OldHabbitsDK
80.209.114.142:28015 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 17.2 days between real wipes
- wipe-day peak
- 0 players, last three wipes
- crowd held
- 0% else halves by day 4
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 11:15 UTC 5d ago | 0 | – | running | 0 |
| Mon 21 Sep, 06:35 UTC 22d ago | 1 | halved by day 4 | 17.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
How busy is OldHabbitsDK?
The current population of OldHabbitsDK is 0 out of 100 slots. Looking at the last seven days, the average player count was 0.
How does OldHabbitsDK rank against other Rust servers?
By player hours over the last seven days, OldHabbitsDK ranks #15,961 worldwide and sits in the top 71% of all ranked servers.
Wipe schedule
What does wipe day look like on OldHabbitsDK?
The busiest points of its recent wipes drew 0 players on average. The crowd reaches its peak 0 hours after the latest wipe. Half that peak or more was held until the next wipe in 0% of its recent wipes. The crowd fell under half by day 4 when it did not hold.
What is the wipe schedule on OldHabbitsDK?
The rhythm of OldHabbitsDK cannot yet be told: too few of its wipes are on record. The monthly force wipe, next on Thursday 5 November at 19:00 UTC, wipes every Rust server. 5 days 19 hours is how long the present world has lasted.
Server
Is OldHabbitsDK online, and how reliable is it?
Live status for OldHabbitsDK: online. The uptime it reports indicates a restart about 5 days 18 hours ago. In the last 7 full days, it was up for 133 of 168 hours, or 79% of the time. Its first appearance in When Is Wipe data was 20 September 2026.
Performance of OldHabbitsDK: does it run smoothly?
The last 48 hours saw an average of 36 server fps and a low of 16. The highest entity count was 137,331, including buildings, deployables and everything else. Memory use reached 4,926 MB. What players experience as lag comes from low fps and a rising entity count.
Which version of Rust does OldHabbitsDK run?
Rust network protocol 2634 and build 167231 on Linux is what OldHabbitsDK runs. Your game must match the protocol to connect, and Steam keeps it updated.
Where is OldHabbitsDK located?
No region is published by OldHabbitsDK. When Is Wipe shows the location a server claims; it does not look up the machine's actual location. 80.209.114.142:28015 is its address.
Lists and tags
Which When Is Wipe lists include OldHabbitsDK? And filters?
The When Is Wipe lists OldHabbitsDK fits are: Best modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on OldHabbitsDK mean?
The game's server browser reads the tags OldHabbitsDK publishes: gmrust (Game mode): Standard survival is the game mode; mp100 (Max players): The server holds 100 players; ts8 (Group limit): The team limit is 8, the game's default; v2634 (Protocol): Your game version has to be on protocol 2634 to connect; cs167231 (Build): This server runs build 167231; ptrak (Networking): RakNet is the network layer in use here, as standard for the game; $r? (Region code): No region code has been set; ^o (Oxide): Oxide (uMod) is installed as the plugin framework; ^z (Modded): Modded category: the game is altered by plugins or settings. At the top of this page you can see its current players, queue and world creation time, which are in the tags too.
Map and rules
What rules does OldHabbitsDK enforce? And settings?
The name of OldHabbitsDK does not state a gather rate. With the default limit, groups are limited to 8 players. On this server, the mode is survival, standard survival: gathering, building, raiding. Combat and raiding between players are allowed. It is in the Modded section: plugins or settings alter the game. Plugins: Oxide. VAC is on.
Which map does OldHabbitsDK run?
The map on OldHabbitsDK is procedural, size 5,000, seed 648398478, created by the game. The map is fixed by size and seed; view it on RustMaps from this page.
How to join
How do I join OldHabbitsDK?
Press F1 in Rust and enter client.connect 80.209.114.142:28015 in the console. You can also use Launch Rust here, which opens Rust through Steam and connects you.
Server tags
Published as mp100,ptrak,$r?,v2634,gmrust,cs167231,ts8,^o^z
Game
gmrust- Game mode Standard survival is the game mode.
mp100- Max players The server holds 100 players.
ts8- Group limit The team limit is 8, the game's default.
v2634- Protocol Your game version has to be on protocol 2634 to connect.
cs167231- Build This server runs build 167231.
ptrak- Networking RakNet is the network layer in use here, as standard for the game.
$r?- Region code No region code has been set.
Mods and access
^o- Oxide Oxide (uMod) is installed as the plugin framework.
^z- Modded Modded category: the game is altered by plugins or settings.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.