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When Is Wipe

43,611 players on 11,545 servers

Online #11,274

SR Sub Developed Server

82.21.2.35:10200 checked 8m ago

moddedcarbon

Players

Now1/40
Peak, 48 hours1
7-day average0
7-day peak4
AveragePeak
00.250.50.75102:0011:0020:0006:0015:0000:00

Hourly average and peak, UTC.

Server performance

01020304002:0011:0020:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 50% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
1.2 days
between real wipes
on rhythm
0%
of its recent wipes
wipe-day peak
0
players, last three wipes
crowd held
50%
else halves by day 1

The first 48 hours of its last wipes

Sun 4 OctFri 2 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 01:33 UTC 10d ago 0 – running 0
Fri 2 Oct, 14:53 UTC 11d ago 0 – 1.4 days 0
Thu 1 Oct, 18:11 UTCFW 12d ago 0 – 0.9 days 0
Tue 29 Sep, 11:23 UTC 14d ago 1 halved by day 1 2.3 days 0
Sat 26 Sep, 17:28 UTC 17d ago 1 held half 2.7 days 0
Sat 26 Sep, 03:34 UTC 17d ago 1 – 0.6 days 0
Fri 25 Sep, 04:49 UTC 18d ago 1 – 0.9 days 0
Wed 23 Sep, 09:10 UTC 20d ago 3 – 1.8 days 0
Wed 23 Sep, 03:03 UTC 20d ago 3 – 0.3 days 0
Thu 17 Sep, 13:00 UTC 26d ago 1 halved by day 1 5.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 109 on average
20/245
МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average
90/100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 85 on average
8/1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average
1/1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 74 on average
11/700
SURVIVORS.GG | 2 x Vanilla | Monthlygroups of 30+ · monthly · 72 on average
19/200

Quick answers

from the figures on this page

Player counts

How busy is SR Sub Developed Server?

SR Sub Developed Server is holding 1 of its 40 slots at the moment. For the last seven days the mean was 0 players; the highest count was 4. The busiest time in the last 48 hours was 15:00 UTC, when the average was 0 players.

How does SR Sub Developed Server rank against other Rust servers?

For player hours in the last seven days, SR Sub Developed Server holds rank #11,274 and is in the top 50% of all ranked servers.

Wipe times

What does wipe day look like on SR Sub Developed Server?

The busiest points of its recent wipes drew 0 players on average. The crowd reaches its peak 0 hours after the latest wipe. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. If it did not hold, that half mark was passed by day 1.

What is the wipe schedule on SR Sub Developed Server?

There is no next wipe to predict for SR Sub Developed Server because it wipes at irregular times. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe. 10 days ago the current world was made.

Server

Is SR Sub Developed Server online, and how reliable is it?

Right now SR Sub Developed Server is up and online. The uptime it reports indicates a restart about 4 hours ago. 168 of 168 hours were online in the last 7 full days, 100% uptime. Its first appearance in When Is Wipe data was 13 September 2026.

Performance of SR Sub Developed Server: does it run smoothly?

The last 48 hours saw an average of 30 server fps and a low of 27. Buildings, deployables and other world objects pushed the entity count as high as 44,546. The peak memory usage was 2,102 MB. What players experience as lag comes from low fps and a rising entity count.

Which version of Rust does SR Sub Developed Server run?

Rust network protocol 2634 and build 167584 on Linux is what SR Sub Developed Server runs. Steam updates your game, so the protocol matches when you join.

Where is SR Sub Developed Server located?

No region is published by SR Sub Developed Server. What When Is Wipe shows is where a server says it is, not where the machine stands, which it does not look up. 82.21.2.35:10200 is its address.

Lists and tags

Which When Is Wipe lists include SR Sub Developed Server? And filters?

The When Is Wipe lists SR Sub Developed Server fits are: Best modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What do the server tags on SR Sub Developed Server mean?

The game's server browser reads the tags SR Sub Developed Server publishes: gmrust (Game mode): This server runs standard Rust survival; mp40 (Max players): Slot count: 40; ts8 (Group limit): Teams are capped at 8, as shipped by default; v2634 (Protocol): Your game version has to be on protocol 2634 to connect; cs167584 (Build): This server runs build 167584; ptrak (Networking): RakNet is the network layer in use here, as standard for the game; $r? (Region code): No region code has been set; ^z (Modded): Listed under Modded, with plugins or changed settings; ^y (Carbon): Carbon provides the plugin framework here. Also in the tags, and displayed at the top of this page, are its players now, its queue and when its world was made.

Rules, map

What rules does SR Sub Developed Server enforce? And settings?

The name of SR Sub Developed Server does not state a gather rate. Under the default setting, groups are limited to 8 players. On this server, the mode is survival, standard survival: gathering, building, raiding. You can fight and raid other players. Listed as Modded, it uses plugins or settings that change the game. Carbon plugins are used. The server has VAC, Valve's anti-cheat, on.

Which map does SR Sub Developed Server run?

A procedural map, size 2,500 with seed 1337, is used by SR Sub Developed Server; the game generates it. With the same size and seed, the map is identical and can be seen on RustMaps from here. On the map name: Custom Map.

How to join

How do I join SR Sub Developed Server?

Press F1 in Rust and enter client.connect 82.21.2.35:10200 in the console. You can also use Launch Rust here, which opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,gmrust,cs167584,ts8,^z,^y

Game

gmrust
Game mode This server runs standard Rust survival.
mp40
Max players Slot count: 40.
ts8
Group limit Teams are capped at 8, as shipped by default.
v2634
Protocol Your game version has to be on protocol 2634 to connect.
cs167584
Build This server runs build 167584.
ptrak
Networking RakNet is the network layer in use here, as standard for the game.
$r?
Region code No region code has been set.

Mods and access

^z
Modded Listed under Modded, with plugins or changed settings.
^y
Carbon Carbon provides the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.