Procedural Map
83.147.29.183:28025 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 36% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 3 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 38 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 06:07 UTC 12d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player counts
How busy is Procedural Map?
0 of 100 slots on Procedural Map are filled right now. The past seven days show 0 players on average and 2 at peak. In the last 48 hours, 18:00 UTC drew the highest average: 1 players.
How does Procedural Map rank against other Rust servers?
Over the last seven days, Procedural Map is #8,078 for player hours, placing it in the top 36% of ranked servers globally.
Wipe schedule
What does wipe day look like on Procedural Map?
At their busiest, its recent wipes drew 3 players on average. The crowd reaches its peak 38 hours after the latest wipe.
What is the wipe schedule on Procedural Map?
The rhythm of Procedural Map cannot yet be told: too few of its wipes are on record. The monthly force wipe, next on Thursday 5 November at 19:00 UTC, wipes every Rust server. 12 days 18 hours ago the current world was made.
Server details
Is Procedural Map online, and how reliable is it?
Right now Procedural Map is up and online. Based on reported uptime, the last restart was roughly 2 days 21 hours ago. In the last 7 full days, it was up for 144 of 168 hours, or 86% of the time. When Is Wipe has tracked it since 13 September 2026.
Performance of Procedural Map: does it run smoothly?
In the last 48 hours, average server fps was 30, and it never dropped below 29. The highest entity count was 78,275, including buildings, deployables and everything else. Memory use reached 2,529 MB. Low fps together with an increasing entity count is what players call lag.
Which version of Rust does Procedural Map run?
The Rust version for Procedural Map is network protocol 2634 and build 166652, on Windows. Your game must match the protocol to connect, and Steam keeps it updated.
Where is Procedural Map located?
No region is published by Procedural Map. When Is Wipe shows the location a server claims; it does not look up the machine's actual location. You can reach it at 83.147.29.183:28025.
Tags, lists
Which When Is Wipe lists include Procedural Map? And filters?
The When Is Wipe lists Procedural Map fits are: Best modded Rust servers and Best Rust PvE servers. It appears under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on Procedural Map mean?
These are the tags Procedural Map publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp100 (Max players): Capacity is 100 slots; ts8 (Group limit): Teams are capped at 8, as shipped by default; v2634 (Protocol): Your game version has to be on protocol 2634 to connect; cs166652 (Build): The game build is 166652; ptrak (Networking): RakNet is the network layer in use here, as standard for the game; $r? (Region code): The server has no region code; ^p (PvE): No player combat here; the world provides the danger; ^o (Oxide): Oxide (uMod) is installed as the plugin framework; ^z (Modded): Modded category: the game is altered by plugins or settings. At the top of this page you can see its current players, queue and world creation time, which are in the tags too.
Rules, map
What rules does Procedural Map enforce? And settings?
The name of Procedural Map does not state a gather rate. The group limit is 8 players, the default. no player-versus-player combat That is the game mode: pve. It is in the Modded section: plugins or settings alter the game. Oxide plugins are used. Anti-cheat VAC from Valve is on.
Which map does Procedural Map run?
Procedural Map runs a procedural map of size 3,700 with seed 657663029, generated by the game. With the same size and seed, the map is identical and can be seen on RustMaps from here.
How to join
How do I join Procedural Map?
Open Rust, press F1, and type client.connect 83.147.29.183:28025 in the console. Alternatively, use Launch Rust on this page to open the game via Steam and connect.
Server tags
Published as mp100,ptrak,$r?,v2634,^p,gmrust,cs166652,ts8,^o^z
Game
gmrust- Game mode This server runs standard Rust survival.
mp100- Max players Capacity is 100 slots.
ts8- Group limit Teams are capped at 8, as shipped by default.
v2634- Protocol Your game version has to be on protocol 2634 to connect.
cs166652- Build The game build is 166652.
ptrak- Networking RakNet is the network layer in use here, as standard for the game.
$r?- Region code The server has no region code.
Gameplay
^p- PvE No player combat here; the world provides the danger.
Mods and access
^o- Oxide Oxide (uMod) is installed as the plugin framework.
^z- Modded Modded category: the game is altered by plugins or settings.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.