TEAM PROJECT
EU 87.117.33.33:28015 checked 2h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 57% of all ranked servers, top 81% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Wednesday 21 October, 16:46 UTC, in 6d 18h. Its weekly schedule tag · low confidence
- usual gap
- 8.3 days between real wipes
- on rhythm
- 0% of its recent wipes
- wipe-day peak
- 0 players, last three wipes
- crowd held
- 0% else halves by day 3
Coming wipes
- 6d 18hWed 21 Oct, 16:46 UTC
- 13d 18hWed 28 Oct, 16:46 UTC
- 20d 18hWed 4 Nov, 16:46 UTC
- 21d 21hThu 5 Nov, 19:00 UTCFW
- 27d 18hWed 11 Nov, 16:46 UTC
- 34d 18hWed 18 Nov, 16:46 UTC
- 41d 18hWed 25 Nov, 16:46 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 16:46 UTC 5h ago | – | – | running | 1 |
| Sun 4 Oct, 16:50 UTC 10d ago | 0 | – | – | 1 |
| Tue 22 Sep, 18:39 UTC 22d ago | 1 | halved by day 3 | 11.9 days | 0 |
| Sun 20 Sep, 08:43 UTC 24d ago | 0 | – | 2.4 days | 1 |
| Sun 13 Sep, 19:56 UTC 31d ago | 0 | – | 6.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
How busy is TEAM PROJECT?
Currently TEAM PROJECT is offline, having last been seen 2 hours ago. The past seven days show 0 players on average and 1 at peak. In the last 48 hours, 17:00 UTC drew the highest average: 1 players.
How does TEAM PROJECT rank against other Rust servers?
Over the last seven days, TEAM PROJECT is #12,585 for player hours globally and #2,311 in Europe, placing it in the top 57% of ranked servers.
Wipe schedule
What does wipe day look like on TEAM PROJECT?
Its recent wipes drew an average busiest crowd of 0 players. 0 hours after the latest wipe, the crowd peaks. Half that peak or more was held until the next wipe in 0% of its recent wipes. If it did not hold, that half mark was passed by day 3.
What is the wipe schedule on TEAM PROJECT?
The schedule of TEAM PROJECT cannot be confirmed from the wipes on record, which are too few, so the prediction follows its tag. Wednesday 21 October at 16:46 UTC is when its next wipe is due. The map has been running for 5 hours. A weekly wipe schedule is published in its tags.
Server
Is TEAM PROJECT online, and how reliable is it?
The server TEAM PROJECT is offline as of the latest check; last seen 2 hours ago. The uptime it reports indicates a restart about 1 hours ago. In the last 7 full days, it was up for 2 of 168 hours, or 1% of the time. The earliest record When Is Wipe has is 13 September 2026.
Performance of TEAM PROJECT: does it run smoothly?
Over the past 48 hours, it averaged 240 server fps, with a minimum of 240. At its peak it held 8,328 entities, which covers buildings, deployables and all other objects in the world. It went as high as 1,131 MB of memory. The feeling of lag players report is caused by low fps and entities climbing.
Which version of Rust does TEAM PROJECT run?
On TEAM PROJECT, the Rust version is network protocol 2634 and build 167781 and the OS is Linux. Your game must match the protocol to connect, and Steam keeps it updated.
Where is TEAM PROJECT located?
In Europe, TEAM PROJECT lists itself with its EU tag. When Is Wipe shows the location a server claims; it does not look up the machine's actual location. You can reach it at 87.117.33.33:28015.
Lists and tags
Which When Is Wipe lists include TEAM PROJECT? And filters?
These When Is Wipe lists include TEAM PROJECT: EU Rust servers, Best modded Rust servers and Rust battlefield servers. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours.
What do the server tags on TEAM PROJECT mean?
gmvanilla (Game mode): Survival in vanilla form; mp150 (Max players): Capacity is 150 slots; ts8 (Group limit): Default team size applies: 8 maximum; v2634 (Protocol): Protocol 2634: to join, your game must match this version; cs167781 (Build): This server runs build 167781; ptrak (Networking): RakNet is the network layer in use here, as standard for the game; $r? (Region code): The server has no region code; ^w (Weekly): The server wipes each week; ^v (Vanilla): No rate changes, kits or extra rules: the game exactly as Facepunch ships it; ^i (Battlefield): This server offers fast PvP with high rates and kits; ^o (Oxide): Oxide (uMod) is installed as the plugin framework; ^z (Modded): Modded category: the game is altered by plugins or settings; EU (Europe): Europe is the browser category for this server are the tags TEAM PROJECT publishes, and the game's server browser reads them. The tags also hold its population now, its queue and when its world was made, all shown at the top of this page.
Rules, map
What rules does TEAM PROJECT enforce? And settings?
The name of TEAM PROJECT does not state a gather rate. The group limit is 8 players, the default. On this server, the mode is battlefield, kits and high rates for fast PvP. Listed as Modded, it uses plugins or settings that change the game. Plugins: Oxide. The server name includes vanilla: no rate changes, kits or extra rules: the game exactly as Facepunch ships it. VAC is on.
Which map does TEAM PROJECT run?
A procedural map, size 1,750 with seed 1337, is used by TEAM PROJECT; the game generates it. With the same size and seed, the map is identical and can be seen on RustMaps from here. On the map name: Custom Map.
Join
How do I join TEAM PROJECT?
Press F1 in Rust and enter client.connect 87.117.33.33:28015 in the console. You can also use Launch Rust here, which opens Rust through Steam and connects you.
Server tags
Published as mp150,ptrak,$r?,v2634,^w,^v,^i,EU,gmvanilla,cs167781,ts8,^o^z
Game
gmvanilla- Game mode Survival in vanilla form.
mp150- Max players Capacity is 150 slots.
ts8- Group limit Default team size applies: 8 maximum.
v2634- Protocol Protocol 2634: to join, your game must match this version.
cs167781- Build This server runs build 167781.
ptrak- Networking RakNet is the network layer in use here, as standard for the game.
$r?- Region code The server has no region code.
Wipe schedule
^w- Weekly The server wipes each week.
Difficulty
^v- Vanilla No rate changes, kits or extra rules: the game exactly as Facepunch ships it.
Gameplay
^i- Battlefield This server offers fast PvP with high rates and kits.
Mods and access
^o- Oxide Oxide (uMod) is installed as the plugin framework.
^z- Modded Modded category: the game is altered by plugins or settings.
Region
EU- Europe Europe is the browser category for this server.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.