633 and build 163794 on Windows is what TroubleChute runs. Steam updates your game, so the protocol matches when you join.
Where is TroubleChute located?
There is no region published for TroubleChute. When Is Wipe does not look up where the machine stands; it shows where a server says it is. 80.208.67.168:28015 is its address.
Tags, lists
Which When Is Wipe lists include TroubleChute? And filters?
Best modded Rust servers are the When Is Wipe lists that TroubleChute fits. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on TroubleChute mean?
These are the tags TroubleChute publishes, read by the game's server browser: gmrust (Game mode): Standard survival is the game mode; mp10 (Max players): Slot count: 10; ts8 (Group limit): Teams are capped at 8, as shipped by default; v2633 (Protocol): Protocol 2633: to join, your game must match this version; cs163794 (Build): The game build is 163794; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The server has no region code; ^z (Modded): Modded category: the game is altered by plugins or settings; ^y (Carbon): Carbon provides the plugin framework here. At the top of this page you can see its current players, queue and world creation time, which are in the tags too.
Rules, map
What rules does TroubleChute enforce? And settings?
TroubleChute's name makes no mention of a gather rate. The group limit is 8 players, the default. On this server, the mode is survival, gather, build and raid, as standard. You can fight and raid other players. Listed as Modded, it uses plugins or settings that change the game. Carbon plugins are used. Anti-cheat VAC from Valve is on.
Which map does TroubleChute run?
TroubleChute uses a procedural map from the game's generator.
Join
How do I join TroubleChute?
Press F1 in Rust and enter client.connect 80.208.67.168:28015 in the console. You can also use Launch Rust here, which opens Rust through Steam and connects you.
Server tags
Published as mp10,ptrak,$r?,v2633,gmrust,cs163794,ts8,^z,^y
Game
gmrust- Game mode Standard survival is the game mode.
mp10- Max players Slot count: 10.
ts8- Group limit Teams are capped at 8, as shipped by default.
v2633- Protocol Protocol 2633: to join, your game must match this version.
cs163794- Build The game build is 163794.
ptrak- Networking The network layer is RakNet, Rust's default.
$r?- Region code The server has no region code.
Mods and access
^z- Modded Modded category: the game is altered by plugins or settings.
^y- Carbon Carbon provides the plugin framework here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.