4Netplayers Rust Server
85.14.216.84:23300 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 22% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 4 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 29 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 12:09 UTC 2d ago | 4 | – | running | 3 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
How busy is 4Netplayers Rust Server?
4Netplayers Rust Server is holding 1 of its 10 slots at the moment. A seven-day average of 1 players, with a peak of 4. In the last 48 hours, 18:00 UTC drew the highest average: 4 players.
How does 4Netplayers Rust Server rank against other Rust servers?
By player hours over the last seven days, 4Netplayers Rust Server ranks #5,009 worldwide and sits in the top 22% of all ranked servers.
Wipe schedule
What does wipe day look like on 4Netplayers Rust Server?
Its recent wipes drew an average busiest crowd of 4 players. 29 hours after the latest wipe, the crowd peaks.
What is the wipe schedule on 4Netplayers Rust Server?
Too few wipes are on record for 4Netplayers Rust Server to show its rhythm. The monthly force wipe, next on Thursday 5 November at 19:00 UTC, wipes every Rust server. The map has been running for 2 days 20 hours.
Server details
Is 4Netplayers Rust Server online, and how reliable is it?
Right now 4Netplayers Rust Server is up and online. It reports an uptime that puts the last restart at about 3 hours ago. 72 of 72 hours were online in the last 3 full days, 100% uptime. When Is Wipe has tracked it since 10 October 2026.
Performance of 4Netplayers Rust Server: does it run smoothly?
The last 48 hours saw an average of 30 server fps and a low of 28. Buildings, deployables and other world objects pushed the entity count as high as 90,039. Memory use reached 2,851 MB. What players experience as lag comes from low fps and a rising entity count.
Which version of Rust does 4Netplayers Rust Server run?
On 4Netplayers Rust Server, the Rust version is network protocol 2634 and build 167781 and the OS is Linux. Steam updates your game, so the protocol matches when you join.
Where is 4Netplayers Rust Server located?
There is no region published for 4Netplayers Rust Server. When Is Wipe shows the location a server claims; it does not look up the machine's actual location. You can reach it at 85.14.216.84:23300.
Tags, lists
Which When Is Wipe lists include 4Netplayers Rust Server? And filters?
The When Is Wipe lists 4Netplayers Rust Server fits are: Best modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
What do the server tags on 4Netplayers Rust Server mean?
gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): The server holds 10 players; ts8 (Group limit): The team limit is 8, the game's default; v2634 (Protocol): Protocol 2634: to join, your game must match this version; cs167781 (Build): This server runs build 167781; ptrak (Networking): This server uses RakNet, the game's usual network layer; $r? (Region code): A region code is not set for this server; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Listed under Modded, with plugins or changed settings are the tags 4Netplayers Rust Server publishes, and the game's server browser reads them. The tags also hold its population now, its queue and when its world was made, all shown at the top of this page.
Rules, map
What rules does 4Netplayers Rust Server enforce? And settings?
No gather rate appears in 4Netplayers Rust Server's name. Under the default setting, groups are limited to 8 players. standard survival: gathering, building, raiding That is the game mode: survival. You can fight and raid other players. Listed as Modded, it uses plugins or settings that change the game. Oxide plugins are used. VAC is on.
Which map does 4Netplayers Rust Server run?
4Netplayers Rust Server runs a procedural map of size 4,000 with seed 1234567890, generated by the game. The map is fixed by size and seed; view it on RustMaps from this page.
Join
How do I join 4Netplayers Rust Server?
Press F1 in Rust and enter client.connect 85.14.216.84:23300 in the console. You can also use Launch Rust here, which opens Rust through Steam and connects you.
Server tags
Published as mp10,ptrak,$r?,v2634,gmvanilla,cs167781,ts8,^o^z
Game
gmvanilla- Game mode The mode is vanilla survival.
mp10- Max players The server holds 10 players.
ts8- Group limit The team limit is 8, the game's default.
v2634- Protocol Protocol 2634: to join, your game must match this version.
cs167781- Build This server runs build 167781.
ptrak- Networking This server uses RakNet, the game's usual network layer.
$r?- Region code A region code is not set for this server.
Mods and access
^o- Oxide The plugin framework here is Oxide (uMod).
^z- Modded Listed under Modded, with plugins or changed settings.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.