SKP Testserver
89.163.188.215:28015 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 43% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 14:54 UTC 1d ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player counts
How busy is SKP Testserver?
The current population of SKP Testserver is 0 out of 10 slots. A seven-day average of 0 players, with a peak of 1. The busiest time in the last 48 hours was 06:00 UTC, when the average was 1 players.
How does SKP Testserver rank against other Rust servers?
By player hours over the last seven days, SKP Testserver ranks #9,668 worldwide and sits in the top 43% of all ranked servers.
Wipe schedule
What is the wipe schedule on SKP Testserver?
Its rhythm is not yet clear from the wipes of SKP Testserver on record. The monthly force wipe, next on Thursday 5 November at 19:00 UTC, wipes every Rust server. The map has been running for 34 hours.
Server details
Is SKP Testserver online, and how reliable is it?
Live status for SKP Testserver: online. The uptime it reports indicates a restart about 12 hours ago. In the last 7 full days, it was up for 168 of 168 hours, or 100% of the time. When Is Wipe has tracked it since 13 September 2026.
Performance of SKP Testserver: does it run smoothly?
In the last 48 hours, average server fps was 26, and it never dropped below 7. At its peak it held 117,032 entities, which covers buildings, deployables and all other objects in the world. It went as high as 4,470 MB of memory. What players experience as lag comes from low fps and a rising entity count.
Which version of Rust does SKP Testserver run?
The Rust version for SKP Testserver is network protocol 2634 and build 167584, on Linux. Steam updates your game, so the protocol matches when you join.
Where is SKP Testserver located?
There is no region published for SKP Testserver. When Is Wipe shows the location a server claims; it does not look up the machine's actual location. 89.163.188.215:28015 is its address.
Tags, lists
Which When Is Wipe lists include SKP Testserver? And filters?
The When Is Wipe lists SKP Testserver fits are: Best modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
What do the server tags on SKP Testserver mean?
gmrust (Game mode): Standard survival is the game mode; mp10 (Max players): Capacity is 10 slots; ts8 (Group limit): Teams are capped at 8, as shipped by default; v2634 (Protocol): The server runs game protocol 2634; a version mismatch blocks joining; cs167584 (Build): The game build is 167584; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): A region code is not set for this server; ^o (Oxide): Oxide (uMod) is installed as the plugin framework; ^z (Modded): Modded category: the game is altered by plugins or settings are the tags SKP Testserver publishes, and the game's server browser reads them. At the top of this page you can see its current players, queue and world creation time, which are in the tags too.
Map and rules
What rules does SKP Testserver enforce? And settings?
No gather rate appears in SKP Testserver's name. The group limit is 8 players, the default. The game mode for this server is survival, standard survival: gathering, building, raiding. PvP and raiding are enabled. In the Modded list, the game is changed by plugins or settings. Plugins: Oxide. Anti-cheat VAC from Valve is on.
Which map does SKP Testserver run?
SKP Testserver runs a procedural map of size 4,500 with seed 1203837342, generated by the game. With the same size and seed, the map is identical and can be seen on RustMaps from here.
Join
How do I join SKP Testserver?
Press F1 in Rust and enter client.connect 89.163.188.215:28015 in the console. You can also use Launch Rust here, which opens Rust through Steam and connects you.
Server tags
Published as mp10,ptrak,$r?,v2634,gmrust,cs167584,ts8,^o^z
Game
gmrust- Game mode Standard survival is the game mode.
mp10- Max players Capacity is 10 slots.
ts8- Group limit Teams are capped at 8, as shipped by default.
v2634- Protocol The server runs game protocol 2634; a version mismatch blocks joining.
cs167584- Build The game build is 167584.
ptrak- Networking The network layer is RakNet, Rust's default.
$r?- Region code A region code is not set for this server.
Mods and access
^o- Oxide Oxide (uMod) is installed as the plugin framework.
^z- Modded Modded category: the game is altered by plugins or settings.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.