GodsForsakenLand
85.134.72.218:28015 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 32% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 2 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 11 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 22:01 UTC 9d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
How busy is GodsForsakenLand?
GodsForsakenLand is holding 0 of its 10 slots at the moment. For the last seven days the mean was 0 players; the highest count was 2. In the last 48 hours, 16:00 UTC drew the highest average: 2 players.
How does GodsForsakenLand rank against other Rust servers?
For player hours in the last seven days, GodsForsakenLand holds rank #7,112 and is in the top 32% of all ranked servers.
Wipe schedule
What does wipe day look like on GodsForsakenLand?
The busiest points of its recent wipes drew 2 players on average. 11 hours after the latest wipe, the crowd peaks.
What is the wipe schedule on GodsForsakenLand?
The rhythm of GodsForsakenLand cannot yet be told: too few of its wipes are on record. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe. 9 days 22 hours is how long the present world has lasted.
Server details
Is GodsForsakenLand online, and how reliable is it?
Right now GodsForsakenLand is up and online. Based on reported uptime, the last restart was roughly 9 days 9 hours ago. 168 of 168 hours were online in the last 7 full days, 100% uptime. Its first appearance in When Is Wipe data was 3 October 2026.
Performance of GodsForsakenLand: does it run smoothly?
Over the past 48 hours, it averaged 116 server fps, with a minimum of 96. Buildings, deployables and other world objects pushed the entity count as high as 113,301. The peak memory usage was 6,506 MB. The feeling of lag players report is caused by low fps and entities climbing.
Which version of Rust does GodsForsakenLand run?
The Rust version for GodsForsakenLand is network protocol 2634 and build 166652, on Windows. Your game must match the protocol to connect, and Steam keeps it updated.
Where is GodsForsakenLand located?
For GodsForsakenLand, no region is published. When Is Wipe shows the location a server claims; it does not look up the machine's actual location. You can reach it at 85.134.72.218:28015.
Tags, lists
Which When Is Wipe lists include GodsForsakenLand? And filters?
These When Is Wipe lists include GodsForsakenLand: Best modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on GodsForsakenLand mean?
These are the tags GodsForsakenLand publishes, read by the game's server browser: gmrust (Game mode): Standard survival is the game mode; mp10 (Max players): The server holds 10 players; ts8 (Group limit): Default team size applies: 8 maximum; v2634 (Protocol): The server runs game protocol 2634; a version mismatch blocks joining; cs166652 (Build): The game build is 166652; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): A region code is not set for this server; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Modded category: the game is altered by plugins or settings. The tags also hold its population now, its queue and when its world was made, all shown at the top of this page.
Rules, map
What rules does GodsForsakenLand enforce? And settings?
No gather rate appears in GodsForsakenLand's name. The group limit is 8 players, the default. The game mode for this server is survival, standard survival: gathering, building, raiding. PvP and raiding are enabled. In the Modded list, the game is changed by plugins or settings. Plugins: Oxide. VAC is on.
Which map does GodsForsakenLand run?
GodsForsakenLand runs a procedural map of size 4,500 with seed 9876513, generated by the game. The map is fixed by size and seed; view it on RustMaps from this page.
How to join
How do I join GodsForsakenLand?
Open Rust, press F1, and type client.connect 85.134.72.218:28015 in the console. Alternatively, use Launch Rust on this page to open the game via Steam and connect.
Server tags
Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z
Game
gmrust- Game mode Standard survival is the game mode.
mp10- Max players The server holds 10 players.
ts8- Group limit Default team size applies: 8 maximum.
v2634- Protocol The server runs game protocol 2634; a version mismatch blocks joining.
cs166652- Build The game build is 166652.
ptrak- Networking The network layer is RakNet, Rust's default.
$r?- Region code A region code is not set for this server.
Mods and access
^o- Oxide The plugin framework here is Oxide (uMod).
^z- Modded Modded category: the game is altered by plugins or settings.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.