TestServ12
89.125.214.42:35001 checked 7d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 0 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 13:29 UTC 12d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player counts
How busy is TestServ12?
Currently TestServ12 is offline, having last been seen 7 days 4 hours ago. Looking at the last seven days, the average player count was 0.
How does TestServ12 rank against other Rust servers?
For player hours in the last seven days, TestServ12 holds rank #15,955 and is in the top 72% of all ranked servers.
Wipe schedule
What does wipe day look like on TestServ12?
Its recent wipes drew an average busiest crowd of 0 players. The crowd reaches its peak 0 hours after the latest wipe.
What is the wipe schedule on TestServ12?
The rhythm of TestServ12 cannot yet be told: too few of its wipes are on record. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe. The map has been running for 12 days 3 hours.
Server details
Is TestServ12 online, and how reliable is it?
Live status for TestServ12: offline, last seen 7 days 4 hours ago. 13 of 168 hours were online in the last 7 full days, 8% uptime. Its first appearance in When Is Wipe data was 30 September 2026.
Which version of Rust does TestServ12 run?
On TestServ12, the Rust version is network protocol 2634 and build 166586 and the OS is Windows. Steam updates your game, so the protocol matches when you join.
Where is TestServ12 located?
No region is published by TestServ12. When Is Wipe shows the location a server claims; it does not look up the machine's actual location. 89.125.214.42:35001 is its address.
Tags, lists
Which When Is Wipe lists include TestServ12? And filters?
The When Is Wipe lists TestServ12 fits are: Best modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on TestServ12 mean?
These are the tags TestServ12 publishes, read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp200 (Max players): Capacity is 200 slots; ts8 (Group limit): Teams are capped at 8, as shipped by default; v2634 (Protocol): The server runs game protocol 2634; a version mismatch blocks joining; cs166586 (Build): Build 166586; ptrak (Networking): RakNet is the network layer in use here, as standard for the game; $r? (Region code): The server has no region code; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Modded category: the game is altered by plugins or settings. Also in the tags, and displayed at the top of this page, are its players now, its queue and when its world was made.
Rules, map
What rules does TestServ12 enforce? And settings?
TestServ12's name makes no mention of a gather rate. The group limit is 8 players, the default. The game mode for this server is survival, gather, build and raid, as standard. Combat and raiding between players are allowed. Listed as Modded, it uses plugins or settings that change the game. Oxide plugins are used. The server has VAC, Valve's anti-cheat, on.
Which map does TestServ12 run?
TestServ12 runs a procedural map of size 1,000 with seed 352165132, generated by the game. With the same size and seed, the map is identical and can be seen on RustMaps from here.
How to join
How do I join TestServ12?
Open Rust, press F1, and type client.connect 89.125.214.42:35001 in the console. Alternatively, use Launch Rust on this page to open the game via Steam and connect.
Server tags
Published as mp200,ptrak,$r?,v2634,gmvanilla,cs166586,ts8,^o^z
Game
gmvanilla- Game mode The mode is vanilla survival.
mp200- Max players Capacity is 200 slots.
ts8- Group limit Teams are capped at 8, as shipped by default.
v2634- Protocol The server runs game protocol 2634; a version mismatch blocks joining.
cs166586- Build Build 166586.
ptrak- Networking RakNet is the network layer in use here, as standard for the game.
$r?- Region code The server has no region code.
Mods and access
^o- Oxide The plugin framework here is Oxide (uMod).
^z- Modded Modded category: the game is altered by plugins or settings.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.