4Netplayers Rust Server probe 1
85.14.216.6:21400 checked 1h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 52% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player counts
How busy is 4Netplayers Rust Server probe 1?
Right now 4Netplayers Rust Server probe 1 is offline; the last sighting was 1 hours ago. The past seven days show 1 players on average and 1 at peak. Over the past 48 hours, the peak period was 14:00 UTC with an average of 1 players.
How does 4Netplayers Rust Server probe 1 rank against other Rust servers?
By player hours over the last seven days, 4Netplayers Rust Server probe 1 ranks #11,555 worldwide and sits in the top 52% of all ranked servers.
Wipe times
What is the wipe schedule on 4Netplayers Rust Server probe 1?
Its rhythm is not yet clear from the wipes of 4Netplayers Rust Server probe 1 on record. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe. The map has been running for 3 hours.
Server details
Is 4Netplayers Rust Server probe 1 online, and how reliable is it?
Live status for 4Netplayers Rust Server probe 1: offline, last seen 1 hours ago. The uptime it reports indicates a restart about 1 hours ago. Its first appearance in When Is Wipe data was 17 October 2026.
Performance of 4Netplayers Rust Server probe 1: does it run smoothly?
Over the past 48 hours, it averaged 30 server fps, with a minimum of 30. Buildings, deployables and other world objects pushed the entity count as high as 111,087. Memory use reached 3,039 MB. What players experience as lag comes from low fps and a rising entity count.
Which version of Rust does 4Netplayers Rust Server probe 1 run?
On 4Netplayers Rust Server probe 1, the Rust version is network protocol 2634 and build 167781 and the OS is Linux. Joining needs the same protocol version; Steam handles that update for you.
Where is 4Netplayers Rust Server probe 1 located?
There is no region published for 4Netplayers Rust Server probe 1. When Is Wipe shows the location a server claims; it does not look up the machine's actual location. 85.14.216.6:21400 is its address.
Lists and tags
Which When Is Wipe lists include 4Netplayers Rust Server probe 1? And filters?
These When Is Wipe lists include 4Netplayers Rust Server probe 1: Best modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
What do the server tags on 4Netplayers Rust Server probe 1 mean?
The game's server browser reads the tags 4Netplayers Rust Server probe 1 publishes: gmvanilla (Game mode): This is a vanilla survival server; mp10 (Max players): The server holds 10 players; ts8 (Group limit): The team limit is 8, the game's default; v2634 (Protocol): Protocol 2634: to join, your game must match this version; cs167781 (Build): Build 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region code has been set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Modded category: the game is altered by plugins or settings. Also in the tags, and displayed at the top of this page, are its players now, its queue and when its world was made.
Rules, map
What rules does 4Netplayers Rust Server probe 1 enforce? And settings?
4Netplayers Rust Server probe 1's name makes no mention of a gather rate. Under the default setting, groups are limited to 8 players. The game mode for this server is survival, standard survival: gathering, building, raiding. Combat and raiding between players are allowed. It is in the Modded section: plugins or settings alter the game. Plugins: Oxide. The server has VAC, Valve's anti-cheat, on.
Which map does 4Netplayers Rust Server probe 1 run?
The map on 4Netplayers Rust Server probe 1 is procedural, size 4,450, seed 1234567890, created by the game. The map is fixed by size and seed; view it on RustMaps from this page.
How to join
How do I join 4Netplayers Rust Server probe 1?
Open Rust, press F1, and type client.connect 85.14.216.6:21400 in the console. Alternatively, use Launch Rust on this page to open the game via Steam and connect.
Server tags
Published as mp10,ptrak,$r?,v2634,gmvanilla,cs167781,ts8,^o^z
Game
gmvanilla- Game mode This is a vanilla survival server.
mp10- Max players The server holds 10 players.
ts8- Group limit The team limit is 8, the game's default.
v2634- Protocol Protocol 2634: to join, your game must match this version.
cs167781- Build Build 167781.
ptrak- Networking The network layer is RakNet, Rust's default.
$r?- Region code No region code has been set.
Mods and access
^o- Oxide The plugin framework here is Oxide (uMod).
^z- Modded Modded category: the game is altered by plugins or settings.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.