TEAM PROJECT
EU 89.105.199.210:28015 checked 20d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Wednesday 14 October, 18:57 UTC, in 13h. Its weekly schedule tag · low confidence
- wipe-day peak
- 0 players, last three wipes
Coming wipes
- 13hWed 14 Oct, 18:57 UTC
- 7d 13hWed 21 Oct, 18:57 UTC
- 14d 13hWed 28 Oct, 18:57 UTC
- 21d 13hWed 4 Nov, 18:57 UTC
- 22d 13hThu 5 Nov, 19:00 UTCFW
- 28d 13hWed 11 Nov, 18:57 UTC
- 35d 13hWed 18 Nov, 18:57 UTC
- 42d 13hWed 25 Nov, 18:57 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 23 Sep, 18:57 UTC 20d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
How busy is TEAM PROJECT?
Right now TEAM PROJECT is offline; the last sighting was 20 days 10 hours ago.
How does TEAM PROJECT rank against other Rust servers?
Over the last seven days, TEAM PROJECT is #15,478 for player hours globally and #2,515 in Europe, placing it in the top 71% of ranked servers.
Wipe schedule
What does wipe day look like on TEAM PROJECT?
At their busiest, its recent wipes drew 0 players on average. The crowd reaches its peak 1 hours after the latest wipe.
What is the wipe schedule on TEAM PROJECT?
The schedule of TEAM PROJECT cannot be confirmed from the wipes on record, which are too few, so the prediction follows its tag. On Wednesday 14 October at 18:57 UTC the next wipe falls due. 20 days 10 hours ago the current world was made. The tags state a weekly wipe schedule.
Server
Is TEAM PROJECT online, and how reliable is it?
The server TEAM PROJECT is offline as of the latest check; last seen 20 days 10 hours ago. In the last 7 full days, it was up for 0 of 168 hours, or 0% of the time. Its first appearance in When Is Wipe data was 22 September 2026.
Which version of Rust does TEAM PROJECT run?
Rust network protocol 2633 and build 165217 on Linux is what TEAM PROJECT runs. Joining needs the same protocol version; Steam handles that update for you.
Where is TEAM PROJECT located?
In Europe, TEAM PROJECT lists itself with its EU tag. When Is Wipe shows the location a server claims; it does not look up the machine's actual location. You can reach it at 89.105.199.210:28015.
Tags, lists
Which When Is Wipe lists include TEAM PROJECT? And filters?
These When Is Wipe lists include TEAM PROJECT: EU Rust servers, Best modded Rust servers and Rust battlefield servers. It appears under these filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
What do the server tags on TEAM PROJECT mean?
gmvanilla (Game mode): This is a vanilla survival server; mp150 (Max players): Capacity is 150 slots; ts8 (Group limit): The team limit is 8, the game's default; v2633 (Protocol): Protocol 2633: to join, your game must match this version; cs165217 (Build): This server runs build 165217; ptrak (Networking): This server uses RakNet, the game's usual network layer; $r? (Region code): No region code has been set; ^w (Weekly): Weekly wipes; ^v (Vanilla): No rate changes, kits or extra rules: the game exactly as Facepunch ships it; ^i (Battlefield): Battlefield: quick PvP, kits supplied, rates raised; ^o (Oxide): Oxide (uMod) is installed as the plugin framework; ^z (Modded): Listed under Modded, with plugins or changed settings; EU (Europe): Europe is the browser category for this server are the tags TEAM PROJECT publishes, and the game's server browser reads them. At the top of this page you can see its current players, queue and world creation time, which are in the tags too.
Rules, map
What rules does TEAM PROJECT enforce? And settings?
The name of TEAM PROJECT does not state a gather rate. With the default limit, groups are limited to 8 players. high rates and kits for fast PvP That is the game mode: battlefield. Listed as Modded, it uses plugins or settings that change the game. Oxide plugins are used. Vanilla is claimed: no rate changes, kits or extra rules: the game exactly as Facepunch ships it. VAC is on.
Join
How do I join TEAM PROJECT?
Press F1 in Rust and enter client.connect 89.105.199.210:28015 in the console. You can also use Launch Rust here, which opens Rust through Steam and connects you.
Server tags
Published as mp150,ptrak,$r?,v2633,^w,^v,^i,EU,gmvanilla,cs165217,ts8,^o^z
Game
gmvanilla- Game mode This is a vanilla survival server.
mp150- Max players Capacity is 150 slots.
ts8- Group limit The team limit is 8, the game's default.
v2633- Protocol Protocol 2633: to join, your game must match this version.
cs165217- Build This server runs build 165217.
ptrak- Networking This server uses RakNet, the game's usual network layer.
$r?- Region code No region code has been set.
Wipe schedule
^w- Weekly Weekly wipes.
Difficulty
^v- Vanilla No rate changes, kits or extra rules: the game exactly as Facepunch ships it.
Gameplay
^i- Battlefield Battlefield: quick PvP, kits supplied, rates raised.
Mods and access
^o- Oxide Oxide (uMod) is installed as the plugin framework.
^z- Modded Listed under Modded, with plugins or changed settings.
Region
EU- Europe Europe is the browser category for this server.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.