4Netplayers Rust Server probe 1
85.14.216.84:21200 checked 12d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 0 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 03:41 UTC 12d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player counts
How busy is 4Netplayers Rust Server probe 1?
At present 4Netplayers Rust Server probe 1 shows as offline; its last appearance was 12 days 5 hours ago.
How does 4Netplayers Rust Server probe 1 rank against other Rust servers?
Over the last seven days, 4Netplayers Rust Server probe 1 is #15,927 for player hours, placing it in the top 69% of ranked servers globally.
Wipe schedule
What does wipe day look like on 4Netplayers Rust Server probe 1?
At their busiest, its recent wipes drew 0 players on average. On the latest wipe, 0 hours passed before the crowd peaked.
What is the wipe schedule on 4Netplayers Rust Server probe 1?
Its rhythm is not yet clear from the wipes of 4Netplayers Rust Server probe 1 on record. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe. The map has been running for 12 days 6 hours.
Server
Is 4Netplayers Rust Server probe 1 online, and how reliable is it?
Right now 4Netplayers Rust Server probe 1 is offline, with the most recent sighting 12 days 5 hours ago. In the last 7 full days, it was up for 0 of 168 hours, or 0% of the time. The earliest record When Is Wipe has is 24 September 2026.
Which version of Rust does 4Netplayers Rust Server probe 1 run?
On 4Netplayers Rust Server probe 1, the Rust version is network protocol 2634 and build 166494 and the OS is Linux. Steam updates your game, so the protocol matches when you join.
Where is 4Netplayers Rust Server probe 1 located?
For 4Netplayers Rust Server probe 1, no region is published. When Is Wipe does not look up where the machine stands; it shows where a server says it is. You can reach it at 85.14.216.84:21200.
Tags, lists
Which When Is Wipe lists include 4Netplayers Rust Server probe 1? And filters?
Best modded Rust servers are the When Is Wipe lists that 4Netplayers Rust Server probe 1 fits. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on 4Netplayers Rust Server probe 1 mean?
These are the tags 4Netplayers Rust Server probe 1 publishes, read by the game's server browser: gmvanilla (Game mode): This is a vanilla survival server; mp10 (Max players): The server holds 10 players; ts8 (Group limit): Teams are capped at 8, as shipped by default; v2634 (Protocol): The server runs game protocol 2634; a version mismatch blocks joining; cs166494 (Build): The game build is 166494; ptrak (Networking): RakNet is the network layer in use here, as standard for the game; $r? (Region code): The server has no region code; ^o (Oxide): Oxide (uMod) is installed as the plugin framework; ^z (Modded): Plugins or modified settings put this server in the Modded section. At the top of this page you can see its current players, queue and world creation time, which are in the tags too.
Rules, map
What rules does 4Netplayers Rust Server probe 1 enforce? And settings?
No gather rate appears in 4Netplayers Rust Server probe 1's name. Under the default setting, groups are limited to 8 players. gather, build and raid, as standard That is the game mode: survival. You can fight and raid other players. Listed as Modded, it uses plugins or settings that change the game. Plugins: Oxide. Anti-cheat VAC from Valve is on.
Which map does 4Netplayers Rust Server probe 1 run?
4Netplayers Rust Server probe 1 runs a procedural map of size 4,500 with seed 1234567890, generated by the game. The map is fixed by size and seed; view it on RustMaps from this page.
Join
How do I join 4Netplayers Rust Server probe 1?
Open Rust, press F1, and type client.connect 85.14.216.84:21200 in the console. Alternatively, use Launch Rust on this page to open the game via Steam and connect.
Server tags
Published as mp10,ptrak,$r?,v2634,gmvanilla,cs166494,ts8,^o^z
Game
gmvanilla- Game mode This is a vanilla survival server.
mp10- Max players The server holds 10 players.
ts8- Group limit Teams are capped at 8, as shipped by default.
v2634- Protocol The server runs game protocol 2634; a version mismatch blocks joining.
cs166494- Build The game build is 166494.
ptrak- Networking RakNet is the network layer in use here, as standard for the game.
$r?- Region code The server has no region code.
Mods and access
^o- Oxide Oxide (uMod) is installed as the plugin framework.
^z- Modded Plugins or modified settings put this server in the Modded section.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.