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When Is Wipe

32,227 players on 11,446 servers

Online #6,100

[ESP/Ñ] DEV

EU 89.222.104.137:22619 checked 13m ago

biweekly wipes moddedcarbonpve

Players

Now0/10
Peak, 48 hours1
7-day average0
7-day peak1
AveragePeak
00.250.50.75106:0015:0000:0010:0019:0004:00

Hourly average and peak, UTC.

Server performance

01020304006:0015:0000:0010:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 28% of all ranked servers, top 64% in EU. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Monday 26 October, 15:04 UTC, in 11d 9h. Its biweekly schedule tag · low confidence

usual gap
10.8 days
between real wipes
on rhythm
33%
of its recent wipes
wipe-day peak
1
players, last three wipes
crowd held
33%
else halves by day 2

Coming wipes

  • 11d 9hMon 26 Oct, 15:04 UTC
  • 21d 13hThu 5 Nov, 19:00 UTCFW
  • 25d 9hMon 9 Nov, 15:04 UTC
  • 39d 9hMon 23 Nov, 15:04 UTC

The first 48 hours of its last wipes

Mon 12 OctThu 1 OctTue 29 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 15:04 UTC 2d ago 1 – running 0
Thu 1 Oct, 19:09 UTCFW 13d ago 1 halved by day 2 10.8 days 0
Tue 29 Sep, 17:22 UTC 15d ago 1 held half 2.1 days 0
Wed 16 Sep, 16:55 UTC 28d ago 1 halved by day 2 13 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 199 on average
82/2000
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 02.10EU · groups of 30+ · biweekly · 48 on average
2/100
[ESP] TIESOLAND PVE | SKILLS | EVENTOS | HOMEEU · groups of 8+ · biweekly · 28 on average
4/50
PvE Rust-Z {х1-х5} Quest/Eco/Zombie/EventsEU · groups of 8+ · biweekly · 28 on average
12/100
[EU/US] RustyWasteland PVE | Area51 | Zombies | RaidBasesEU · groups of 10+ · biweekly · 25 on average
6/100
RustAria#4 [Мирный / PVE / SKINDROPS]EU · groups of 100+ · biweekly · 25 on average
7/200

Quick answers

from the figures on this page

Player counts

How busy is [ESP/Ñ] DEV?

0 of 10 slots on [ESP/Ñ] DEV are filled right now. For the last seven days the mean was 0 players; the highest count was 1. Over the past 48 hours, the peak period was 16:00 UTC with an average of 1 players.

How does [ESP/Ñ] DEV rank against other Rust servers?

For player hours in the last seven days, [ESP/Ñ] DEV holds rank #6,100 worldwide, #1,820 in Europe, and is in the top 28% of all ranked servers.

Wipe schedule

What does wipe day look like on [ESP/Ñ] DEV?

The busiest points of its recent wipes drew 1 players on average. 0 hours after the latest wipe, the crowd peaks. Half that peak or more was held until the next wipe in 33% of its recent wipes. The crowd fell under half by day 2 when it did not hold.

What is the wipe schedule on [ESP/Ñ] DEV?

The schedule of [ESP/Ñ] DEV cannot be confirmed from the wipes on record, which are too few, so the prediction follows its tag. On Monday 26 October at 15:04 UTC the next wipe falls due. 2 days 14 hours is how long the present world has lasted. The tags carry an every-two-weeks wipe schedule.

Server

Is [ESP/Ñ] DEV online, and how reliable is it?

[ESP/Ñ] DEV is online at the moment. Based on reported uptime, the last restart was roughly 23 hours ago. 168 of 168 hours were online in the last 7 full days, 100% uptime. When Is Wipe has tracked it since 15 September 2026.

Performance of [ESP/Ñ] DEV: does it run smoothly?

The last 48 hours saw an average of 30 server fps and a low of 22. At its peak it held 94,588 entities, which covers buildings, deployables and all other objects in the world. The peak memory usage was 4,295 MB. Low fps together with an increasing entity count is what players call lag.

Which version of Rust does [ESP/Ñ] DEV run?

On [ESP/Ñ] DEV, the Rust version is network protocol 2634 and build 167781 and the OS is Linux. Joining needs the same protocol version; Steam handles that update for you.

Where is [ESP/Ñ] DEV located?

Its EU tag puts [ESP/Ñ] DEV in Europe, where it lists itself. What When Is Wipe shows is where a server says it is, not where the machine stands, which it does not look up. 89.222.104.137:22619 is its address.

Tags, lists

Which When Is Wipe lists include [ESP/Ñ] DEV? And filters?

The When Is Wipe lists [ESP/Ñ] DEV fits are: EU Rust servers, Best modded Rust servers and Best Rust PvE servers. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days.

What do the server tags on [ESP/Ñ] DEV mean?

gmrust (Game mode): This server runs standard Rust survival; mp10 (Max players): The server holds 10 players; ts8 (Group limit): Teams are capped at 8, as shipped by default; v2634 (Protocol): Your game version has to be on protocol 2634 to connect; cs167781 (Build): Build 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region code has been set; ^b (Biweekly): The schedule is a wipe each fortnight; ^p (PvE): Player versus environment: the world is the threat, not other players; ^z (Modded): Modded category: the game is altered by plugins or settings; ^y (Carbon): The plugin framework is Carbon; EU (Europe): The server browser files it under Europe are the tags [ESP/Ñ] DEV publishes, and the game's server browser reads them. The tags also hold its population now, its queue and when its world was made, all shown at the top of this page.

Rules, map

What rules does [ESP/Ñ] DEV enforce? And settings?

[ESP/Ñ] DEV's name makes no mention of a gather rate. Under the default setting, groups are limited to 8 players. On this server, the mode is pve, no player-versus-player combat. In the Modded list, the game is changed by plugins or settings. Carbon plugins are used. The server has VAC, Valve's anti-cheat, on.

Which map does [ESP/Ñ] DEV run?

The map on [ESP/Ñ] DEV is procedural, size 3,750, seed 1337, created by the game. With the same size and seed, the map is identical and can be seen on RustMaps from here. The name of the map is Bots y eventos en todo el mapa.

Join

How do I join [ESP/Ñ] DEV?

Press F1 in Rust and enter client.connect 89.222.104.137:22619 in the console. You can also use Launch Rust here, which opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,^z,^y,^b,EU,^p,gmrust,cs167781,ts8

Game

gmrust
Game mode This server runs standard Rust survival.
mp10
Max players The server holds 10 players.
ts8
Group limit Teams are capped at 8, as shipped by default.
v2634
Protocol Your game version has to be on protocol 2634 to connect.
cs167781
Build Build 167781.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code No region code has been set.

Wipe schedule

^b
Biweekly The schedule is a wipe each fortnight.

Gameplay

^p
PvE Player versus environment: the world is the threat, not other players.

Mods and access

^z
Modded Modded category: the game is altered by plugins or settings.
^y
Carbon The plugin framework is Carbon.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.