Private Rust Development - 641 Blueprints
82.17.236.46:28115 checked 10h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 32% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 1 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 16:25 UTC 10d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player counts
How busy is Private Rust Development - 641 Blueprints?
Right now Private Rust Development - 641 Blueprints is offline; the last sighting was 10 hours ago. The past seven days show 0 players on average and 1 at peak. In the last 48 hours, 18:00 UTC drew the highest average: 1 players.
How does Private Rust Development - 641 Blueprints rank against other Rust servers?
For player hours in the last seven days, Private Rust Development - 641 Blueprints holds rank #7,117 and is in the top 32% of all ranked servers.
Wipe schedule
What does wipe day look like on Private Rust Development - 641 Blueprints?
The busiest points of its recent wipes drew 1 players on average. On the latest wipe, 0 hours passed before the crowd peaked.
What is the wipe schedule on Private Rust Development - 641 Blueprints?
Its rhythm is not yet clear from the wipes of Private Rust Development - 641 Blueprints on record. The monthly force wipe, next on Thursday 5 November at 19:00 UTC, wipes every Rust server. 10 days 17 hours is how long the present world has lasted.
Server details
Is Private Rust Development - 641 Blueprints online, and how reliable is it?
Live status for Private Rust Development - 641 Blueprints: offline, last seen 10 hours ago. 110 of 168 hours were online in the last 7 full days, 65% uptime. Its first appearance in When Is Wipe data was 29 September 2026.
Which version of Rust does Private Rust Development - 641 Blueprints run?
The Rust version for Private Rust Development - 641 Blueprints is network protocol 2634 and build 167398, on Windows. Steam updates your game, so the protocol matches when you join.
Where is Private Rust Development - 641 Blueprints located?
For Private Rust Development - 641 Blueprints, no region is published. When Is Wipe does not look up where the machine stands; it shows where a server says it is. You can reach it at 82.17.236.46:28115.
Tags, lists
Which When Is Wipe lists include Private Rust Development - 641 Blueprints? And filters?
These When Is Wipe lists include Private Rust Development - 641 Blueprints: Best modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on Private Rust Development - 641 Blueprints mean?
The game's server browser reads the tags Private Rust Development - 641 Blueprints publishes: gmrust (Game mode): This server runs standard Rust survival; mp10 (Max players): Slot count: 10; ts8 (Group limit): The team limit is 8, the game's default; v2634 (Protocol): Your game version has to be on protocol 2634 to connect; cs167398 (Build): The game build is 167398; ptrak (Networking): RakNet is the network layer in use here, as standard for the game; $r? (Region code): No region code has been set; ^z (Modded): Plugins or modified settings put this server in the Modded section; ^y (Carbon): Carbon provides the plugin framework here. The tags also hold its population now, its queue and when its world was made, all shown at the top of this page.
Map and rules
What rules does Private Rust Development - 641 Blueprints enforce? And settings?
Private Rust Development - 641 Blueprints's name makes no mention of a gather rate. With the default limit, groups are limited to 8 players. standard survival: gathering, building, raiding That is the game mode: survival. Combat and raiding between players are allowed. Listed as Modded, it uses plugins or settings that change the game. Carbon plugins are used. Anti-cheat VAC from Valve is off.
Which map does Private Rust Development - 641 Blueprints run?
A procedural map, made by the game, is used by Private Rust Development - 641 Blueprints.
Join
How do I join Private Rust Development - 641 Blueprints?
Open Rust, press F1, and type client.connect 82.17.236.46:28115 in the console. Alternatively, use Launch Rust on this page to open the game via Steam and connect.
Server tags
Published as mp10,ptrak,$r?,v2634,gmrust,cs167398,ts8,^z,^y
Game
gmrust- Game mode This server runs standard Rust survival.
mp10- Max players Slot count: 10.
ts8- Group limit The team limit is 8, the game's default.
v2634- Protocol Your game version has to be on protocol 2634 to connect.
cs167398- Build The game build is 167398.
ptrak- Networking RakNet is the network layer in use here, as standard for the game.
$r?- Region code No region code has been set.
Mods and access
^z- Modded Plugins or modified settings put this server in the Modded section.
^y- Carbon Carbon provides the plugin framework here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.