4Netplayers Jungle Server Test
82.223.22.21:23400 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 35% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 22d 0h. The force wipe · high confidence
- wipe-day peak
- 1 players, last three wipes
Coming wipes
- 22d 0hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 19:03 UTCFW 12d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player counts
How busy is 4Netplayers Jungle Server Test?
4Netplayers Jungle Server Test is holding 1 of its 10 slots at the moment. For the last seven days the mean was 0 players; the highest count was 1.
How does 4Netplayers Jungle Server Test rank against other Rust servers?
By player hours over the last seven days, 4Netplayers Jungle Server Test ranks #7,764 worldwide and sits in the top 35% of all ranked servers.
Wipe times
What does wipe day look like on 4Netplayers Jungle Server Test?
The busiest points of its recent wipes drew 1 players on average. 0 hours after the latest wipe, the crowd peaks.
What is the wipe schedule on 4Netplayers Jungle Server Test?
Once a month, at the force wipe, 4Netplayers Jungle Server Test wipes. Its next wipe is due on Thursday 5 November at 19:00 UTC, the force wipe that wipes every Rust server. 12 days 23 hours is how long the present world has lasted.
Server details
Is 4Netplayers Jungle Server Test online, and how reliable is it?
4Netplayers Jungle Server Test is online at the moment. It reports an uptime that puts the last restart at about 2 days 12 hours ago. 168 of 168 hours were online in the last 7 full days, 100% uptime. Its first appearance in When Is Wipe data was 29 September 2026.
Performance of 4Netplayers Jungle Server Test: does it run smoothly?
The last 48 hours saw an average of 30 server fps and a low of 24. Buildings, deployables and other world objects pushed the entity count as high as 201,850. Memory use reached 4,359 MB. Low fps together with an increasing entity count is what players call lag.
Which version of Rust does 4Netplayers Jungle Server Test run?
Rust network protocol 2634 and build 167398 on Linux is what 4Netplayers Jungle Server Test runs. Joining needs the same protocol version; Steam handles that update for you.
Where is 4Netplayers Jungle Server Test located?
No region is published by 4Netplayers Jungle Server Test. What When Is Wipe shows is where a server says it is, not where the machine stands, which it does not look up. 82.223.22.21:23400 is its address.
Tags, lists
Which When Is Wipe lists include 4Netplayers Jungle Server Test? And filters?
These When Is Wipe lists include 4Netplayers Jungle Server Test: Best modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on 4Netplayers Jungle Server Test mean?
The game's server browser reads the tags 4Netplayers Jungle Server Test publishes: gmvanilla (Game mode): This is a vanilla survival server; mp10 (Max players): Slot count: 10; ts8 (Group limit): The team limit is 8, the game's default; v2634 (Protocol): Protocol 2634: to join, your game must match this version; cs167398 (Build): The game build is 167398; ptrak (Networking): RakNet is the network layer in use here, as standard for the game; $r? (Region code): No region code has been set; ^o (Oxide): Oxide (uMod) is installed as the plugin framework; ^z (Modded): Modded category: the game is altered by plugins or settings. The tags also hold its population now, its queue and when its world was made, all shown at the top of this page.
Map and rules
What rules does 4Netplayers Jungle Server Test enforce? And settings?
No gather rate appears in 4Netplayers Jungle Server Test's name. The group limit is 8 players, the default. The game mode for this server is survival, standard survival: gathering, building, raiding. PvP and raiding are enabled. It is in the Modded section: plugins or settings alter the game. Oxide plugins are used. VAC is on.
Which map does 4Netplayers Jungle Server Test run?
The map on 4Netplayers Jungle Server Test is procedural, size 6,000, seed 1234567890, created by the game. The map is fixed by size and seed; view it on RustMaps from this page.
Join
How do I join 4Netplayers Jungle Server Test?
Open Rust, press F1, and type client.connect 82.223.22.21:23400 in the console. Alternatively, use Launch Rust on this page to open the game via Steam and connect.
Server tags
Published as mp10,ptrak,$r?,v2634,gmvanilla,cs167398,ts8,^o^z
Game
gmvanilla- Game mode This is a vanilla survival server.
mp10- Max players Slot count: 10.
ts8- Group limit The team limit is 8, the game's default.
v2634- Protocol Protocol 2634: to join, your game must match this version.
cs167398- Build The game build is 167398.
ptrak- Networking RakNet is the network layer in use here, as standard for the game.
$r?- Region code No region code has been set.
Mods and access
^o- Oxide Oxide (uMod) is installed as the plugin framework.
^z- Modded Modded category: the game is altered by plugins or settings.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.